bgfx/3rdparty/glsl-optimizer/tests/fragment/opt-dead-texloads-out.txt

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void main ()
{
vec2 uv_1;
uv_1 = gl_TexCoord[0].xy;
if ((uv_1.x < 0.0)) {
discard;
};
gl_FragData[0] = vec4(0.5, 0.5, 0.5, 0.5);
}
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// stats: 2 alu 1 tex 1 flow
// inputs: 1
// #0: gl_TexCoord (high float) 4x1 [1] loc 4