bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dgrad-outES.txt

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#extension GL_EXT_shader_texture_lod : enable
#extension GL_OES_standard_derivatives : enable
uniform sampler2D tex;
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uniform lowp samplerCube cub;
varying highp vec3 uv;
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void main ()
{
lowp vec4 tmpvar_1;
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tmpvar_1 = texture2DGradEXT (tex, uv.xy, dFdx(uv.xy), dFdy(uv.xy));
lowp vec4 tmpvar_2;
tmpvar_2 = textureCubeGradEXT (cub, uv, dFdx(uv), dFdy(uv));
gl_FragColor = (tmpvar_1 + tmpvar_2);
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}
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// stats: 5 alu 2 tex 0 flow
// inputs: 1
// #0: uv (high float) 3x1 [-1]
// textures: 2
// #0: tex (low 2d) 0x0 [-1]
// #1: cub (low cube) 0x0 [-1]