2013-12-10 22:37:51 -05:00
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$input v_position
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/*
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2014-01-13 17:45:18 -05:00
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* Copyright 2013-2014 Dario Manesku. All rights reserved.
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2016-01-01 03:11:04 -05:00
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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2013-12-10 22:37:51 -05:00
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*/
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#include "../common/common.sh"
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2016-01-18 02:05:40 -05:00
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uniform vec4 u_depthScaleOffset; // for GL, map depth values into [0, 1] range
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#define u_depthScale u_depthScaleOffset.x
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#define u_depthOffset u_depthScaleOffset.y
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2013-12-10 22:37:51 -05:00
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void main()
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{
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2016-01-18 02:05:40 -05:00
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float depth = v_position.z/v_position.w * u_depthScale + u_depthOffset;
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2013-12-10 22:37:51 -05:00
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gl_FragColor = packFloatToRgba(depth);
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}
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