bgfx/examples/common/imgui/imgui.cpp

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/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
// This code is based on:
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
// Source altered and distributed from https://github.com/AdrienHerubel/imgui
#include <stdio.h>
#include <bx/string.h>
#include <bx/uint32_t.h>
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#include <bx/fpumath.h>
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#include <bx/handlealloc.h>
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#include "../entry/dbg.h"
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#include "imgui.h"
#include "ocornut_imgui.h"
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#include "../nanovg/nanovg.h"
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// embedded shaders
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#include "vs_imgui_color.bin.h"
#include "fs_imgui_color.bin.h"
#include "vs_imgui_texture.bin.h"
#include "fs_imgui_texture.bin.h"
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#include "vs_imgui_cubemap.bin.h"
#include "fs_imgui_cubemap.bin.h"
#include "vs_imgui_latlong.bin.h"
#include "fs_imgui_latlong.bin.h"
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#include "vs_imgui_image.bin.h"
#include "fs_imgui_image.bin.h"
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#include "fs_imgui_image_swizz.bin.h"
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// embedded font
#include "droidsans.ttf.h"
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#define USE_NANOVG_FONT 0
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#define IMGUI_CONFIG_MAX_FONTS 20
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#define MAX_TEMP_COORDS 100
#define NUM_CIRCLE_VERTS (8 * 4)
static const int32_t BUTTON_HEIGHT = 20;
static const int32_t SLIDER_HEIGHT = 20;
static const int32_t SLIDER_MARKER_WIDTH = 10;
static const int32_t CHECK_SIZE = 8;
static const int32_t DEFAULT_SPACING = 4;
static const int32_t TEXT_HEIGHT = 8;
static const int32_t SCROLL_AREA_PADDING = 6;
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static const int32_t AREA_HEADER = 20;
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static const float s_tabStops[4] = {150, 210, 270, 330};
// For a custom allocator, define this and implement imguiMalloc and imguiFree somewhere in the project.
#ifndef IMGUI_CONFIG_CUSTOM_ALLOCATOR
# define IMGUI_CONFIG_CUSTOM_ALLOCATOR 0
#endif // ENTRY_CONFIG_USE_TINYSTL
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#if IMGUI_CONFIG_CUSTOM_ALLOCATOR
void* imguiMalloc(size_t size, void* /*_userptr*/);
void imguiFree(void* _ptr, void* /*_userptr*/);
#else
static void* imguiMalloc(size_t _size, void* /*_userptr*/)
{
return malloc(_size);
}
static void imguiFree(void* _ptr, void* /*_userptr*/)
{
free(_ptr);
}
#endif //IMGUI_CONFIG_CUSTOM_ALLOCATOR
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#define IMGUI_MIN(_a, _b) (_a)<(_b)?(_a):(_b)
#define IMGUI_MAX(_a, _b) (_a)>(_b)?(_a):(_b)
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#define IMGUI_CLAMP(_a, _min, _max) IMGUI_MIN(IMGUI_MAX(_a, _min), _max)
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#define STBTT_malloc(_x, _y) imguiMalloc(_x, _y)
#define STBTT_free(_x, _y) imguiFree(_x, _y)
#define STB_TRUETYPE_IMPLEMENTATION
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#include <stb/stb_truetype.h>
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namespace
{
static uint32_t addQuad(uint16_t* _indices, uint16_t _idx0, uint16_t _idx1, uint16_t _idx2, uint16_t _idx3)
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{
_indices[0] = _idx0;
_indices[1] = _idx3;
_indices[2] = _idx1;
_indices[3] = _idx1;
_indices[4] = _idx3;
_indices[5] = _idx2;
return 6;
}
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float sign(float px, float py, float ax, float ay, float bx, float by)
{
return (px - bx) * (ay - by) - (ax - bx) * (py - by);
}
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bool pointInTriangle(float px, float py, float ax, float ay, float bx, float by, float cx, float cy)
{
const bool b1 = sign(px, py, ax, ay, bx, by) < 0.0f;
const bool b2 = sign(px, py, bx, by, cx, cy) < 0.0f;
const bool b3 = sign(px, py, cx, cy, ax, ay) < 0.0f;
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return ( (b1 == b2) && (b2 == b3) );
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}
void closestPointOnLine(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by)
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{
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float dx = px - ax;
float dy = py - ay;
float lx = bx - ax;
float ly = by - ay;
float len = sqrtf(lx*lx+ly*ly);
// Normalize.
float invLen = 1.0f/len;
lx*=invLen;
ly*=invLen;
float dot = (dx*lx + dy*ly);
if (dot < 0.0f)
{
ox = ax;
oy = ay;
}
else if (dot > len)
{
ox = bx;
oy = by;
}
else
{
ox = ax + lx*dot;
oy = ay + ly*dot;
}
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}
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void closestPointOnTriangle(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by, float cx, float cy)
{
float abx, aby;
float bcx, bcy;
float cax, cay;
closestPointOnLine(abx, aby, px, py, ax, ay, bx, by);
closestPointOnLine(bcx, bcy, px, py, bx, by, cx, cy);
closestPointOnLine(cax, cay, px, py, cx, cy, ax, ay);
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const float pabx = px - abx;
const float paby = py - aby;
const float pbcx = px - bcx;
const float pbcy = py - bcy;
const float pcax = px - cax;
const float pcay = py - cay;
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const float lab = sqrtf(pabx*pabx+paby*paby);
const float lbc = sqrtf(pbcx*pbcx+pbcy*pbcy);
const float lca = sqrtf(pcax*pcax+pcay*pcay);
const float m = bx::fmin3(lab, lbc, lca);
if (m == lab)
{
ox = abx;
oy = aby;
}
else if (m == lbc)
{
ox = bcx;
oy = bcy;
}
else// if (m == lca).
{
ox = cax;
oy = cay;
}
}
inline float vec2Dot(const float* __restrict _a, const float* __restrict _b)
{
return _a[0]*_b[0] + _a[1]*_b[1];
}
void barycentric(float& _u, float& _v, float& _w
, float _ax, float _ay
, float _bx, float _by
, float _cx, float _cy
, float _px, float _py
)
{
const float v0[2] = { _bx - _ax, _by - _ay };
const float v1[2] = { _cx - _ax, _cy - _ay };
const float v2[2] = { _px - _ax, _py - _ay };
const float d00 = vec2Dot(v0, v0);
const float d01 = vec2Dot(v0, v1);
const float d11 = vec2Dot(v1, v1);
const float d20 = vec2Dot(v2, v0);
const float d21 = vec2Dot(v2, v1);
const float denom = d00 * d11 - d01 * d01;
_v = (d11 * d20 - d01 * d21) / denom;
_w = (d00 * d21 - d01 * d20) / denom;
_u = 1.0f - _v - _w;
}
struct PosColorVertex
{
float m_x;
float m_y;
uint32_t m_abgr;
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static void init()
{
ms_decl
.begin()
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.end();
}
static bgfx::VertexDecl ms_decl;
};
bgfx::VertexDecl PosColorVertex::ms_decl;
struct PosColorUvVertex
{
float m_x;
float m_y;
float m_u;
float m_v;
uint32_t m_abgr;
static void init()
{
ms_decl
.begin()
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
.end();
}
static bgfx::VertexDecl ms_decl;
};
bgfx::VertexDecl PosColorUvVertex::ms_decl;
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struct PosUvVertex
{
float m_x;
float m_y;
float m_u;
float m_v;
static void init()
{
ms_decl
.begin()
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
.end();
}
static bgfx::VertexDecl ms_decl;
};
bgfx::VertexDecl PosUvVertex::ms_decl;
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struct PosNormalVertex
{
float m_x;
float m_y;
float m_z;
float m_nx;
float m_ny;
float m_nz;
static void init()
{
ms_decl.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float)
.end();
}
void set(float _x, float _y, float _z, float _nx, float _ny, float _nz)
{
m_x = _x;
m_y = _y;
m_z = _z;
m_nx = _nx;
m_ny = _ny;
m_nz = _nz;
}
static bgfx::VertexDecl ms_decl;
};
bgfx::VertexDecl PosNormalVertex::ms_decl;
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} // namespace
#if !USE_NANOVG_FONT
static float getTextLength(stbtt_bakedchar* _chardata, const char* _text, uint32_t& _numVertices)
{
float xpos = 0;
float len = 0;
uint32_t numVertices = 0;
while (*_text)
{
int32_t ch = (uint8_t)*_text;
if (ch == '\t')
{
for (int32_t ii = 0; ii < 4; ++ii)
{
if (xpos < s_tabStops[ii])
{
xpos = s_tabStops[ii];
break;
}
}
}
else if (ch >= ' '
&& ch < 128)
{
stbtt_bakedchar* b = _chardata + ch - ' ';
int32_t round_x = STBTT_ifloor( (xpos + b->xoff) + 0.5);
len = round_x + b->x1 - b->x0 + 0.5f;
xpos += b->xadvance;
numVertices += 6;
}
++_text;
}
_numVertices = numVertices;
return len;
}
#endif // !USE_NANOVG_FONT
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struct Imgui
{
Imgui()
: m_mx(-1)
, m_my(-1)
, m_scroll(0)
, m_active(0)
, m_hot(0)
, m_hotToBe(0)
, m_dragX(0)
, m_dragY(0)
, m_dragOrig(0)
, m_left(false)
, m_leftPressed(false)
, m_leftReleased(false)
, m_isHot(false)
, m_wentActive(false)
, m_insideArea(false)
, m_isActivePresent(false)
, m_checkActivePresence(false)
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, m_widgetId(0)
, m_enabledAreaIds(0)
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, m_textureWidth(512)
, m_textureHeight(512)
, m_halfTexel(0.0f)
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, m_nvg(NULL)
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, m_view(255)
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, m_viewWidth(0)
, m_viewHeight(0)
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, m_currentFontIdx(0)
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{
m_areaId.reset();
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m_invTextureWidth = 1.0f/m_textureWidth;
m_invTextureHeight = 1.0f/m_textureHeight;
u_imageLodEnabled.idx = bgfx::invalidHandle;
u_imageSwizzle.idx = bgfx::invalidHandle;
s_texColor.idx = bgfx::invalidHandle;
m_missingTexture.idx = bgfx::invalidHandle;
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m_colorProgram.idx = bgfx::invalidHandle;
m_textureProgram.idx = bgfx::invalidHandle;
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m_cubeMapProgram.idx = bgfx::invalidHandle;
m_latlongProgram.idx = bgfx::invalidHandle;
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m_imageProgram.idx = bgfx::invalidHandle;
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m_imageSwizzProgram.idx = bgfx::invalidHandle;
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}
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ImguiFontHandle createFont(const void* _data, float _fontSize)
{
#if !USE_NANOVG_FONT
const ImguiFontHandle handle = { m_fontHandle.alloc() };
const bgfx::Memory* mem = bgfx::alloc(m_textureWidth * m_textureHeight);
stbtt_BakeFontBitmap( (uint8_t*)_data, 0, _fontSize, mem->data, m_textureWidth, m_textureHeight, 32, 96, m_fonts[handle.idx].m_cdata);
m_fonts[handle.idx].m_texture = bgfx::createTexture2D(m_textureWidth, m_textureHeight, 1, bgfx::TextureFormat::R8, BGFX_TEXTURE_NONE, mem);
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m_fonts[handle.idx].m_size = _fontSize;
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#else
const ImguiFontHandle handle = { bgfx::invalidHandle };
#endif // !USE_NANOVG_FONT
return handle;
}
void setFont(ImguiFontHandle _handle)
{
if (isValid(_handle) )
{
m_currentFontIdx = _handle.idx;
}
}
bgfx::TextureHandle genMissingTexture(uint32_t _width, uint32_t _height, float _lineWidth = 0.02f)
{
const bgfx::Memory* mem = bgfx::alloc(_width*_height*4);
uint32_t* bgra8 = (uint32_t*)mem->data;
const float sx = 0.70710677f;
const float cx = 0.70710677f;
for (uint32_t yy = 0; yy < _height; ++yy)
{
for (uint32_t xx = 0; xx < _width; ++xx)
{
float px = xx / float(_width) * 2.0f - 1.0f;
float py = yy / float(_height) * 2.0f - 1.0f;
float sum = bx::fpulse(px * cx - py * sx, _lineWidth, -_lineWidth)
+ bx::fpulse(px * sx + py * cx, _lineWidth, -_lineWidth)
;
*bgra8++ = sum >= 1.0f ? 0xffff0000 : 0xffffffff;
}
}
return bgfx::createTexture2D(_width, _height, 0, bgfx::TextureFormat::BGRA8, 0, mem);
}
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ImguiFontHandle create(const void* _data, uint32_t _size, float _fontSize)
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{
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if (NULL == _data)
{
_data = s_droidSansTtf;
_size = sizeof(s_droidSansTtf);
}
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IMGUI_create(_data, _size, _fontSize);
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m_nvg = nvgCreate(1, m_view);
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nvgCreateFontMem(m_nvg, "default", (unsigned char*)_data, INT32_MAX, 0);
nvgFontSize(m_nvg, _fontSize);
nvgFontFace(m_nvg, "default");
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for (int32_t ii = 0; ii < NUM_CIRCLE_VERTS; ++ii)
{
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float a = (float)ii / (float)NUM_CIRCLE_VERTS * (float)(bx::pi * 2.0);
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m_circleVerts[ii * 2 + 0] = cosf(a);
m_circleVerts[ii * 2 + 1] = sinf(a);
}
PosColorVertex::init();
PosColorUvVertex::init();
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PosUvVertex::init();
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PosNormalVertex::init();
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u_imageLodEnabled = bgfx::createUniform("u_imageLodEnabled", bgfx::UniformType::Uniform4fv);
u_imageSwizzle = bgfx::createUniform("u_swizzle", bgfx::UniformType::Uniform4fv);
