bgfx/3rdparty/glsl-optimizer/tests/fragment/framebuffer_fetch-outES3.txt

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2014-10-11 15:32:43 -04:00
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : enable
layout(location=0) inout mediump vec4 _glesFragData[4];
in lowp vec4 xlv_TEXCOORD0;
void main ()
{
lowp vec4 xlt_ocol_1;
mediump vec4 tmpvar_2;
tmpvar_2 = _glesFragData[0];
xlt_ocol_1 = tmpvar_2;
lowp vec4 ocol_3;
ocol_3.w = xlt_ocol_1.w;
ocol_3.xy = xlv_TEXCOORD0.xy;
ocol_3.z = (xlt_ocol_1.z * 2.0);
xlt_ocol_1 = ocol_3;
_glesFragData[0] = ocol_3;
}
// stats: 1 alu 0 tex 0 flow
// inputs: 1
// #0: xlv_TEXCOORD0 (low float) 4x1 [-1]