2012-10-07 23:41:18 -04:00
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uniform mat4 _Object2World;
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2014-02-11 02:06:13 -05:00
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uniform mat4 _World2Object;
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uniform vec3 _WorldSpaceCameraPos;
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uniform vec4 _WorldSpaceLightPos0;
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uniform vec4 unity_Scale;
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varying vec4 xlv_FOG;
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2012-10-07 23:41:18 -04:00
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void main ()
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{
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2014-10-11 15:32:43 -04:00
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vec3 viewDir_1;
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vec4 pos_2;
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pos_2 = (gl_ModelViewProjectionMatrix * gl_Vertex);
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vec4 tmpvar_3;
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tmpvar_3.w = 1.0;
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tmpvar_3.xyz = _WorldSpaceCameraPos;
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viewDir_1 = (gl_Vertex.xyz - ((_World2Object * tmpvar_3).xyz * unity_Scale.w));
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2012-10-07 23:41:18 -04:00
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mat3 tmpvar_4;
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tmpvar_4[0] = _Object2World[0].xyz;
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tmpvar_4[1] = _Object2World[1].xyz;
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tmpvar_4[2] = _Object2World[2].xyz;
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mat3 tmpvar_5;
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tmpvar_5[0] = _Object2World[0].xyz;
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tmpvar_5[1] = _Object2World[1].xyz;
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tmpvar_5[2] = _Object2World[2].xyz;
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2014-10-11 15:32:43 -04:00
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gl_Position = pos_2;
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2012-10-07 23:41:18 -04:00
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vec4 tmpvar_6;
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tmpvar_6.yzw = vec3(0.0, 0.0, 0.0);
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2014-10-11 15:32:43 -04:00
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tmpvar_6.x = pos_2.z;
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2012-10-07 23:41:18 -04:00
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xlv_FOG = tmpvar_6;
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vec4 tmpvar_7;
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tmpvar_7.w = 0.0;
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2014-10-11 15:32:43 -04:00
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tmpvar_7.xyz = (tmpvar_4 * (viewDir_1 - (2.0 *
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(dot (gl_Normal, viewDir_1) * gl_Normal)
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2014-02-11 02:06:13 -05:00
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)));
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2012-10-07 23:41:18 -04:00
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gl_TexCoord[0] = tmpvar_7;
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vec4 tmpvar_8;
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tmpvar_8.w = 0.0;
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tmpvar_8.xyz = (tmpvar_5 * (gl_Normal * unity_Scale.w));
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gl_TexCoord[1] = tmpvar_8;
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vec4 tmpvar_9;
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tmpvar_9.w = 0.0;
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tmpvar_9.xyz = _WorldSpaceLightPos0.xyz;
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gl_TexCoord[2] = tmpvar_9;
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}
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2014-02-11 02:06:13 -05:00
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2014-10-11 15:32:43 -04:00
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// stats: 16 alu 0 tex 0 flow
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// inputs: 2
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// #0: gl_Normal (high float) 3x1 [-1] loc 2
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// #1: gl_Vertex (high float) 4x1 [-1] loc 0
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// uniforms: 6 (total size: 0)
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// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
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// #1: _Object2World (high float) 4x4 [-1]
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// #2: _World2Object (high float) 4x4 [-1]
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// #3: _WorldSpaceCameraPos (high float) 3x1 [-1]
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// #4: _WorldSpaceLightPos0 (high float) 4x1 [-1]
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// #5: unity_Scale (high float) 4x1 [-1]
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