s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Uniform1i);
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const bgfx::Memory* vs_imgui_color;
const bgfx::Memory* fs_imgui_color;
const bgfx::Memory* vs_imgui_texture;
const bgfx::Memory* fs_imgui_texture;
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const bgfx::Memory* vs_imgui_cubemap;
const bgfx::Memory* fs_imgui_cubemap;
const bgfx::Memory* vs_imgui_latlong;
const bgfx::Memory* fs_imgui_latlong;
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const bgfx::Memory* vs_imgui_image;
const bgfx::Memory* fs_imgui_image;
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const bgfx::Memory* fs_imgui_image_swizz;
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switch (bgfx::getRendererType() )
{
case bgfx::RendererType::Direct3D9:
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vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx9, sizeof(vs_imgui_color_dx9) );
fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx9, sizeof(fs_imgui_color_dx9) );
vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx9, sizeof(vs_imgui_texture_dx9) );
fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx9, sizeof(fs_imgui_texture_dx9) );
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vs_imgui_cubemap = bgfx::makeRef(vs_imgui_cubemap_dx9, sizeof(vs_imgui_cubemap_dx9) );
fs_imgui_cubemap = bgfx::makeRef(fs_imgui_cubemap_dx9, sizeof(fs_imgui_cubemap_dx9) );
vs_imgui_latlong = bgfx::makeRef(vs_imgui_latlong_dx9, sizeof(vs_imgui_latlong_dx9) );
fs_imgui_latlong = bgfx::makeRef(fs_imgui_latlong_dx9, sizeof(fs_imgui_latlong_dx9) );
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vs_imgui_image = bgfx::makeRef(vs_imgui_image_dx9, sizeof(vs_imgui_image_dx9) );
fs_imgui_image = bgfx::makeRef(fs_imgui_image_dx9, sizeof(fs_imgui_image_dx9) );
fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_dx9, sizeof(fs_imgui_image_swizz_dx9) );
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m_halfTexel = 0.5f;
break;
case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx11, sizeof(vs_imgui_color_dx11) );
fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx11, sizeof(fs_imgui_color_dx11) );
vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx11, sizeof(vs_imgui_texture_dx11) );
fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx11, sizeof(fs_imgui_texture_dx11) );
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vs_imgui_cubemap = bgfx::makeRef(vs_imgui_cubemap_dx11, sizeof(vs_imgui_cubemap_dx11) );
fs_imgui_cubemap = bgfx::makeRef(fs_imgui_cubemap_dx11, sizeof(fs_imgui_cubemap_dx11) );
vs_imgui_latlong = bgfx::makeRef(vs_imgui_latlong_dx11, sizeof(vs_imgui_latlong_dx11) );
fs_imgui_latlong = bgfx::makeRef(fs_imgui_latlong_dx11, sizeof(fs_imgui_latlong_dx11) );
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vs_imgui_image = bgfx::makeRef(vs_imgui_image_dx11, sizeof(vs_imgui_image_dx11) );
fs_imgui_image = bgfx::makeRef(fs_imgui_image_dx11, sizeof(fs_imgui_image_dx11) );
fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_dx11, sizeof(fs_imgui_image_swizz_dx11) );
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break;
default:
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vs_imgui_color = bgfx::makeRef(vs_imgui_color_glsl, sizeof(vs_imgui_color_glsl) );
fs_imgui_color = bgfx::makeRef(fs_imgui_color_glsl, sizeof(fs_imgui_color_glsl) );
vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_glsl, sizeof(vs_imgui_texture_glsl) );
fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_glsl, sizeof(fs_imgui_texture_glsl) );
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vs_imgui_cubemap = bgfx::makeRef(vs_imgui_cubemap_glsl, sizeof(vs_imgui_cubemap_glsl) );
fs_imgui_cubemap = bgfx::makeRef(fs_imgui_cubemap_glsl, sizeof(fs_imgui_cubemap_glsl) );
vs_imgui_latlong = bgfx::makeRef(vs_imgui_latlong_glsl, sizeof(vs_imgui_latlong_glsl) );
fs_imgui_latlong = bgfx::makeRef(fs_imgui_latlong_glsl, sizeof(fs_imgui_latlong_glsl) );
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vs_imgui_image = bgfx::makeRef(vs_imgui_image_glsl, sizeof(vs_imgui_image_glsl) );
fs_imgui_image = bgfx::makeRef(fs_imgui_image_glsl, sizeof(fs_imgui_image_glsl) );
fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_glsl, sizeof(fs_imgui_image_swizz_glsl) );
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break;
}
bgfx::ShaderHandle vsh;
bgfx::ShaderHandle fsh;
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vsh = bgfx::createShader(vs_imgui_color);
fsh = bgfx::createShader(fs_imgui_color);
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m_colorProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(vsh);
bgfx::destroyShader(fsh);
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vsh = bgfx::createShader(vs_imgui_texture);
fsh = bgfx::createShader(fs_imgui_texture);
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m_textureProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(vsh);
bgfx::destroyShader(fsh);
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vsh = bgfx::createShader(vs_imgui_cubemap);
fsh = bgfx::createShader(fs_imgui_cubemap);
m_cubeMapProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(vsh);
bgfx::destroyShader(fsh);
vsh = bgfx::createShader(vs_imgui_latlong);
fsh = bgfx::createShader(fs_imgui_latlong);
m_latlongProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(vsh);
bgfx::destroyShader(fsh);
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vsh = bgfx::createShader(vs_imgui_image);
fsh = bgfx::createShader(fs_imgui_image);
m_imageProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(fsh);
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// Notice: using the same vsh.
fsh = bgfx::createShader(fs_imgui_image_swizz);
m_imageSwizzProgram = bgfx::createProgram(vsh, fsh);
bgfx::destroyShader(fsh);
bgfx::destroyShader(vsh);
m_missingTexture = genMissingTexture(256, 256, 0.04f);
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#if !USE_NANOVG_FONT
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const ImguiFontHandle handle = createFont(_data, _fontSize);
m_currentFontIdx = handle.idx;
#else
const ImguiFontHandle handle = { bgfx::invalidHandle };
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#endif // !USE_NANOVG_FONT
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return handle;
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}
void destroy()
{
bgfx::destroyUniform(u_imageLodEnabled);
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bgfx::destroyUniform(u_imageSwizzle);
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bgfx::destroyUniform(s_texColor);
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#if !USE_NANOVG_FONT
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for (uint16_t ii = 0; ii < IMGUI_CONFIG_MAX_FONTS; ++ii)
{
if (bgfx::isValid(m_fonts[ii].m_texture) )
{
bgfx::destroyTexture(m_fonts[ii].m_texture);
}
}
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#endif // !USE_NANOVG_FONT
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bgfx::destroyTexture(m_missingTexture);
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bgfx::destroyProgram(m_colorProgram);
bgfx::destroyProgram(m_textureProgram);
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bgfx::destroyProgram(m_cubeMapProgram);
bgfx::destroyProgram(m_latlongProgram);
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bgfx::destroyProgram(m_imageProgram);
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bgfx::destroyProgram(m_imageSwizzProgram);
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nvgDelete(m_nvg);
IMGUI_destroy();
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}
bool anyActive() const
{
return m_active != 0;
}
inline void updatePresence(uint32_t _id)
{
if (m_checkActivePresence && m_active == _id)
{
m_isActivePresent = true;
}
}
uint32_t getId()
{
const uint32_t id = (m_areaId << 16) | m_widgetId++;
updatePresence(id);
return id;
}
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bool isActive(uint32_t _id) const
{
return m_active == _id;
}
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bool isActiveInputField(uint32_t _id) const
{
return m_inputField == _id;
}
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bool isHot(uint32_t _id) const
{
return m_hot == _id;
}
bool inRect(int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _checkScroll = true) const
{
return (!_checkScroll || m_areas[m_areaId].m_inside)
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&& m_mx >= _x
&& m_mx <= _x + _width
&& m_my >= _y
&& m_my <= _y + _height;
}
bool isEnabled(uint16_t _areaId)
{
return (m_enabledAreaIds>>_areaId)&0x1;
}
void setEnabled(uint16_t _areaId)
{
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m_enabledAreaIds |= (UINT64_C(1)<<_areaId);
}
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void clearInput()
{
m_leftPressed = false;
m_leftReleased = false;
m_scroll = 0;
}
void clearActive()
{
m_active = 0;
// mark all UI for this frame as processed
clearInput();
}
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void clearActiveInputField()
{
m_inputField = 0;
}
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void setActive(uint32_t _id)
{
m_active = _id;
m_wentActive = true;
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m_inputField = 0;
}
void setActiveInputField(uint32_t _id)
{
m_inputField = _id;
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}
void setHot(uint32_t _id)
{
m_hotToBe = _id;
}
bool buttonLogic(uint32_t _id, bool _over)
{
bool res = false;
// process down
if (!anyActive() )
{
if (_over)
{
setHot(_id);
}
if (isHot(_id)
&& m_leftPressed)
{
setActive(_id);
}
}
// if button is active, then react on left up
if (isActive(_id) )
{
if (_over)
{
setHot(_id);
}
if (m_leftReleased)
{
if (isHot(_id) )
{
res = true;
}
clearActive();
}
}
if (isHot(_id) )
{
m_isHot = true;
}
return res;
}
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void inputLogic(uint32_t _id, bool _over)
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{
if (!anyActive() )
{
if (_over)
{
setHot(_id);
}
if (isHot(_id)
&& m_leftPressed)
{
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// Toggle active input.
if (isActiveInputField(_id))
{
clearActiveInputField();
}
else
{
setActiveInputField(_id);
}
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}
}
if (isHot(_id) )
{
m_isHot = true;
}
if (m_leftPressed
&& !m_isHot
&& m_inputField != 0)
{
clearActiveInputField();
}
}
void updateInput(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, char _inputChar)
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{
bool left = (_button & IMGUI_MBUT_LEFT) != 0;
m_mx = _mx;
m_my = _my;
m_leftPressed = !m_left && left;
m_leftReleased = m_left && !left;
m_left = left;
m_scroll = _scroll;
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_inputChar = _inputChar & 0x7f; // ASCII or GTFO! :)
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m_lastChar = m_char;
m_char = _inputChar;
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}
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void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
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{
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IMGUI_beginFrame(_mx, _my, _button, _width, _height, _inputChar, _view);
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nvgViewId(m_nvg, _view);
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m_view = _view;
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m_viewWidth = _width;
m_viewHeight = _height;
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bgfx::setViewName(_view, "IMGUI");
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bgfx::setViewSeq(_view, true);
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const bgfx::HMD* hmd = bgfx::getHMD();
if (NULL != hmd)
{
m_viewWidth = _width / 2;
float proj[16];
bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
static float time = 0.0f;
time += 0.05f;
const float dist = 10.0f;
const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]);
const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
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float ortho[2][16];
const float viewOffset = _width/4.0f;
const float viewWidth = _width/2.0f;
bx::mtxOrtho(ortho[0], viewOffset, viewOffset + viewWidth, (float)m_viewHeight, 0.0f, 0.0f, 1000.0f, offset0);
bx::mtxOrtho(ortho[1], viewOffset, viewOffset + viewWidth, (float)m_viewHeight, 0.0f, 0.0f, 1000.0f, offset1);
bgfx::setViewTransform(_view, NULL, ortho[0], BGFX_VIEW_STEREO, ortho[1]);
bgfx::setViewRect(_view, 0, 0, hmd->width, hmd->height);
}
else
{
float ortho[16];
bx::mtxOrtho(ortho, 0.0f, (float)m_viewWidth, (float)m_viewHeight, 0.0f, 0.0f, 1000.0f);
bgfx::setViewTransform(_view, NULL, ortho);
bgfx::setViewRect(_view, 0, 0, _width, _height);
}
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updateInput(_mx, _my, _button, _scroll, _inputChar);
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m_hot = m_hotToBe;
m_hotToBe = 0;
m_wentActive = false;
m_isHot = false;
Area& area = getCurrentArea();
area.m_widgetX = 0;
area.m_widgetY = 0;
area.m_widgetW = 0;
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m_areaId.reset();
m_widgetId = 0;
m_enabledAreaIds = 0;
m_insideArea = false;
m_isActivePresent = false;
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}
void endFrame()
{
if (m_checkActivePresence && !m_isActivePresent)
{
// The ui element is not present any more, reset active field.
