mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
57 lines
1.7 KiB
Text
57 lines
1.7 KiB
Text
|
uniform mat4 _World2Shadow3;
|
||
|
uniform mat4 _World2Shadow2;
|
||
|
uniform mat4 _World2Shadow1;
|
||
|
uniform mat4 _World2Shadow;
|
||
|
uniform mat4 _TerrainEngineBendTree;
|
||
|
uniform vec4 _SquashPlaneNormal;
|
||
|
uniform float _SquashAmount;
|
||
|
uniform vec4 _Scale;
|
||
|
uniform mat4 _Object2World;
|
||
|
uniform vec4 _LightShadowData;
|
||
|
void main ()
|
||
|
{
|
||
|
vec2 tmpvar_1;
|
||
|
vec4 pos_2;
|
||
|
pos_2.w = gl_Vertex.w;
|
||
|
pos_2.xyz = (gl_Vertex.xyz * _Scale.xyz);
|
||
|
vec4 tmpvar_3;
|
||
|
tmpvar_3.w = 0.0;
|
||
|
tmpvar_3.xyz = pos_2.xyz;
|
||
|
pos_2.xyz = mix (pos_2.xyz, (_TerrainEngineBendTree * tmpvar_3).xyz, gl_Color.www);
|
||
|
vec3 tmpvar_4;
|
||
|
tmpvar_4.xz = vec2(0.0, 0.0);
|
||
|
tmpvar_4.y = _SquashPlaneNormal.w;
|
||
|
vec4 tmpvar_5;
|
||
|
tmpvar_5.w = 1.0;
|
||
|
tmpvar_5.xyz = mix ((pos_2.xyz + (dot (_SquashPlaneNormal.xyz, (tmpvar_4 - pos_2.xyz)) * _SquashPlaneNormal.xyz)), pos_2.xyz, vec3(_SquashAmount));
|
||
|
pos_2 = tmpvar_5;
|
||
|
float tmpvar_6;
|
||
|
tmpvar_6 = -((gl_ModelViewMatrix * tmpvar_5).z);
|
||
|
tmpvar_1.x = tmpvar_6;
|
||
|
tmpvar_1.y = ((tmpvar_6 * _LightShadowData.z) + _LightShadowData.w);
|
||
|
vec4 tmpvar_7;
|
||
|
tmpvar_7 = (_Object2World * tmpvar_5);
|
||
|
gl_Position = (gl_ModelViewProjectionMatrix * tmpvar_5);
|
||
|
vec4 tmpvar_8;
|
||
|
tmpvar_8.w = 0.0;
|
||
|
tmpvar_8.xyz = (_World2Shadow * tmpvar_7).xyz;
|
||
|
gl_TexCoord[0] = tmpvar_8;
|
||
|
vec4 tmpvar_9;
|
||
|
tmpvar_9.w = 0.0;
|
||
|
tmpvar_9.xyz = (_World2Shadow1 * tmpvar_7).xyz;
|
||
|
gl_TexCoord[1] = tmpvar_9;
|
||
|
vec4 tmpvar_10;
|
||
|
tmpvar_10.w = 0.0;
|
||
|
tmpvar_10.xyz = (_World2Shadow2 * tmpvar_7).xyz;
|
||
|
gl_TexCoord[2] = tmpvar_10;
|
||
|
vec4 tmpvar_11;
|
||
|
tmpvar_11.w = 0.0;
|
||
|
tmpvar_11.xyz = (_World2Shadow3 * tmpvar_7).xyz;
|
||
|
gl_TexCoord[3] = tmpvar_11;
|
||
|
vec4 tmpvar_12;
|
||
|
tmpvar_12.zw = vec2(0.0, 0.0);
|
||
|
tmpvar_12.xy = tmpvar_1;
|
||
|
gl_TexCoord[4] = tmpvar_12;
|
||
|
}
|
||
|
|