bgfx/3rdparty/glsl-optimizer/tests/fragment/fragdepth-outES3.txt

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2014-10-11 15:32:43 -04:00
#version 300 es
out lowp vec4 _fragData;
void main ()
{
_fragData = vec4(0.5, 0.5, 0.5, 0.5);
gl_FragDepth = 0.9;
}
// stats: 2 alu 0 tex 0 flow