m_active = 0;
}
m_checkActivePresence = (0 != m_active);
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clearInput();
IMGUI_endFrame();
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}
bool beginScroll(int32_t _height, int32_t* _scroll, bool _enabled)
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{
Area& parentArea = getCurrentArea();
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m_areaId.next();
const uint32_t scrollId = getId();
Area& area = getCurrentArea();
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const uint16_t parentBottom = parentArea.m_scissorY + parentArea.m_scissorHeight;
const uint16_t childBottom = parentArea.m_widgetY + _height;
const uint16_t bottom = IMGUI_MIN(childBottom, parentBottom);
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const uint16_t top = IMGUI_MAX(parentArea.m_widgetY, parentArea.m_scissorY);
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area.m_contentX = parentArea.m_contentX;
area.m_contentY = parentArea.m_widgetY;
area.m_contentWidth = parentArea.m_contentWidth - (SCROLL_AREA_PADDING*3);
area.m_contentHeight = _height;
area.m_widgetX = parentArea.m_widgetX;
area.m_widgetY = parentArea.m_widgetY + (*_scroll);
area.m_widgetW = parentArea.m_widgetW - (SCROLL_AREA_PADDING*3);
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area.m_scissorX = area.m_contentX;
area.m_scissorWidth = area.m_contentWidth;
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area.m_scissorY = top - 1;
area.m_scissorHeight = bottom - top;
area.m_scissorEnabled = true;
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area.m_height = _height;
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area.m_scrollVal = _scroll;
area.m_scrollId = scrollId;
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area.m_inside = inRect(parentArea.m_scissorX
, area.m_scissorY
, parentArea.m_scissorWidth
, area.m_scissorHeight
, false
);
area.m_didScroll = false;
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parentArea.m_widgetY += (_height + DEFAULT_SPACING);
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if (_enabled)
{
setEnabled(m_areaId);
}
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nvgScissor(m_nvg
, float(area.m_scissorX)
, float(area.m_scissorY-1)
, float(area.m_scissorWidth)
, float(area.m_scissorHeight+1)
);
m_insideArea |= area.m_inside;
return area.m_inside;
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}
void endScroll(int32_t _r)
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{
Area& area = getCurrentArea();
area.m_scissorEnabled = false;
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const int32_t xx = area.m_contentX + area.m_contentWidth - 1;
const int32_t yy = area.m_contentY;
const int32_t width = SCROLL_AREA_PADDING * 2;
const int32_t height = area.m_height;
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const int32_t aa = area.m_contentY+area.m_height;
const int32_t bb = area.m_widgetY-DEFAULT_SPACING;
const int32_t sbot = IMGUI_MAX(aa, bb);
const int32_t stop = area.m_contentY + (*area.m_scrollVal);
const int32_t sh = IMGUI_MAX(1, sbot - stop); // The scrollable area height.
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const uint32_t hid = area.m_scrollId;
const float barHeight = (float)height / (float)sh;
const bool hasScrollBar = (barHeight < 1.0f);
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// Handle mouse scrolling.
if (area.m_inside && !area.m_didScroll && !anyActive() )
{
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if (m_scroll)
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{
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const int32_t diff = height - sh;
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const int32_t val = *area.m_scrollVal + 20*m_scroll;
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const int32_t min = (diff < 0) ? diff : *area.m_scrollVal;
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const int32_t max = 0;
const int32_t newVal = IMGUI_CLAMP(val, min, max);
*area.m_scrollVal = newVal;
if (hasScrollBar)
{
area.m_didScroll = true;
}
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}
}
area.m_inside = false;
int32_t* scroll = area.m_scrollVal;
// This must be called here before drawing scroll bars
// so that scissor of parrent area applies.
m_areaId.pop();
// Propagate 'didScroll' to parrent area to avoid scrolling multiple areas at once.
Area& parentArea = getCurrentArea();
parentArea.m_didScroll = (parentArea.m_didScroll || area.m_didScroll);
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// Draw and handle scroll click.
if (hasScrollBar)
{
const float barY = bx::fsaturate( (float)(-(*scroll) ) / (float)sh);
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// Handle scroll bar logic.
const int32_t hx = xx;
const int32_t hy = yy + (int)(barY * height);
const int32_t hw = width;
const int32_t hh = (int)(barHeight * height);
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const int32_t range = height - (hh - 1);
const bool over = inRect(hx, hy, hw, hh);
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buttonLogic(hid, over);
if (isActive(hid) )
{
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float uu = (float)(hy - yy) / (float)range;
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if (m_wentActive)
{
m_dragY = m_my;
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m_dragOrig = uu;
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}
if (m_dragY != m_my)
{
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const int32_t diff = height - sh;
const int32_t drag = m_my - m_dragY;
const float dragFactor = float(sh)/float(height);
const int32_t val = *scroll - int32_t(drag*dragFactor);
const int32_t min = (diff < 0) ? diff : *scroll;
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const int32_t max = 0;
*scroll = IMGUI_CLAMP(val, min, max);
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m_dragY = m_my;
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}
}
// BG
drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)height
, (float)_r
, imguiRGBA(0, 0, 0, 196)
);
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// Bar
if (isActive(hid) )
{
drawRoundedRect( (float)hx
, (float)hy
, (float)hw
, (float)hh
, (float)_r
, imguiRGBA(255, 196, 0, 196)
);
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}
else
{
drawRoundedRect( (float)hx
, (float)hy
, (float)hw
, (float)hh
, (float)_r
, isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
);
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}
}
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else
{
// Clear active if scroll is selected but not visible any more.
if (isActive(hid))
{
clearActive();
}
}
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nvgScissor(m_nvg
, float(parentArea.m_scissorX)
, float(parentArea.m_scissorY-1)
, float(parentArea.m_scissorWidth)
, float(parentArea.m_scissorHeight+1)
);
}
bool beginArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _enabled, int32_t _r)
{
m_areaId.next();
const uint32_t scrollId = getId();
const bool hasTitle = (NULL != _name && '\0' != _name[0]);
const int32_t header = hasTitle ? AREA_HEADER : 0;
Area& area = getCurrentArea();
area.m_x = _x;
area.m_y = _y;
area.m_width = _width;
area.m_height = _height;
area.m_contentX = area.m_x + SCROLL_AREA_PADDING;
area.m_contentY = area.m_y + SCROLL_AREA_PADDING + header;
area.m_contentWidth = area.m_width - SCROLL_AREA_PADDING;
area.m_contentHeight = area.m_height - SCROLL_AREA_PADDING*2 - header;
area.m_scissorX = area.m_contentX;
area.m_scissorY = area.m_y + SCROLL_AREA_PADDING + header;
area.m_scissorHeight = area.m_height - SCROLL_AREA_PADDING*2 - header;
area.m_scissorWidth = area.m_contentWidth;
area.m_scissorEnabled = false;
area.m_widgetX = area.m_contentX;
area.m_widgetY = area.m_contentY;
area.m_widgetW = area.m_width - SCROLL_AREA_PADDING*2;
static int32_t s_zeroScroll = 0;
area.m_scrollVal = &s_zeroScroll;
area.m_scrollId = scrollId;
area.m_inside = inRect(area.m_scissorX, area.m_scissorY, area.m_scissorWidth, area.m_scissorHeight, false);
area.m_didScroll = false;
if (_enabled)
{
setEnabled(m_areaId);
}
if (0 == _r)
{
drawRect( (float)_x
, (float)_y
, (float)_width + 0.3f /*border fix for seamlessly joining two scroll areas*/
, (float)_height + 0.3f /*border fix for seamlessly joining two scroll areas*/
, imguiRGBA(0, 0, 0, 192)
);
}
else
{
drawRoundedRect( (float)_x
, (float)_y
, (float)_width
, (float)_height
, (float)_r
, imguiRGBA(0, 0, 0, 192)
);
}
if (hasTitle)
{
drawText(_x + 10
, _y + 18
, ImguiTextAlign::Left
, _name
, imguiRGBA(255, 255, 255, 128)
);
}
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area.m_scissorEnabled = true;
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nvgBeginFrame(m_nvg, m_viewWidth, m_viewHeight, 1.0f);
nvgScissor(m_nvg
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, float(area.m_scissorX)
, float(area.m_scissorY-1)
, float(area.m_scissorWidth)
, float(area.m_scissorHeight+1)
);
m_insideArea |= area.m_inside;
return area.m_inside;
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}
void endArea()
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{
nvgResetScissor(m_nvg);
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nvgEndFrame(m_nvg);
}
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bool button(const char* _text, bool _enabled, ImguiAlign::Enum _align, uint32_t _rgb0, int32_t _r)
{
const uint32_t id = getId();
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Area& area = getCurrentArea();
const int32_t yy = area.m_widgetY;
const int32_t height = BUTTON_HEIGHT;
area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
int32_t xx;
int32_t width;
if (ImguiAlign::Left == _align)
{
xx = area.m_contentX + SCROLL_AREA_PADDING;
width = area.m_widgetW;
}
else if (ImguiAlign::LeftIndented == _align
|| ImguiAlign::Right == _align)
{
xx = area.m_widgetX;
width = area.m_widgetW-1; //TODO: -1 !
}
else //if (ImguiAlign::Center == _align
//|| ImguiAlign::CenterIndented == _align).
{
xx = area.m_widgetX;
width = area.m_widgetW - (area.m_widgetX-area.m_scissorX);
}
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, width, height);
const bool res = buttonLogic(id, over);
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const uint32_t rgb0 = _rgb0&0x00ffffff;
drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)height
, (float)_r
, rgb0 | imguiRGBA(0, 0, 0, isActive(id) ? 196 : 96)
);
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if (enabled)
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{
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drawText(xx + BUTTON_HEIGHT / 2
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
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, ImguiTextAlign::Left
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, _text
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
);
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}
else
{
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drawText(xx + BUTTON_HEIGHT / 2
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
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, ImguiTextAlign::Left
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, _text
, imguiRGBA(128, 128, 128, 200)
);
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}
return res;
}
bool item(const char* _text, bool _enabled)
{
const uint32_t id = getId();
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Area& area = getCurrentArea();
const int32_t xx = area.m_widgetX;
const int32_t yy = area.m_widgetY;
const int32_t width = area.m_widgetW;
const int32_t height = BUTTON_HEIGHT;
area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
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const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, width, height);
const bool res = buttonLogic(id, over);
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if (isHot(id) )
{
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drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)height
, 2.0f
, imguiRGBA(255, 196, 0, isActive(id) ? 196 : 96)
);
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}
if (enabled)
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{
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drawText(xx + BUTTON_HEIGHT / 2
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
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, ImguiTextAlign::Left
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, _text
, imguiRGBA(255, 255, 255, 200)
);
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}
else
{
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drawText(xx + BUTTON_HEIGHT / 2
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
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, ImguiTextAlign::Left
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, _text
, imguiRGBA(128, 128, 128, 200)
);
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}
return res;
}
bool check(const char* _text, bool _checked, bool _enabled)
{
const uint32_t id = getId();
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Area& area = getCurrentArea();
const int32_t xx = area.m_widgetX;
const int32_t yy = area.m_widgetY;
const int32_t width = area.m_widgetW;
const int32_t height = BUTTON_HEIGHT;
area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
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const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, width, height);
const bool res = buttonLogic(id, over);
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const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
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drawRoundedRect( (float)cx - 3
, (float)cy - 3
, (float)CHECK_SIZE + 6
, (float)CHECK_SIZE + 6
, 4
, imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
);
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if (_checked)
{
if (enabled)
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{
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drawRoundedRect( (float)cx
, (float)cy
, (float)CHECK_SIZE
, (float)CHECK_SIZE
, (float)CHECK_SIZE / 2 - 1
, imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
);
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}
else
{
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drawRoundedRect( (float)cx
, (float)cy
, (float)CHECK_SIZE
, (float)CHECK_SIZE
, (float)CHECK_SIZE / 2 - 1
, imguiRGBA(128, 128, 128, 200)
);
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}
}
if (enabled)
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{
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drawText(xx + BUTTON_HEIGHT
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
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, ImguiTextAlign::Left
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, _text
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
);
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}
else
{
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drawText(xx + BUTTON_HEIGHT
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
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, ImguiTextAlign::Left
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, _text
, imguiRGBA(128, 128, 128, 200)
);
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}
return res;
}
void input(const char* _label, char* _str, uint32_t _len, bool _enabled, ImguiAlign::Enum _align, int32_t _r)
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{
const uint32_t id = getId();
Area& area = getCurrentArea();
const int32_t yy = area.m_widgetY;
area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
int32_t xx;
int32_t width;
if (ImguiAlign::Left == _align)
{
xx = area.m_contentX + SCROLL_AREA_PADDING;
width = area.m_widgetW;
}
else if (ImguiAlign::LeftIndented == _align
|| ImguiAlign::Right == _align)
{
xx = area.m_widgetX;
width = area.m_widgetW-1; //TODO: -1 !
