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30 lines
552 B
Text
30 lines
552 B
Text
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#extension GL_EXT_frag_depth : enable
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void xlat_main (
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out lowp vec4 ocol_1,
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out mediump float oz_2
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)
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{
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vec4 tmpvar_3;
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tmpvar_3 = vec4(0.5, 0.5, 0.5, 0.5);
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ocol_1 = tmpvar_3;
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float tmpvar_4;
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tmpvar_4 = 0.9;
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oz_2 = tmpvar_4;
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}
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void main ()
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{
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mediump float xlt_oz_5;
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lowp vec4 xlt_ocol_6;
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xlat_main (xlt_ocol_6, xlt_oz_5);
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lowp vec4 tmpvar_7;
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tmpvar_7 = xlt_ocol_6.xyzw;
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lowp vec4 tmpvar_8;
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tmpvar_8 = tmpvar_7;
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gl_FragData[0] = tmpvar_8;
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mediump float tmpvar_9;
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tmpvar_9 = xlt_oz_5;
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gl_FragDepthEXT = tmpvar_9;
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}
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