bgfx/3rdparty/glsl-optimizer/tests/vertex/zun-Test_CgNormals-out.txt

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2012-04-03 23:30:07 -04:00
void main ()
{
mat3 tmpvar_1;
tmpvar_1[0] = gl_ModelViewMatrixInverseTranspose[0].xyz;
tmpvar_1[1] = gl_ModelViewMatrixInverseTranspose[1].xyz;
tmpvar_1[2] = gl_ModelViewMatrixInverseTranspose[2].xyz;
vec4 tmpvar_2;
tmpvar_2.w = 1.0;
tmpvar_2.xyz = (((tmpvar_1 * gl_Normal) * 0.5) + 0.5);
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
gl_FrontColor = tmpvar_2;
}
2014-02-11 02:06:13 -05:00
// inputs: 2, stats: 5 alu 0 tex 0 flow