}
else //if (ImguiAlign::Center == _align
//|| ImguiAlign::CenterIndented == _align).
{
xx = area.m_widgetX;
width = area.m_widgetW - (area.m_widgetX-area.m_scissorX);
}
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const bool drawLabel = (NULL != _label && _label[0] != '\0');
if (drawLabel)
{
drawText(xx
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
, ImguiTextAlign::Left
, _label
, imguiRGBA(255, 255, 255, 200)
);
}
// Handle input.
if (isActiveInputField(id) )
{
const size_t cursor = size_t(strlen(_str));
if (m_char == 0x08 || m_char == 0x7f) //backspace or delete
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{
_str[cursor-1] = '\0';
}
else if (m_char == 0x0d || m_char == 0x1b) //enter or escape
{
clearActiveInputField();
}
else if (cursor < _len-1
&& 0 != m_char)
{
_str[cursor] = m_char;
_str[cursor+1] = '\0';
}
}
// Draw input area.
const int32_t height = BUTTON_HEIGHT;
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if (drawLabel)
{
uint32_t numVertices = 0; //unused
const int32_t labelWidth = int32_t(getTextLength(m_fonts[m_currentFontIdx].m_cdata, _label, numVertices));
xx += (labelWidth + 6);
width -= (labelWidth + 6);
}
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const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, width, height);
inputLogic(id, over);
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drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)height
, (float)_r
, isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96)
);
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if (isActiveInputField(id) )
{
drawText(xx + 6
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
, ImguiTextAlign::Left
, _str
, imguiRGBA(0, 0, 0, 255)
);
}
else
{
drawText(xx + 6
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
, ImguiTextAlign::Left
, _str
, isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,255)
);
}
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}
uint8_t tabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint8_t _nTabs, uint8_t _nEnabled, va_list _argList)
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{
const char* titles[16];
bool tabEnabled[16];
const uint8_t tabCount = IMGUI_MIN(_nTabs, 16);
const uint8_t enabledCount = IMGUI_MIN(_nEnabled, 16);
// Read titles.
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{
uint8_t ii = 0;
for (; ii < tabCount; ++ii)
{
const char* str = va_arg(_argList, const char*);
titles[ii] = str;
}
for (; ii < _nTabs; ++ii)
{
const char* str = va_arg(_argList, const char*);
BX_UNUSED(str);
}
}
// Read enabled tabs.
{
uint8_t ii = 0;
for (; ii < enabledCount; ++ii)
{
const bool enabled = (0 != va_arg(_argList, int) );
tabEnabled[ii] = enabled;
}
for (; ii < _nEnabled; ++ii)
{
const int enabled = va_arg(_argList, int);
BX_UNUSED(enabled);
}
for (; ii < _nTabs; ++ii)
{
tabEnabled[ii] = true;
}
2014-08-10 10:17:37 -04:00
}
Area& area = getCurrentArea();
const int32_t yy = area.m_widgetY;
area.m_widgetY += _height + DEFAULT_SPACING;
int32_t xx;
int32_t width;
if (ImguiAlign::Left == _align)
{
xx = area.m_contentX + SCROLL_AREA_PADDING;
width = area.m_widgetW;
}
else if (ImguiAlign::LeftIndented == _align
|| ImguiAlign::Right == _align)
{
xx = area.m_widgetX;
width = area.m_widgetW-1; //TODO: -1 !
}
else //if (ImguiAlign::Center == _align
//|| ImguiAlign::CenterIndented == _align).
{
xx = area.m_widgetX;
width = area.m_widgetW - (area.m_widgetX-area.m_scissorX);
}
2014-08-10 10:17:37 -04:00
uint8_t selected = _selected;
const int32_t tabWidth = width / tabCount;
const int32_t tabWidthHalf = width / (tabCount*2);
const int32_t textY = yy + _height/2 + int32_t(m_fonts[m_currentFontIdx].m_size)/2 - 2;
drawRoundedRect( (float)xx
, (float)yy
, (float)width
, (float)_height
, (float)_r
, _enabled?imguiRGBA(128,128,128,96):imguiRGBA(128,128,128,64)
);
2014-08-10 10:17:37 -04:00
for (uint8_t ii = 0; ii < tabCount; ++ii)
2014-08-10 10:17:37 -04:00
{
const uint32_t id = getId();
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2014-11-19 11:24:41 -05:00
int32_t buttonX = xx + ii*width/tabCount;
int32_t textX = buttonX + tabWidthHalf;
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const bool enabled = _enabled && tabEnabled[ii] && isEnabled(m_areaId);
const bool over = enabled && inRect(buttonX, yy, tabWidth, _height);
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const bool res = buttonLogic(id, over);
const uint32_t textColor = (ii == selected)
? (enabled ? imguiRGBA(0,0,0,255) : imguiRGBA(255,255,255,100) )
: (isHot(id) ? imguiRGBA(255,196,0,enabled?255:100) : imguiRGBA(255,255,255,enabled?200:100) )
;
2014-08-10 10:17:37 -04:00
if (ii == selected)
{
drawRoundedRect( (float)buttonX
, (float)yy
, (float)tabWidth
, (float)_height
, (float)_r
, enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,32)
);
2014-08-10 10:17:37 -04:00
}
else if (isActive(id))
2014-08-10 10:17:37 -04:00
{
drawRoundedRect( (float)buttonX
, (float)yy
, (float)tabWidth
, (float)_height
, (float)_r
, imguiRGBA(128,128,128,196)
);
2014-08-10 10:17:37 -04:00
}
drawText(textX
, textY
, ImguiTextAlign::Center
, titles[ii]
, textColor
);
if (res)
{
selected = ii;
}
2014-08-10 10:17:37 -04:00
}
return selected;
}
bool image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft)
2014-07-04 20:09:31 -04:00
{
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const uint32_t id = getId();
Area& area = getCurrentArea();
2014-07-04 20:09:31 -04:00
int32_t xx;
if (ImguiAlign::Left == _align)
{
xx = area.m_contentX + SCROLL_AREA_PADDING;
}
else if (ImguiAlign::LeftIndented == _align)
2014-07-04 20:09:31 -04:00
{
xx = area.m_widgetX;
2014-07-04 20:09:31 -04:00
}
else if (ImguiAlign::Center == _align)
2014-07-04 20:09:31 -04:00
{
xx = area.m_contentX + (area.m_widgetW-_width)/2;
2014-07-04 20:50:11 -04:00
}
else if (ImguiAlign::CenterIndented == _align)
2014-07-04 20:50:11 -04:00
{
xx = (area.m_widgetX + area.m_widgetW + area.m_contentX - _width)/2;
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}
else //if (ImguiAlign::Right == _align).
{
xx = area.m_contentX + area.m_widgetW - _width;
}
2014-07-04 20:09:31 -04:00
const int32_t yy = area.m_widgetY;
area.m_widgetY += _height + DEFAULT_SPACING;
2014-07-04 20:09:31 -04:00
if (screenQuad(xx, yy, _width, _height, _originBottomLeft) )
{
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, _width, _height);
const bool res = buttonLogic(id, over);
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const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f };
bgfx::setUniform(u_imageLodEnabled, lodEnabled);
bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
bgfx::setState(BGFX_STATE_RGB_WRITE
|BGFX_STATE_ALPHA_WRITE
|BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
);
bgfx::setProgram(m_imageProgram);
setCurrentScissor();
bgfx::submit(m_view);
return res;
}
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return false;
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}
bool image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft)
2014-07-04 20:09:31 -04:00
{
const float width = _width*float(getCurrentArea().m_widgetW);
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const float height = width/_aspect;
return image(_image, _lod, int32_t(width), int32_t(height), _align, _enabled, _originBottomLeft);
2014-07-04 20:09:31 -04:00
}
bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled)
2014-08-06 04:01:41 -04:00
{
BX_CHECK(_channel < 4, "Channel param must be from 0 to 3!");
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const uint32_t id = getId();
Area& area = getCurrentArea();
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int32_t xx;
if (ImguiAlign::Left == _align)
2014-08-06 04:01:41 -04:00
{
xx = area.m_contentX + SCROLL_AREA_PADDING;
2014-08-06 04:01:41 -04:00
}
else if (ImguiAlign::LeftIndented == _align)
2014-08-06 04:01:41 -04:00
{
xx = area.m_widgetX;
2014-08-06 04:01:41 -04:00
}
else if (ImguiAlign::Center == _align)
2014-08-06 04:01:41 -04:00
{
xx = area.m_contentX + (area.m_widgetW-_width)/2;
2014-08-06 04:01:41 -04:00
}
else if (ImguiAlign::CenterIndented == _align)
2014-08-06 04:01:41 -04:00
{
xx = (area.m_widgetX + area.m_widgetW + area.m_contentX - _width)/2;
2014-08-06 04:01:41 -04:00
}
else //if (ImguiAlign::Right == _align).
2014-08-06 04:01:41 -04:00
{
xx = area.m_contentX + area.m_widgetW - _width;
2014-08-06 04:01:41 -04:00
}
const int32_t yy = area.m_widgetY;
area.m_widgetY += _height + DEFAULT_SPACING;
2014-08-06 04:01:41 -04:00
if (screenQuad(xx, yy, _width, _height) )
{
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, _width, _height);
const bool res = buttonLogic(id, over);
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const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f };
bgfx::setUniform(u_imageLodEnabled, lodEnabled);
float swizz[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
swizz[_channel] = 1.0f;
bgfx::setUniform(u_imageSwizzle, swizz);
bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
bgfx::setState(BGFX_STATE_RGB_WRITE
|BGFX_STATE_ALPHA_WRITE
|BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
);
bgfx::setProgram(m_imageSwizzProgram);
setCurrentScissor();
bgfx::submit(m_view);
return res;
}
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return false;
2014-08-06 04:01:41 -04:00
}
bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled)
2014-08-06 04:01:41 -04:00
{
const float width = _width*float(getCurrentArea().m_widgetW);
2014-08-06 04:01:41 -04:00
const float height = width/_aspect;
return imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align, _enabled);
2014-08-06 04:01:41 -04:00
}
bool latlong(bgfx::TextureHandle _cubemap, float _lod, ImguiAlign::Enum _align, bool _enabled)
{
const uint32_t id = getId();
Area& area = getCurrentArea();
int32_t xx;
int32_t width;
if (ImguiAlign::Left == _align)
{
xx = area.m_contentX + SCROLL_AREA_PADDING;
width = area.m_widgetW;
}
else if (ImguiAlign::LeftIndented == _align
|| ImguiAlign::Right == _align)
{
xx = area.m_widgetX;
width = area.m_widgetW;
}
else //if (ImguiAlign::Center == _align
//|| ImguiAlign::CenterIndented == _align).
