bgfx/src/glcontext_wgl.cpp

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/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "bgfx_p.h"
#if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
# include "renderer_gl.h"
# if BGFX_USE_WGL
namespace bgfx
{
PFNWGLGETPROCADDRESSPROC wglGetProcAddress;
PFNWGLMAKECURRENTPROC wglMakeCurrent;
PFNWGLCREATECONTEXTPROC wglCreateContext;
PFNWGLDELETECONTEXTPROC wglDeleteContext;
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PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB;
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
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# define GL_IMPORT(_optional, _proto, _func) _proto _func
# include "glimports.h"
# undef GL_IMPORT
void GlContext::create(uint32_t _width, uint32_t _height)
{
m_opengl32dll = LoadLibrary("opengl32.dll");
BGFX_FATAL(NULL != m_opengl32dll, Fatal::UnableToInitialize, "Failed to load opengl32.dll.");
wglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)GetProcAddress(m_opengl32dll, "wglGetProcAddress");
BGFX_FATAL(NULL != wglGetProcAddress, Fatal::UnableToInitialize, "Failed get wglGetProcAddress.");
wglMakeCurrent = (PFNWGLMAKECURRENTPROC)GetProcAddress(m_opengl32dll, "wglMakeCurrent");
BGFX_FATAL(NULL != wglMakeCurrent, Fatal::UnableToInitialize, "Failed get wglMakeCurrent.");
wglCreateContext = (PFNWGLCREATECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglCreateContext");
BGFX_FATAL(NULL != wglCreateContext, Fatal::UnableToInitialize, "Failed get wglCreateContext.");
wglDeleteContext = (PFNWGLDELETECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglDeleteContext");
BGFX_FATAL(NULL != wglDeleteContext, Fatal::UnableToInitialize, "Failed get wglDeleteContext.");
m_hdc = GetDC(g_bgfxHwnd);
BGFX_FATAL(NULL != m_hdc, Fatal::UnableToInitialize, "GetDC failed!");
PIXELFORMATDESCRIPTOR pfd;
memset(&pfd, 0, sizeof(pfd) );
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cAlphaBits = 8;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
pfd.iLayerType = PFD_MAIN_PLANE;
int pixelFormat = ChoosePixelFormat(m_hdc, &pfd);
BGFX_FATAL(0 != pixelFormat, Fatal::UnableToInitialize, "ChoosePixelFormat failed!");
DescribePixelFormat(m_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
BX_TRACE("Pixel format:\n"
"\tiPixelType %d\n"
"\tcColorBits %d\n"
"\tcAlphaBits %d\n"
"\tcDepthBits %d\n"
"\tcStencilBits %d\n"
, pfd.iPixelType
, pfd.cColorBits
, pfd.cAlphaBits
, pfd.cDepthBits
, pfd.cStencilBits
);
int result;
result = SetPixelFormat(m_hdc, pixelFormat, &pfd);
BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "SetPixelFormat failed!");
m_context = wglCreateContext(m_hdc);
BGFX_FATAL(NULL != m_context, Fatal::UnableToInitialize, "wglCreateContext failed!");
result = wglMakeCurrent(m_hdc, m_context);
BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "wglMakeCurrent failed!");
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wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
if (NULL != wglGetExtensionsStringARB)
{
BX_TRACE("WGL extensions:");
const char* extensions = (const char*)wglGetExtensionsStringARB(m_hdc);
if (NULL != extensions)
{
char name[1024];
const char* pos = extensions;
const char* end = extensions + strlen(extensions);
while (pos < end)
{
uint32_t len;
const char* space = strchr(pos, ' ');
if (NULL != space)
{
len = uint32_min(sizeof(name), (uint32_t)(space - pos) );
}
else
{
len = uint32_min(sizeof(name), (uint32_t)strlen(pos) );
}
strncpy(name, pos, len);
name[len] = '\0';
BX_TRACE("\t%s", name);
pos += len+1;
}
}
}
#if 0
// An application can only set the pixel format of a window one time.
// Once a window's pixel format is set, it cannot be changed.
// MSDN: http://msdn.microsoft.com/en-us/library/windows/desktop/dd369049%28v=vs.85%29.aspx
if (NULL != wglChoosePixelFormatARB
&& NULL != wglCreateContextAttribsARB)
{
int32_t attrs[] =
{
WGL_SAMPLE_BUFFERS_ARB, 0,
WGL_SAMPLES_ARB, 0,
WGL_SUPPORT_OPENGL_ARB, true,
WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
WGL_DRAW_TO_WINDOW_ARB, true,
WGL_DOUBLE_BUFFER_ARB, true,
WGL_RED_BITS_ARB, 8,
WGL_BLUE_BITS_ARB, 8,
WGL_GREEN_BITS_ARB, 8,
WGL_ALPHA_BITS_ARB, 8,
WGL_DEPTH_BITS_ARB, 24,
WGL_STENCIL_BITS_ARB, 8,
0
};
uint32_t numFormats = 0;
do
{
result = wglChoosePixelFormatARB(m_hdc, attrs, NULL, 1, &pixelFormat, &numFormats);
if (0 == result
|| 0 == numFormats)
{
attrs[3] >>= 1;
attrs[1] = attrs[3] == 0 ? 0 : 1;
}
} while (0 == numFormats);
DescribePixelFormat(m_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
BX_TRACE("Pixel format:\n"
"\tiPixelType %d\n"
"\tcColorBits %d\n"
"\tcAlphaBits %d\n"
"\tcDepthBits %d\n"
"\tcStencilBits %d\n"
, pfd.iPixelType
, pfd.cColorBits
, pfd.cAlphaBits
, pfd.cDepthBits
, pfd.cStencilBits
);
result = SetPixelFormat(m_hdc, pixelFormat, &pfd);
BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "SetPixelFormat failed (last err: 0x%08x)!", GetLastError() );
wglMakeCurrent(m_hdc, NULL);
wglDeleteContext(m_context);
const int32_t contextAttrs[] =
{
WGL_CONTEXT_MAJOR_VERSION_ARB, 2,
WGL_CONTEXT_MINOR_VERSION_ARB, 1,
#if BGFX_CONFIG_DEBUG
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
#endif // BGFX_CONFIG_DEBUG
0
};
m_context = wglCreateContextAttribsARB(m_hdc, 0, contextAttrs);
result = wglMakeCurrent(m_hdc, m_context);
BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "wglMakeCurrent failed!");
}
#endif // 0
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import();
}
void GlContext::destroy()
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(m_context);
m_context = NULL;
ReleaseDC(g_bgfxHwnd, m_hdc);
m_hdc = NULL;
FreeLibrary(m_opengl32dll);
m_opengl32dll = NULL;
}
void GlContext::resize(uint32_t _width, uint32_t _height)
{
}
void GlContext::swap()
{
wglMakeCurrent(m_hdc, m_context);
SwapBuffers(m_hdc);
}
void GlContext::import()
{
# define GL_IMPORT(_optional, _proto, _func) \
{ \
_func = (_proto)wglGetProcAddress(#_func); \
if (_func == NULL) \
{ \
_func = (_proto)GetProcAddress(m_opengl32dll, #_func); \
} \
BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. wglGetProcAddress(\"%s\")", #_func); \
}
# include "glimports.h"
# undef GL_IMPORT
}
} // namespace bgfx
# endif // BGFX_USE_WGL
#endif // (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)