2013-03-17 14:29:03 -04:00
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precision lowp int;
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precision highp float;
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2014-02-11 02:06:13 -05:00
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struct MyStruct {
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float f;
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int i;
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};
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uniform MyStruct s1;
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2013-03-17 14:29:03 -04:00
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uniform float fh1;
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2014-02-11 02:06:13 -05:00
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uniform highp float fh2;
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uniform mediump float fm;
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2015-04-03 02:30:48 -04:00
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uniform highp int il1;
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uniform lowp int il2;
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uniform mediump int im;
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2013-03-17 14:29:03 -04:00
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void main ()
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{
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2015-04-03 02:30:48 -04:00
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highp int i_1;
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2013-03-17 14:29:03 -04:00
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lowp float f_2;
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highp float tmpvar_3;
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2014-02-11 02:06:13 -05:00
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tmpvar_3 = (((fh1 + fh2) + fm) + s1.f);
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2013-03-17 14:29:03 -04:00
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f_2 = tmpvar_3;
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2015-04-03 02:30:48 -04:00
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mediump int tmpvar_4;
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2014-02-11 02:06:13 -05:00
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tmpvar_4 = (((il1 + il2) + im) + s1.i);
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2013-03-17 14:29:03 -04:00
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i_1 = tmpvar_4;
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2015-04-03 02:30:48 -04:00
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highp float tmpvar_5;
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2014-03-29 19:26:01 -04:00
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if ((gl_FragCoord.x > 0.5)) {
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tmpvar_5 = 0.9;
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} else {
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tmpvar_5 = 0.1;
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};
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highp vec4 tmpvar_6;
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tmpvar_6.w = 0.0;
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tmpvar_6.x = f_2;
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tmpvar_6.y = float(i_1);
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tmpvar_6.z = tmpvar_5;
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gl_FragColor = tmpvar_6;
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2013-03-17 14:29:03 -04:00
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}
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2014-02-11 02:06:13 -05:00
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2014-10-11 15:32:43 -04:00
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// stats: 11 alu 0 tex 1 flow
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// inputs: 1
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// #0: gl_FragCoord (high float) 4x1 [-1] loc 0
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// uniforms: 7 (total size: 0)
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// #0: s1 (high other) 0x0 [-1]
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// #1: fh1 (high float) 1x1 [-1]
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// #2: fh2 (high float) 1x1 [-1]
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// #3: fm (medium float) 1x1 [-1]
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// #4: il1 (high int) 1x1 [-1]
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// #5: il2 (low int) 1x1 [-1]
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// #6: im (medium int) 1x1 [-1]
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