{
xx = area.m_widgetX;
width = area.m_widgetW - (area.m_widgetX-area.m_scissorX);
}
const int32_t height = width/2;
const int32_t yy = area.m_widgetY;
area.m_widgetY += height + DEFAULT_SPACING;
if (screenQuad(xx, yy, width, height, false) )
{
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, width, height);
const bool res = buttonLogic(id, over);
const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f };
bgfx::setUniform(u_imageLodEnabled, lodEnabled);
bgfx::setTexture(0, s_texColor, _cubemap);
bgfx::setState(BGFX_STATE_RGB_WRITE
|BGFX_STATE_ALPHA_WRITE
|BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
);
bgfx::setProgram(m_latlongProgram);
setCurrentScissor();
bgfx::submit(m_view);
return res;
}
return false;
}
bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, bool _cross, bool _sameHeight, ImguiAlign::Enum _align, bool _enabled)
2014-10-02 03:04:24 -04:00
{
const uint32_t id = getId();
Area& area = getCurrentArea();
int32_t xx;
int32_t width;
if (ImguiAlign::Left == _align)
{
xx = area.m_contentX + SCROLL_AREA_PADDING;
width = area.m_widgetW;
}
else if (ImguiAlign::LeftIndented == _align
|| ImguiAlign::Right == _align)
{
xx = area.m_widgetX;
width = area.m_widgetW;
}
else //if (ImguiAlign::Center == _align
//|| ImguiAlign::CenterIndented == _align).
{
xx = area.m_widgetX;
width = area.m_widgetW - (area.m_widgetX-area.m_scissorX);
}
const bool adjustHeight = (_cross && _sameHeight);
const bool fullHeight = (_cross && !_sameHeight);
if (adjustHeight)
{
xx += width/6;
}
const int32_t height = fullHeight ? (width*3)/4 : (width/2);
const int32_t yy = area.m_widgetY;
area.m_widgetY += height + DEFAULT_SPACING;
2014-10-06 00:29:03 -04:00
const uint32_t numVertices = 14;
const uint32_t numIndices = 36;
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if (bgfx::checkAvailTransientBuffers(numVertices, PosNormalVertex::ms_decl, numIndices) )
{
bgfx::TransientVertexBuffer tvb;
bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosNormalVertex::ms_decl);
bgfx::TransientIndexBuffer tib;
bgfx::allocTransientIndexBuffer(&tib, numIndices);
PosNormalVertex* vertex = (PosNormalVertex*)tvb.data;
uint16_t* indices = (uint16_t*)tib.data;
if (_cross)
{
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vertex->set(0.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(0.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
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vertex->set(0.5f, 0.0f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(0.5f, 0.5f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(0.5f, 1.0f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex;
vertex->set(0.5f, 1.5f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
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vertex->set(1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(1.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
vertex->set(1.0f, 1.5f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
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vertex->set(1.5f, 0.5f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(1.5f, 1.0f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
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vertex->set(2.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(2.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
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indices += addQuad(indices, 0, 3, 4, 1);
indices += addQuad(indices, 2, 6, 7, 3);
indices += addQuad(indices, 3, 7, 8, 4);
indices += addQuad(indices, 4, 8, 9, 5);
indices += addQuad(indices, 7, 10, 11, 8);
indices += addQuad(indices, 10, 12, 13, 11);
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}
else
{
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vertex->set(0.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(0.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
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vertex->set(0.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(0.5f, 0.50f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex;
vertex->set(0.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
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vertex->set(1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
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vertex->set(1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
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vertex->set(1.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(1.5f, 0.50f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(1.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
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vertex->set(2.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(2.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
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indices += addQuad(indices, 0, 2, 3, 1);
indices += addQuad(indices, 1, 3, 6, 4);
indices += addQuad(indices, 2, 5, 6, 3);
indices += addQuad(indices, 7, 9, 12, 10);
indices += addQuad(indices, 7, 10, 11, 8);
indices += addQuad(indices, 10, 12, 13, 11);
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}
const bool enabled = _enabled && isEnabled(m_areaId);
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const bool over = enabled && inRect(xx, yy, width, height);
const bool res = buttonLogic(id, over);
const float widthf = float(width);
const float scale = adjustHeight ? (widthf+0.5f)/3.0f : (widthf*0.5f + 0.25f);
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float mtx[16];
bx::mtxSRT(mtx, scale, scale, 1.0f, 0.0f, 0.0f, 0.0f, float(xx), float(yy), 0.0f);
const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f };
bgfx::setUniform(u_imageLodEnabled, lodEnabled);
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bgfx::setTransform(mtx);
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bgfx::setTexture(0, s_texColor, _cubemap);
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bgfx::setProgram(m_cubeMapProgram);
bgfx::setVertexBuffer(&tvb);
bgfx::setIndexBuffer(&tib);
bgfx::setState(BGFX_STATE_RGB_WRITE
|BGFX_STATE_ALPHA_WRITE
|BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
);
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setCurrentScissor();
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bgfx::submit(m_view);
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return res;
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}
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return false;
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}
bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, ImguiCubemap::Enum _display, bool _sameHeight, ImguiAlign::Enum _align, bool _enabled)
{
if (ImguiCubemap::Cross == _display
|| ImguiCubemap::Hex == _display)
{
return cubeMap(_cubemap, _lod, (ImguiCubemap::Cross == _display), _sameHeight, _align, _enabled);
}
else //(ImguiCubemap::Latlong == _display).
{
return latlong(_cubemap, _lod, _align, _enabled);
}
}
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bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
{
const uint32_t id = getId();
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Area& area = getCurrentArea();
const int32_t xx = area.m_widgetX;
const int32_t yy = area.m_widgetY;
const int32_t width = area.m_widgetW;
const int32_t height = BUTTON_HEIGHT;
area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
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const int32_t cx = xx + BUTTON_HEIGHT/2 - CHECK_SIZE/2;
const int32_t cy = yy + BUTTON_HEIGHT/2 - CHECK_SIZE/2 + DEFAULT_SPACING/2;
const int32_t textY = yy + BUTTON_HEIGHT/2 + TEXT_HEIGHT/2 + DEFAULT_SPACING/2;
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const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, width, height);
const bool res = buttonLogic(id, over);
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if (_checked)
{
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drawTriangle(cx
, cy
, CHECK_SIZE
, CHECK_SIZE
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, TriangleOrientation::Up
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, imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
);
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}
else
{
drawTriangle(cx-1 // With -1 is more aesthetically pleasing.
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, cy
, CHECK_SIZE
, CHECK_SIZE
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, TriangleOrientation::Right
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, imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
);
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}
if (enabled)
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{
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drawText(xx + BUTTON_HEIGHT
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, textY
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, ImguiTextAlign::Left
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, _text
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
);
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}
else
{
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drawText(xx + BUTTON_HEIGHT
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, textY
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, ImguiTextAlign::Left
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, _text
, imguiRGBA(128, 128, 128, 200)
);
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}
if (_subtext)
{
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drawText(xx + width - BUTTON_HEIGHT / 2
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, textY
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, ImguiTextAlign::Right
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, _subtext
, imguiRGBA(255, 255, 255, 128)
);
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}
return res;
}
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bool borderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled)
{
// Since border button isn't part of any area, just use this custom/unique areaId.
const uint16_t areaId = UINT16_MAX-1;
const uint32_t id = (areaId << 16) | m_widgetId++;
updatePresence(id);
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const int32_t triSize = 12;
const int32_t borderSize = 15;
int32_t xx;
int32_t yy;
int32_t width;
int32_t height;
int32_t triX;
int32_t triY;
TriangleOrientation::Enum orientation;
if (ImguiBorder::Left == _border)
{
xx = -borderSize;
yy = -1;
width = 2*borderSize+1;
height = m_viewHeight+1;
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triX = 0;
triY = (m_viewHeight-triSize)/2;
orientation = _checked ? TriangleOrientation::Left : TriangleOrientation::Right;
}
else if (ImguiBorder::Right == _border)
{
xx = m_viewWidth - borderSize;
yy = -1;
width = 2*borderSize+1;
height = m_viewHeight+1;
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triX = m_viewWidth - triSize - 2;
triY = (m_viewHeight-width)/2;
orientation = _checked ? TriangleOrientation::Right : TriangleOrientation::Left;
}
else if (ImguiBorder::Top == _border)
{
xx = 0;
yy = -borderSize;
width = m_viewWidth;
height = 2*borderSize;
triX = (m_viewWidth-triSize)/2;
triY = 0;
orientation = _checked ? TriangleOrientation::Up : TriangleOrientation::Down;
}
else //if (ImguiBorder::Bottom == _border).
{
xx = 0;
yy = m_viewHeight - borderSize;
width = m_viewWidth;
height = 2*borderSize;
triX = (m_viewWidth-triSize)/2;
triY = m_viewHeight-triSize;
orientation = _checked ? TriangleOrientation::Down : TriangleOrientation::Up;
}
const bool over = _enabled && inRect(xx, yy, width, height, false);
const bool res = buttonLogic(id, over);
drawRect( (float)xx
, (float)yy
, (float)width
, (float)height
, isActive(id) ? imguiRGBA(23, 23, 23, 192) : imguiRGBA(0, 0, 0, 222)
);
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drawTriangle( triX
, triY
, triSize
, triSize
, orientation
, isHot(id) ? imguiRGBA(255, 196, 0, 222) : imguiRGBA(255, 255, 255, 192)
);
return res;
}
void labelVargs(const char* _format, va_list _argList, uint32_t _rgba)
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{
char temp[8192];
char* out = temp;
int32_t len = bx::vsnprintf(out, sizeof(temp), _format, _argList);
if ( (int32_t)sizeof(temp) < len)
{
out = (char*)alloca(len+1);
len = bx::vsnprintf(out, len, _format, _argList);
}
out[len] = '\0';
Area& area = getCurrentArea();
const int32_t xx = area.m_widgetX;
const int32_t yy = area.m_widgetY;
area.m_widgetY += BUTTON_HEIGHT;
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drawText(xx
, yy + BUTTON_HEIGHT/2 + TEXT_HEIGHT/2
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, ImguiTextAlign::Left
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, out
, _rgba
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);
}
void value(const char* _text)
{
Area& area = getCurrentArea();
const int32_t xx = area.m_widgetX;
const int32_t yy = area.m_widgetY;
const int32_t ww = area.m_widgetW;
area.m_widgetY += BUTTON_HEIGHT;
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drawText(xx + ww - BUTTON_HEIGHT / 2
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
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, ImguiTextAlign::Right
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, _text
, imguiRGBA(255, 255, 255, 200)
);
}
bool slider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled, ImguiAlign::Enum _align)
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{
const uint32_t id = getId();
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Area& area = getCurrentArea();
const int32_t yy = area.m_widgetY;
const int32_t height = SLIDER_HEIGHT;
area.m_widgetY += SLIDER_HEIGHT + DEFAULT_SPACING;
int32_t xx;
int32_t width;
if (ImguiAlign::Left == _align)
{
xx = area.m_contentX + SCROLL_AREA_PADDING;
width = area.m_widgetW;
}
else if (ImguiAlign::LeftIndented == _align
|| ImguiAlign::Right == _align)
{
xx = area.m_widgetX;
width = area.m_widgetW;
}
else //if (ImguiAlign::Center == _align
//|| ImguiAlign::CenterIndented == _align).
