mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
68 lines
1.6 KiB
Text
68 lines
1.6 KiB
Text
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struct v2f_vertex_lit {
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vec2 uv;
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vec4 diff;
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vec4 spec;
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};
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struct v2f_img {
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vec4 pos;
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vec2 uv;
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};
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struct appdata_img {
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vec4 vertex;
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vec2 texcoord;
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};
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struct v2f {
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vec4 pos;
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vec2 uv;
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};
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struct appdata_base {
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vec4 vertex;
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vec3 normal;
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vec4 texcoord;
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};
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uniform sampler2D _MainTex0;
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uniform sampler2D _MainTex1;
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uniform sampler2D _MainTex10;
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uniform sampler2D _MainTex11;
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uniform sampler2D _MainTex12;
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uniform sampler2D _MainTex13;
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uniform sampler2D _MainTex14;
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uniform sampler2D _MainTex15;
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uniform sampler2D _MainTex2;
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uniform sampler2D _MainTex3;
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uniform sampler2D _MainTex4;
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uniform sampler2D _MainTex5;
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uniform sampler2D _MainTex6;
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uniform sampler2D _MainTex7;
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uniform sampler2D _MainTex8;
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uniform sampler2D _MainTex9;
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vec4 frag( in v2f i );
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vec4 frag( in v2f i ) {
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vec4 col;
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col = texture2D( _MainTex0, i.uv);
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col += texture2D( _MainTex1, i.uv);
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col += texture2D( _MainTex2, i.uv);
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col += texture2D( _MainTex3, i.uv);
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col += texture2D( _MainTex4, i.uv);
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col += texture2D( _MainTex5, i.uv);
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col += texture2D( _MainTex6, i.uv);
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col += texture2D( _MainTex7, i.uv);
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col += texture2D( _MainTex8, i.uv);
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col += texture2D( _MainTex9, i.uv);
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col += texture2D( _MainTex10, i.uv);
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col += texture2D( _MainTex11, i.uv);
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col += texture2D( _MainTex12, i.uv);
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col += texture2D( _MainTex13, i.uv);
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col += texture2D( _MainTex14, i.uv);
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col += texture2D( _MainTex15, i.uv);
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return col;
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}
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void main() {
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vec4 xl_retval;
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v2f xlt_i;
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xlt_i.pos = vec4(0.0);
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xlt_i.uv = vec2( gl_TexCoord[0]);
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xl_retval = frag( xlt_i);
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gl_FragData[0] = vec4( xl_retval);
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}
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