bgfx/examples/15-shadowmaps-simple/fs_sms_shadow_pd.sc

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$input v_position
/*
2014-01-13 17:45:18 -05:00
* Copyright 2013-2014 Dario Manesku. All rights reserved.
2016-01-01 03:11:04 -05:00
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "../common/common.sh"
uniform vec4 u_depthScaleOffset; // for GL, map depth values into [0, 1] range
#define u_depthScale u_depthScaleOffset.x
#define u_depthOffset u_depthScaleOffset.y
void main()
{
float depth = v_position.z/v_position.w * u_depthScale + u_depthOffset;
gl_FragColor = packFloatToRgba(depth);
}