{
xx = area.m_widgetX;
width = area.m_widgetW - (area.m_widgetX-area.m_scissorX);
}
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drawRoundedRect( (float)xx, (float)yy, (float)width, (float)height, 4.0f, imguiRGBA(0, 0, 0, 128) );
const int32_t range = width - SLIDER_MARKER_WIDTH;
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float uu = bx::fsaturate( (_val - _vmin) / (_vmax - _vmin) );
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int32_t m = (int)(uu * range);
bool valChanged = false;
const bool enabled = _enabled && isEnabled(m_areaId);
const bool over = enabled && inRect(xx + m, yy, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
const bool res = buttonLogic(id, over);
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if (isActive(id) )
{
if (m_wentActive)
{
m_dragX = m_mx;
m_dragOrig = uu;
}
if (m_dragX != m_mx)
{
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uu = bx::fsaturate(m_dragOrig + (float)(m_mx - m_dragX) / (float)range);
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_val = _vmin + uu * (_vmax - _vmin);
_val = floorf(_val / _vinc + 0.5f) * _vinc; // Snap to vinc
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m = (int)(uu * range);
valChanged = true;
}
}
if (isActive(id) )
{
drawRoundedRect( (float)(xx + m)
, (float)yy
, (float)SLIDER_MARKER_WIDTH
, (float)SLIDER_HEIGHT
, 4.0f
, imguiRGBA(255, 255, 255, 255)
);
}
else
{
drawRoundedRect( (float)(xx + m)
, (float)yy
, (float)SLIDER_MARKER_WIDTH
, (float)SLIDER_HEIGHT
, 4.0f
, isHot(id) ? imguiRGBA(255, 196, 0, 128) : imguiRGBA(255, 255, 255, 64)
);
}
// TODO: fix this, take a look at 'nicenum'.
int32_t digits = (int)(ceilf(log10f(_vinc) ) );
char fmt[16];
bx::snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
char msg[128];
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bx::snprintf(msg, 128, fmt, _val);
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if (enabled)
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{
drawText(xx + SLIDER_HEIGHT / 2
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
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, ImguiTextAlign::Left
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, _text
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
);
drawText(xx + width - SLIDER_HEIGHT / 2
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
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, ImguiTextAlign::Right
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, msg
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
);
}
else
{
drawText(xx + SLIDER_HEIGHT / 2
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
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, ImguiTextAlign::Left
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, _text
, imguiRGBA(128, 128, 128, 200)
);
drawText(xx + width - SLIDER_HEIGHT / 2
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
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, ImguiTextAlign::Right
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, msg
, imguiRGBA(128, 128, 128, 200)
);
}
return res || valChanged;
}
void indent(uint16_t _width)
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{
Area& area = getCurrentArea();
area.m_widgetX += _width;
area.m_widgetW -= _width;
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}
void unindent(uint16_t _width)
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{
Area& area = getCurrentArea();
area.m_widgetX -= _width;
area.m_widgetW += _width;
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}
void separator(uint16_t _height)
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{
Area& area = getCurrentArea();
area.m_widgetY += _height;
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}
void separatorLine(uint16_t _height)
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{
Area& area = getCurrentArea();
const int32_t rectWidth = area.m_widgetW;
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const int32_t rectHeight = 1;
const int32_t xx = area.m_widgetX;
const int32_t yy = area.m_widgetY + _height/2 - rectHeight;
area.m_widgetY += _height;
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drawRect( (float)xx
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, (float)yy
, (float)rectWidth
, (float)rectHeight
, imguiRGBA(255, 255, 255, 32)
);
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}
void drawPolygon(const float* _coords, uint32_t _numCoords, float _r, uint32_t _abgr)
{
_numCoords = bx::uint32_min(_numCoords, MAX_TEMP_COORDS);
for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
{
const float* v0 = &_coords[jj * 2];
const float* v1 = &_coords[ii * 2];
float dx = v1[0] - v0[0];
float dy = v1[1] - v0[1];
float d = sqrtf(dx * dx + dy * dy);
if (d > 0)
{
d = 1.0f / d;
dx *= d;
dy *= d;
}
m_tempNormals[jj * 2 + 0] = dy;
m_tempNormals[jj * 2 + 1] = -dx;
}
for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
{
float dlx0 = m_tempNormals[jj * 2 + 0];
float dly0 = m_tempNormals[jj * 2 + 1];
float dlx1 = m_tempNormals[ii * 2 + 0];
float dly1 = m_tempNormals[ii * 2 + 1];
float dmx = (dlx0 + dlx1) * 0.5f;
float dmy = (dly0 + dly1) * 0.5f;
float dmr2 = dmx * dmx + dmy * dmy;
if (dmr2 > 0.000001f)
{
float scale = 1.0f / dmr2;
if (scale > 10.0f)
{
scale = 10.0f;
}
dmx *= scale;
dmy *= scale;
}
m_tempCoords[ii * 2 + 0] = _coords[ii * 2 + 0] + dmx * _r;
m_tempCoords[ii * 2 + 1] = _coords[ii * 2 + 1] + dmy * _r;
}
uint32_t numVertices = _numCoords*6 + (_numCoords-2)*3;
if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorVertex::ms_decl) )
{
bgfx::TransientVertexBuffer tvb;
bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorVertex::ms_decl);
uint32_t trans = _abgr&0xffffff;
PosColorVertex* vertex = (PosColorVertex*)tvb.data;
for (uint32_t ii = 0, jj = _numCoords-1; ii < _numCoords; jj = ii++)
{
vertex->m_x = _coords[ii*2+0];
vertex->m_y = _coords[ii*2+1];
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = _coords[jj*2+0];
vertex->m_y = _coords[jj*2+1];
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = m_tempCoords[jj*2+0];
vertex->m_y = m_tempCoords[jj*2+1];
vertex->m_abgr = trans;
++vertex;
vertex->m_x = m_tempCoords[jj*2+0];
vertex->m_y = m_tempCoords[jj*2+1];
vertex->m_abgr = trans;
++vertex;
vertex->m_x = m_tempCoords[ii*2+0];
vertex->m_y = m_tempCoords[ii*2+1];
vertex->m_abgr = trans;
++vertex;
vertex->m_x = _coords[ii*2+0];
vertex->m_y = _coords[ii*2+1];
vertex->m_abgr = _abgr;
++vertex;
}
for (uint32_t ii = 2; ii < _numCoords; ++ii)
{
vertex->m_x = _coords[0];
vertex->m_y = _coords[1];
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = _coords[(ii-1)*2+0];
vertex->m_y = _coords[(ii-1)*2+1];
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = _coords[ii*2+0];
vertex->m_y = _coords[ii*2+1];
vertex->m_abgr = _abgr;
++vertex;
}
bgfx::setVertexBuffer(&tvb);
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
);
bgfx::setProgram(m_colorProgram);
setCurrentScissor();
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bgfx::submit(m_view);
}
}
void drawRect(float _x, float _y, float _w, float _h, uint32_t _argb, float _fth = 1.0f)
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{
float verts[4 * 2] =
{
_x + 0.5f, _y + 0.5f,
_x + _w - 0.5f, _y + 0.5f,
_x + _w - 0.5f, _y + _h - 0.5f,
_x + 0.5f, _y + _h - 0.5f,
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};
drawPolygon(verts, 4, _fth, _argb);
}
void drawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb, float _fth = 1.0f)
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{
if (0.0f == _r)
{
return drawRect(_x, _y, _w, _h, _argb, _fth);
}
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const uint32_t num = NUM_CIRCLE_VERTS / 4;
const float* cverts = m_circleVerts;
float verts[(num + 1) * 4 * 2];
float* vv = verts;
for (uint32_t ii = 0; ii <= num; ++ii)
{
*vv++ = _x + _w - _r + cverts[ii * 2] * _r;
*vv++ = _y + _h - _r + cverts[ii * 2 + 1] * _r;
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}
for (uint32_t ii = num; ii <= num * 2; ++ii)
{
*vv++ = _x + _r + cverts[ii * 2] * _r;
*vv++ = _y + _h - _r + cverts[ii * 2 + 1] * _r;
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}
for (uint32_t ii = num * 2; ii <= num * 3; ++ii)
{
*vv++ = _x + _r + cverts[ii * 2] * _r;
*vv++ = _y + _r + cverts[ii * 2 + 1] * _r;
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}
for (uint32_t ii = num * 3; ii < num * 4; ++ii)
{
*vv++ = _x + _w - _r + cverts[ii * 2] * _r;
*vv++ = _y + _r + cverts[ii * 2 + 1] * _r;
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}
*vv++ = _x + _w - _r + cverts[0] * _r;
*vv++ = _y + _r + cverts[1] * _r;
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drawPolygon(verts, (num + 1) * 4, _fth, _argb);
}
void drawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _abgr, float _fth = 1.0f)
{
float dx = _x1 - _x0;
float dy = _y1 - _y0;
float d = sqrtf(dx * dx + dy * dy);
if (d > 0.0001f)
{
d = 1.0f / d;
dx *= d;
dy *= d;
}
float nx = dy;
float ny = -dx;
float verts[4 * 2];
_r -= _fth;
_r *= 0.5f;
if (_r < 0.01f)
{
_r = 0.01f;
}
dx *= _r;
dy *= _r;
nx *= _r;
ny *= _r;
verts[0] = _x0 - dx - nx;
verts[1] = _y0 - dy - ny;
verts[2] = _x0 - dx + nx;
verts[3] = _y0 - dy + ny;
verts[4] = _x1 + dx + nx;
verts[5] = _y1 + dy + ny;
verts[6] = _x1 + dx - nx;
verts[7] = _y1 + dy - ny;
drawPolygon(verts, 4, _fth, _abgr);
}
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struct TriangleOrientation
{
enum Enum
{
Left,
Right,
Up,
Down,
};
};
void drawTriangle(int32_t _x, int32_t _y, int32_t _width, int32_t _height, TriangleOrientation::Enum _orientation, uint32_t _abgr)
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{
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if (TriangleOrientation::Left == _orientation)
{
const float verts[3 * 2] =
{
(float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f,
(float)_x + 0.5f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f,
(float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height - 1.0f,
};
drawPolygon(verts, 3, 1.0f, _abgr);
}
else if (TriangleOrientation::Right == _orientation)
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{
const float verts[3 * 2] =
{
(float)_x + 0.5f, (float)_y + 0.5f,
(float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f,
(float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
};
drawPolygon(verts, 3, 1.0f, _abgr);
}
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else if (TriangleOrientation::Up == _orientation)
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{
const float verts[3 * 2] =
{
(float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
(float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f,
(float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f + (float)_height - 1.0f,
};
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drawPolygon(verts, 3, 1.0f, _abgr);
}
else //if (TriangleOrientation::Down == _orientation).
