bgfx/3rdparty/glsl-optimizer/tests/fragment/bug-vectorize-tex-out.txt

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2014-10-11 15:32:43 -04:00
uniform sampler2D _MainTex;
uniform sampler2D _RampTex;
varying vec2 varUV;
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = texture2D (_MainTex, varUV);
vec4 tmpvar_2;
tmpvar_2.x = texture2D (_RampTex, tmpvar_1.xx).x;
tmpvar_2.y = texture2D (_RampTex, tmpvar_1.yy).y;
tmpvar_2.z = texture2D (_RampTex, tmpvar_1.zz).z;
tmpvar_2.w = tmpvar_1.w;
gl_FragData[0] = tmpvar_2;
}
// stats: 0 alu 4 tex 0 flow
// inputs: 1
// #0: varUV (high float) 2x1 [-1]
// textures: 2
// #0: _MainTex (high 2d) 0x0 [-1]
// #1: _RampTex (high 2d) 0x0 [-1]