bgfx/3rdparty/glsl-optimizer/tests/fragment/bug-sampler-highp-outES3.txt

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2015-07-28 23:04:55 -04:00
#version 300 es
uniform highp sampler2D _CameraDepthTexture;
in highp vec2 varUV;
out mediump vec4 _fragData;
void main ()
{
highp vec4 tmpvar_1;
tmpvar_1 = textureLod (_CameraDepthTexture, varUV, 0.0).xxxx;
_fragData = tmpvar_1;
}
// stats: 0 alu 1 tex 0 flow
// inputs: 1
// #0: varUV (high float) 2x1 [-1]
// textures: 1
// #0: _CameraDepthTexture (high 2d) 0x0 [-1]