{
const float verts[3 * 2] =
{
(float)_x + 0.5f, (float)_y + 0.5f,
(float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
(float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f,
};
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drawPolygon(verts, 3, 1.0f, _abgr);
}
}
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#if !USE_NANOVG_FONT
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void getBakedQuad(stbtt_bakedchar* _chardata, int32_t char_index, float* _xpos, float* _ypos, stbtt_aligned_quad* _quad)
{
stbtt_bakedchar* b = _chardata + char_index;
int32_t round_x = STBTT_ifloor(*_xpos + b->xoff);
int32_t round_y = STBTT_ifloor(*_ypos + b->yoff);
_quad->x0 = (float)round_x;
_quad->y0 = (float)round_y;
_quad->x1 = (float)round_x + b->x1 - b->x0;
_quad->y1 = (float)round_y + b->y1 - b->y0;
_quad->s0 = (b->x0 + m_halfTexel) * m_invTextureWidth;
_quad->t0 = (b->y0 + m_halfTexel) * m_invTextureWidth;
_quad->s1 = (b->x1 + m_halfTexel) * m_invTextureHeight;
_quad->t1 = (b->y1 + m_halfTexel) * m_invTextureHeight;
*_xpos += b->xadvance;
}
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#endif // !USE_NANOVG_FONT
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void drawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _abgr)
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{
drawText( (float)_x, (float)_y, _text, _align, _abgr);
}
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void drawText(float _x, float _y, const char* _text, ImguiTextAlign::Enum _align, uint32_t _abgr)
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{
if (NULL == _text
|| '\0' == _text[0])
{
return;
}
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#if USE_NANOVG_FONT
static uint32_t textAlign[ImguiTextAlign::Count] =
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{
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NVG_ALIGN_LEFT,
NVG_ALIGN_CENTER,
NVG_ALIGN_RIGHT,
};
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nvgTextAlign(m_nvg, textAlign[_align]);
nvgFontBlur(m_nvg, 0.0f);
nvgFillColor(m_nvg, nvgRGBAu(_abgr) );
nvgText(m_nvg, _x, _y, _text, NULL);
#else
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uint32_t numVertices = 0;
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if (_align == ImguiTextAlign::Center)
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{
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_x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices) / 2;
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}
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else if (_align == ImguiTextAlign::Right)
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{
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_x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices);
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}
else // just count vertices
{
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getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices);
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}
if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorUvVertex::ms_decl) )
{
bgfx::TransientVertexBuffer tvb;
bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorUvVertex::ms_decl);
PosColorUvVertex* vertex = (PosColorUvVertex*)tvb.data;
const float ox = _x;
while (*_text)
{
int32_t ch = (uint8_t)*_text;
if (ch == '\t')
{
for (int32_t i = 0; i < 4; ++i)
{
if (_x < s_tabStops[i] + ox)
{
_x = s_tabStops[i] + ox;
break;
}
}
}
else if (ch >= ' '
&& ch < 128)
{
stbtt_aligned_quad quad;
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getBakedQuad(m_fonts[m_currentFontIdx].m_cdata, ch - 32, &_x, &_y, &quad);
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vertex->m_x = quad.x0;
vertex->m_y = quad.y0;
vertex->m_u = quad.s0;
vertex->m_v = quad.t0;
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = quad.x1;
vertex->m_y = quad.y1;
vertex->m_u = quad.s1;
vertex->m_v = quad.t1;
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = quad.x1;
vertex->m_y = quad.y0;
vertex->m_u = quad.s1;
vertex->m_v = quad.t0;
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = quad.x0;
vertex->m_y = quad.y0;
vertex->m_u = quad.s0;
vertex->m_v = quad.t0;
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = quad.x0;
vertex->m_y = quad.y1;
vertex->m_u = quad.s0;
vertex->m_v = quad.t1;
vertex->m_abgr = _abgr;
++vertex;
vertex->m_x = quad.x1;
vertex->m_y = quad.y1;
vertex->m_u = quad.s1;
vertex->m_v = quad.t1;
vertex->m_abgr = _abgr;
++vertex;
}
++_text;
}
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bgfx::setTexture(0, s_texColor, m_fonts[m_currentFontIdx].m_texture);
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bgfx::setVertexBuffer(&tvb);
bgfx::setState(0
| BGFX_STATE_RGB_WRITE
| BGFX_STATE_ALPHA_WRITE
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
);
bgfx::setProgram(m_textureProgram);
setCurrentScissor();
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bgfx::submit(m_view);
}
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#endif // USE_NANOVG_FONT
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}
bool screenQuad(int32_t _x, int32_t _y, int32_t _width, uint32_t _height, bool _originBottomLeft = false)
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{
if (bgfx::checkAvailTransientVertexBuffer(6, PosUvVertex::ms_decl) )
{
bgfx::TransientVertexBuffer vb;
bgfx::allocTransientVertexBuffer(&vb, 6, PosUvVertex::ms_decl);
PosUvVertex* vertex = (PosUvVertex*)vb.data;
const float widthf = float(_width);
const float heightf = float(_height);
const float minx = float(_x);
const float miny = float(_y);
const float maxx = minx+widthf;
const float maxy = miny+heightf;
const float texelHalfW = m_halfTexel/widthf;
const float texelHalfH = m_halfTexel/heightf;
const float minu = texelHalfW;
const float maxu = 1.0f - texelHalfW;
const float minv = _originBottomLeft ? texelHalfH+1.0f : texelHalfH ;
const float maxv = _originBottomLeft ? texelHalfH : texelHalfH+1.0f;
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vertex[0].m_x = minx;
vertex[0].m_y = miny;
vertex[0].m_u = minu;
vertex[0].m_v = minv;
vertex[1].m_x = maxx;
vertex[1].m_y = miny;
vertex[1].m_u = maxu;
vertex[1].m_v = minv;
vertex[2].m_x = maxx;
vertex[2].m_y = maxy;
vertex[2].m_u = maxu;
vertex[2].m_v = maxv;
vertex[3].m_x = maxx;
vertex[3].m_y = maxy;
vertex[3].m_u = maxu;
vertex[3].m_v = maxv;
vertex[4].m_x = minx;
vertex[4].m_y = maxy;
vertex[4].m_u = minu;
vertex[4].m_v = maxv;
vertex[5].m_x = minx;
vertex[5].m_y = miny;
vertex[5].m_u = minu;
vertex[5].m_v = minv;
bgfx::setVertexBuffer(&vb);
return true;
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}
return false;
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}
void colorWheelWidget(float _rgb[3], bool _respectIndentation, float _size, bool _enabled)
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{
const uint32_t wheelId = getId();
const uint32_t triangleId = getId();
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Area& area = getCurrentArea();
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const float areaX = float(_respectIndentation ? area.m_widgetX : area.m_contentX);
const float areaW = float(_respectIndentation ? area.m_widgetW : area.m_contentWidth);
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const float width = areaW*_size;
const float xx = areaX + areaW*0.5f;
const float yy = float(area.m_widgetY) + width*0.5f;
const float center[2] = { xx, yy };
area.m_widgetY += int32_t(width) + DEFAULT_SPACING;
const float ro = width*0.5f - 5.0f; // radiusOuter.
const float rd = _size*25.0f; // radiusDelta.
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const float ri = ro - rd; // radiusInner.
const float aeps = 0.5f / ro; // Half a pixel arc length in radians (2pi cancels out).
const float cmx = float(m_mx) - center[0];
const float cmy = float(m_my) - center[1];
const float aa[2] = { ri - 6.0f, 0.0f }; // Hue point.
const float bb[2] = { cosf(-120.0f/180.0f*NVG_PI) * aa[0], sinf(-120.0f/180.0f*NVG_PI) * aa[0] }; // Black point.
const float cc[2] = { cosf( 120.0f/180.0f*NVG_PI) * aa[0], sinf( 120.0f/180.0f*NVG_PI) * aa[0] }; // White point.
const float ca[2] = { aa[0] - cc[0], aa[1] - cc[1] };
const float lenCa = sqrtf(ca[0]*ca[0]+ca[1]*ca[1]);
const float invLenCa = 1.0f/lenCa;
const float dirCa[2] = { ca[0]*invLenCa, ca[1]*invLenCa };
float sel[2];
float hsv[3];
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bx::rgbToHsv(hsv, _rgb);
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const bool enabled = _enabled && isEnabled(m_areaId);
if (enabled)
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{
if (m_leftPressed)
{
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const float len = sqrtf(cmx*cmx + cmy*cmy);
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if (len > ri)
{
if (len < ro)
{
setActive(wheelId);
}
}
else
{
setActive(triangleId);
}
}
if (m_leftReleased
&& (isActive(wheelId) || isActive(triangleId) ) )
{
clearActive();
}
// Set hue.
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if (m_left
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&& isActive(wheelId) )
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{
hsv[0] = atan2f(cmy, cmx)/NVG_PI*0.5f;
if (hsv[0] < 0.0f)
{
hsv[0]+=1.0f;
}
}
}
if (enabled
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&& m_left
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&& isActive(triangleId) )
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{
float an = -hsv[0]*NVG_PI*2.0f;
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float tmx = (cmx*cosf(an)-cmy*sinf(an) );
float tmy = (cmx*sinf(an)+cmy*cosf(an) );
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if (pointInTriangle(tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]) )
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{
sel[0] = tmx;
sel[1] = tmy;
}
else
{
closestPointOnTriangle(sel[0], sel[1], tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]);
}
}
else
{
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/*
* bb (black)
* /\
* / \
* / \
* / \
* / \
* / .sel \
* / \
* cc(white)/____.ss_______\aa (hue)
*/
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const float ss[2] =
{
cc[0] + dirCa[0]*lenCa*hsv[1],
cc[1] + dirCa[1]*lenCa*hsv[1],
};
const float sb[2] = { bb[0]-ss[0], bb[1]-ss[1] };
const float lenSb = sqrtf(sb[0]*sb[0]+sb[1]*sb[1]);
const float invLenSb = 1.0f/lenSb;
const float dirSb[2] = { sb[0]*invLenSb, sb[1]*invLenSb };
sel[0] = cc[0] + dirCa[0]*lenCa*hsv[1] + dirSb[0]*lenSb*(1.0f - hsv[2]);
sel[1] = cc[1] + dirCa[1]*lenCa*hsv[1] + dirSb[1]*lenSb*(1.0f - hsv[2]);
}
float uu, vv, ww;
barycentric(uu, vv, ww
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, aa[0], aa[1]
, bb[0], bb[1]
, cc[0], cc[1]
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, sel[0], sel[1]
);
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const float val = bx::fclamp(1.0f-vv, 0.0001f, 1.0f);
const float sat = bx::fclamp(uu/val, 0.0001f, 1.0f);
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const float out[3] = { hsv[0], sat, val };
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bx::hsvToRgb(_rgb, out);
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// Draw widget.
nvgSave(m_nvg);
{
float saturation;
uint8_t alpha0;
uint8_t alpha1;
if (enabled)
{
saturation = 1.0f;
alpha0 = 255;
alpha1 = 192;
}
else
{
saturation = 0.0f;
alpha0 = 10;
alpha1 = 10;
}
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// Circle.
for (uint8_t ii = 0; ii < 6; ii++)
{
const float a0 = float(ii)/6.0f * 2.0f*NVG_PI - aeps;
const float a1 = float(ii+1.0f)/6.0f * 2.0f*NVG_PI + aeps;
nvgBeginPath(m_nvg);
nvgArc(m_nvg, center[0], center[1], ri, a0, a1, NVG_CW);
nvgArc(m_nvg, center[0], center[1], ro, a1, a0, NVG_CCW);
nvgClosePath(m_nvg);
const float ax = center[0] + cosf(a0) * (ri+ro)*0.5f;
const float ay = center[1] + sinf(a0) * (ri+ro)*0.5f;
const float bx = center[0] + cosf(a1) * (ri+ro)*0.5f;
const float by = center[1] + sinf(a1) * (ri+ro)*0.5f;
NVGpaint paint = nvgLinearGradient(m_nvg
, ax, ay
, bx, by
, nvgHSLA(a0/NVG_PI*0.5f,saturation,0.55f,alpha0)
, nvgHSLA(a1/NVG_PI*0.5f,saturation,0.55f,alpha0)
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);
nvgFillPaint(m_nvg, paint);
nvgFill(m_nvg);
}
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// Circle stroke.
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nvgBeginPath(m_nvg);
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nvgCircle(m_nvg, center[0], center[1], ri-0.5f);
nvgCircle(m_nvg, center[0], center[1], ro+0.5f);
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nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
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nvgStrokeWidth(m_nvg, 1.0f);
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nvgStroke(m_nvg);
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nvgSave(m_nvg);
{
// Hue selector.
nvgTranslate(m_nvg, center[0], center[1]);
nvgRotate(m_nvg, hsv[0]*NVG_PI*2.0f);
nvgStrokeWidth(m_nvg, 2.0f);
nvgBeginPath(m_nvg);
nvgRect(m_nvg, ri-1.0f,-3.0f,rd+2.0f,6.0f);
nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) );
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nvgStroke(m_nvg);
// Hue selector drop shadow.
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NVGpaint paint = nvgBoxGradient(m_nvg, ri-3.0f,-5.0f,ro-ri+6.0f,10.0f, 2.0f,4.0f, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
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nvgBeginPath(m_nvg);
nvgRect(m_nvg, ri-2.0f-10.0f,-4.0f-10.0f,ro-ri+4.0f+20.0f,8.0f+20.0f);
nvgRect(m_nvg, ri-2.0f,-4.0f,ro-ri+4.0f,8.0f);
nvgPathWinding(m_nvg, NVG_HOLE);
nvgFillPaint(m_nvg, paint);
nvgFill(m_nvg);
// Center triangle stroke.
nvgBeginPath(m_nvg);
nvgMoveTo(m_nvg, aa[0], aa[1]);
nvgLineTo(m_nvg, bb[0], bb[1]);
nvgLineTo(m_nvg, cc[0], cc[1]);
nvgClosePath(m_nvg);
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nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
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nvgStroke(m_nvg);
// Center triangle fill.
paint = nvgLinearGradient(m_nvg, aa[0], aa[1], bb[0], bb[1], nvgHSL(hsv[0],saturation,0.5f), nvgRGBA(0,0,0,alpha0) );
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nvgFillPaint(m_nvg, paint);
nvgFill(m_nvg);
paint = nvgLinearGradient(m_nvg, (aa[0]+bb[0])*0.5f, (aa[1]+bb[1])*0.5f, cc[0], cc[1], nvgRGBA(0,0,0,0), nvgRGBA(255,255,255,alpha0) );
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nvgFillPaint(m_nvg, paint);
nvgFill(m_nvg);
// Color selector.
nvgStrokeWidth(m_nvg, 2.0f);
nvgBeginPath(m_nvg);
nvgCircle(m_nvg, sel[0], sel[1], 5);
nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) );
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nvgStroke(m_nvg);
// Color selector stroke.
