mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
42 lines
914 B
Text
42 lines
914 B
Text
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struct v2f_vertex_lit {
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vec2 uv;
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vec4 diff;
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vec4 spec;
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};
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struct v2f_img {
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vec4 pos;
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vec2 uv;
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};
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struct appdata_img {
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vec4 vertex;
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vec2 texcoord;
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};
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uniform sampler2D _CameraDepthTexture;
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uniform sampler2D _MainTex;
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uniform vec4 _ZBufferParams;
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float LinearEyeDepth( in float z );
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vec4 frag( in v2f_img i );
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float LinearEyeDepth( in float z ) {
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return (1.00000 / ((_ZBufferParams.z * z) + _ZBufferParams.w ));
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}
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vec4 frag( in v2f_img i ) {
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vec4 tex;
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vec4 depth;
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float z;
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vec4 col;
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tex = texture2D( _MainTex, i.uv);
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depth = texture2D( _CameraDepthTexture, i.uv);
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z = (LinearEyeDepth( depth.x ) * 0.0100000);
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col = tex;
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col.xy = vec2( z);
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return col;
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}
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void main() {
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vec4 xl_retval;
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v2f_img xlt_i;
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xlt_i.pos = vec4(0.0);
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xlt_i.uv = vec2( gl_TexCoord[0]);
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xl_retval = frag( xlt_i);
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gl_FragData[0] = vec4( xl_retval);
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}
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