bgfx/3rdparty/glsl-optimizer/tests/fragment/opt-movevars-sideeffect2-outES.txt

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varying lowp float xx;
void main ()
{
lowp float c_1;
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highp int tmpvar_3;
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if ((xx > 0.5)) {
tmpvar_3 = 2;
} else {
tmpvar_3 = 4;
};
if ((tmpvar_3 < 2)) {
discard;
};
c_1 = 0.0;
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for (highp int i_2 = tmpvar_3; i_2 < 4; i_2++) {
c_1 = (c_1 + xx);
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};
lowp vec4 tmpvar_4;
tmpvar_4 = vec4(c_1);
gl_FragColor = tmpvar_4;
}
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// stats: 8 alu 1 tex 4 flow
// inputs: 1
// #0: xx (low float) 1x1 [-1]