mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
18 lines
380 B
Text
18 lines
380 B
Text
|
#version 300 es
|
||
|
uniform highp sampler2D _CameraDepthTexture;
|
||
|
in highp vec2 varUV;
|
||
|
out mediump vec4 _fragData;
|
||
|
void main ()
|
||
|
{
|
||
|
highp vec4 tmpvar_1;
|
||
|
tmpvar_1 = textureLod (_CameraDepthTexture, varUV, 0.0).xxxx;
|
||
|
_fragData = tmpvar_1;
|
||
|
}
|
||
|
|
||
|
|
||
|
// stats: 0 alu 1 tex 0 flow
|
||
|
// inputs: 1
|
||
|
// #0: varUV (high float) 2x1 [-1]
|
||
|
// textures: 1
|
||
|
// #0: _CameraDepthTexture (high 2d) 0x0 [-1]
|