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paint = nvgRadialGradient(m_nvg, sel[0], sel[1], 7.0f, 9.0f, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) );
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nvgBeginPath(m_nvg);
nvgRect(m_nvg, sel[0]-20.0f, sel[1]-20.0f, 40.0f, 40.0f);
nvgCircle(m_nvg, sel[0], sel[1], 7.0f);
nvgPathWinding(m_nvg, NVG_HOLE);
nvgFillPaint(m_nvg, paint);
nvgFill(m_nvg);
}
nvgRestore(m_nvg);
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}
nvgRestore(m_nvg);
}
struct Area
{
int32_t m_x;
int32_t m_y;
int32_t m_width;
int32_t m_height;
int16_t m_contentX;
int16_t m_contentY;
int16_t m_contentWidth;
int16_t m_contentHeight;
int16_t m_scissorX;
int16_t m_scissorY;
int16_t m_scissorHeight;
int16_t m_scissorWidth;
int32_t m_widgetX;
int32_t m_widgetY;
int32_t m_widgetW;
int32_t* m_scrollVal;
uint32_t m_scrollId;
bool m_inside;
bool m_didScroll;
bool m_scissorEnabled;
};
inline Area& getCurrentArea()
{
return m_areas[m_areaId];
}
inline void setCurrentScissor()
{
const Area& area = getCurrentArea();
if (area.m_scissorEnabled)
{
bgfx::setScissor(uint16_t(IMGUI_MAX(0, area.m_scissorX) )
, uint16_t(IMGUI_MAX(0, area.m_scissorY-1) )
, area.m_scissorWidth
, area.m_scissorHeight+1
);
}
else
{
bgfx::setScissor(UINT16_MAX);
}
}
template <typename Ty, uint16_t Max=64>
struct IdStack
{
IdStack()
{
reset();
}
void reset()
{
m_current = 0;
m_idGen = 0;
m_ids[0] = 0;
}
void next()
{
BX_CHECK(Max > (m_current+1), "Param out of bounds!");
m_ids[++m_current] = ++m_idGen;
}
void pop()
{
m_current = m_current > 0 ? m_current-1 : 0;
}
Ty current() const
{
BX_CHECK(Max > (m_current), "Param out of bounds!");
return m_ids[m_current];
}
operator Ty() const
{
BX_CHECK(Max > (m_current), "Param out of bounds!");
return m_ids[m_current];
}
private:
uint16_t m_current;
Ty m_idGen;
Ty m_ids[Max];
};
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int32_t m_mx;
int32_t m_my;
int32_t m_scroll;
uint32_t m_active;
uint32_t m_hot;
uint32_t m_hotToBe;
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char m_char;
char m_lastChar;
uint32_t m_inputField;
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int32_t m_dragX;
int32_t m_dragY;
float m_dragOrig;
bool m_left;
bool m_leftPressed;
bool m_leftReleased;
bool m_isHot;
bool m_wentActive;
bool m_insideArea;
bool m_isActivePresent;
bool m_checkActivePresence;
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IdStack<uint16_t> m_areaId;
uint16_t m_widgetId;
uint64_t m_enabledAreaIds;
Area m_areas[64];
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float m_tempCoords[MAX_TEMP_COORDS * 2];
float m_tempNormals[MAX_TEMP_COORDS * 2];
float m_circleVerts[NUM_CIRCLE_VERTS * 2];
uint16_t m_textureWidth;
uint16_t m_textureHeight;
float m_invTextureWidth;
float m_invTextureHeight;
float m_halfTexel;
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NVGcontext* m_nvg;
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uint8_t m_view;
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uint16_t m_viewWidth;
uint16_t m_viewHeight;
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#if !USE_NANOVG_FONT
struct Font
{
stbtt_bakedchar m_cdata[96]; // ASCII 32..126 is 95 glyphs
bgfx::TextureHandle m_texture;
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float m_size;
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};
uint16_t m_currentFontIdx;
bx::HandleAllocT<IMGUI_CONFIG_MAX_FONTS> m_fontHandle;
Font m_fonts[IMGUI_CONFIG_MAX_FONTS];
#endif // !USE_NANOVG_FONT
bgfx::UniformHandle u_imageLodEnabled;
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bgfx::UniformHandle u_imageSwizzle;
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bgfx::UniformHandle s_texColor;
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bgfx::ProgramHandle m_colorProgram;
bgfx::ProgramHandle m_textureProgram;
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bgfx::ProgramHandle m_cubeMapProgram;
bgfx::ProgramHandle m_latlongProgram;
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bgfx::ProgramHandle m_imageProgram;
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bgfx::ProgramHandle m_imageSwizzProgram;
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bgfx::TextureHandle m_missingTexture;
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};
static Imgui s_imgui;
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ImguiFontHandle imguiCreate(const void* _data, uint32_t _size, float _fontSize)
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{
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return s_imgui.create(_data, _size, _fontSize);
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}
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void imguiDestroy()
{
s_imgui.destroy();
}
ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize)
{
return s_imgui.createFont(_data, _fontSize);
}
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void imguiSetFont(ImguiFontHandle _handle)
{
s_imgui.setFont(_handle);
}
ImguiFontHandle imguiGetCurrentFont()
{
const ImguiFontHandle handle = { s_imgui.m_currentFontIdx };
return handle;
}
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void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
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{
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s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _view);
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}
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void imguiEndFrame()
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{
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s_imgui.endFrame();
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}
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void imguiDrawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb)
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{
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s_imgui.drawText(_x, _y, _align, _text, _argb);
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}
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void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb)
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{
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s_imgui.drawLine(_x0, _y0, _x1, _y1, _r, _argb);
}
void imguiDrawRoundedRect(float _x, float _y, float _width, float _height, float _r, uint32_t _argb)
{
s_imgui.drawRoundedRect(_x, _y, _width, _height, _r, _argb);
}
void imguiDrawRect(float _x, float _y, float _width, float _height, uint32_t _argb)
{
s_imgui.drawRect(_x, _y, _width, _height, _argb);
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}
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bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled)
{
return s_imgui.borderButton(_border, _checked, _enabled);
}
bool imguiBeginArea(const char* _name, int _x, int _y, int _width, int _height, bool _enabled, int32_t _r)
{
return s_imgui.beginArea(_name, _x, _y, _width, _height, _enabled, _r);
}
void imguiEndArea()
{
return s_imgui.endArea();
}
bool imguiBeginScroll(int32_t _height, int32_t* _scroll, bool _enabled)
{
return s_imgui.beginScroll(_height, _scroll, _enabled);
}
void imguiEndScroll(int32_t _r)
{
s_imgui.endScroll(_r);
}
bool imguiBeginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll, bool _enabled, int32_t _r)
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{
const bool result = s_imgui.beginArea(_name, _x, _y, _width, _height, _enabled, _r);
const bool hasTitle = (NULL != _name && '\0' != _name[0]);
const int32_t margins = int32_t(hasTitle)*(AREA_HEADER+2*SCROLL_AREA_PADDING-1);
s_imgui.beginScroll(_height - margins, _scroll, _enabled);
return result;
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}
void imguiEndScrollArea(int32_t _r)
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{
s_imgui.endScroll(_r);
s_imgui.endArea();
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}
void imguiIndent(uint16_t _width)
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{
s_imgui.indent(_width);
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}
void imguiUnindent(uint16_t _width)
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{
s_imgui.unindent(_width);
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}
void imguiSeparator(uint16_t _height)
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{
s_imgui.separator(_height);
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}
void imguiSeparatorLine(uint16_t _height)
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{
s_imgui.separatorLine(_height);
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}
int32_t imguiGetWidgetX()
{
return s_imgui.getCurrentArea().m_widgetX;
}
int32_t imguiGetWidgetY()
{
return s_imgui.getCurrentArea().m_widgetY;
}
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int32_t imguiGetWidgetW()
{
return s_imgui.getCurrentArea().m_widgetW;
}
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void imguiSetCurrentScissor()
{
return s_imgui.setCurrentScissor();
}
bool imguiButton(const char* _text, bool _enabled, ImguiAlign::Enum _align, uint32_t _rgb0, int32_t _r)
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{
return s_imgui.button(_text, _enabled, _align, _rgb0, _r);
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}
bool imguiItem(const char* _text, bool _enabled)
{
return s_imgui.item(_text, _enabled);
}
bool imguiCheck(const char* _text, bool _checked, bool _enabled)
{
return s_imgui.check(_text, _checked, _enabled);
}
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void imguiBool(const char* _text, bool& _flag, bool _enabled)
{
if (imguiCheck(_text, _flag, _enabled) )
{
_flag = !_flag;
}
}
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bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
{
return s_imgui.collapse(_text, _subtext, _checked, _enabled);
}
void imguiLabel(const char* _format, ...)
{
va_list argList;
va_start(argList, _format);
s_imgui.labelVargs(_format, argList, imguiRGBA(255, 255, 255, 255) );
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va_end(argList);
}
void imguiLabel(uint32_t _rgba, const char* _format, ...)
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{
va_list argList;
va_start(argList, _format);
s_imgui.labelVargs(_format, argList, _rgba);
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va_end(argList);
}
void imguiValue(const char* _text)
{
s_imgui.value(_text);
}
bool imguiSlider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled, ImguiAlign::Enum _align)
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{
return s_imgui.slider(_text, _val, _vmin, _vmax, _vinc, _enabled, _align);
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}
bool imguiSlider(const char* _text, int32_t& _val, int32_t _vmin, int32_t _vmax, bool _enabled, ImguiAlign::Enum _align)
{
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float val = (float)_val;
bool result = s_imgui.slider(_text, val, (float)_vmin, (float)_vmax, 1.0f, _enabled, _align);
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_val = (int32_t)val;
return result;
}
void imguiInput(const char* _label, char* _str, uint32_t _len, bool _enabled, ImguiAlign::Enum _align, int32_t _r)
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{
s_imgui.input(_label, _str, _len, _enabled, _align, _r);
}
uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint8_t _nTabs, uint8_t _nEnabled, ...)
{
va_list argList;
va_start(argList, _nEnabled);
const uint8_t result = s_imgui.tabs(_selected, _enabled, _align, _height, _r, _nTabs, _nEnabled, argList);
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va_end(argList);
return result;
}
uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint8_t _nTabs, ...)
{
va_list argList;
va_start(argList, _nTabs);
const uint8_t result = s_imgui.tabs(_selected, _enabled, _align, _height, _r, _nTabs, 0, argList);
va_end(argList);
return result;
}
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uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...)
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{
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va_list argList;
va_start(argList, _selected);
const char* str = va_arg(argList, const char*);
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for (uint32_t ii = 0; str != NULL; ++ii, str = va_arg(argList, const char*) )
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{
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if (imguiCheck(str, ii == _selected) )
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{
_selected = ii;
}
}
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va_end(argList);
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return _selected;
}
void imguiColorWheel(float _rgb[3], bool _respectIndentation, float _size, bool _enabled)
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{
s_imgui.colorWheelWidget(_rgb, _respectIndentation, _size, _enabled);
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}
void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, float _size, bool _enabled)
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{
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char buf[128];
bx::snprintf(buf, sizeof(buf), "[RGB %-2.2f %-2.2f %-2.2f]"
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, _rgb[0]
, _rgb[1]
, _rgb[2]
);
if (imguiCollapse(_text, buf, _activated) )
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{
_activated = !_activated;
}
if (_activated)
{
imguiColorWheel(_rgb, false, _size, _enabled);
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}
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}
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bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft)
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{
return s_imgui.image(_image, _lod, _width, _height, _align, _enabled, _originBottomLeft);
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}
bool imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft)
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{
return s_imgui.image(_image, _lod, _width, _aspect, _align, _enabled, _originBottomLeft);
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}
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bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled)
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{
return s_imgui.imageChannel(_image, _channel, _lod, _width, _height, _align, _enabled);
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}
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled)
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{
return s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align, _enabled);
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}
bool imguiCube(bgfx::TextureHandle _cubemap, float _lod, ImguiCubemap::Enum _display, bool _sameHeight, ImguiAlign::Enum _align, bool _enabled)
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{
return s_imgui.cubeMap(_cubemap, _lod, _display, _sameHeight, _align, _enabled);
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}
float imguiGetTextLength(const char* _text, ImguiFontHandle _handle)
{
#if !USE_NANOVG_FONT
uint32_t numVertices = 0; //unused
return getTextLength(s_imgui.m_fonts[_handle.idx].m_cdata, _text, numVertices);
#else
return 0.0f;
#endif
}
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bool imguiMouseOverArea()
{
return s_imgui.m_insideArea;
}