bgfx/3rdparty/glsl-optimizer/tests/vertex/zun-Surface_Slices-out.txt

43 lines
1.1 KiB
Text
Raw Normal View History

2012-04-03 23:30:07 -04:00
uniform mat4 _LightMatrix0;
2014-02-11 02:06:13 -05:00
uniform vec4 _MainTex_ST;
uniform mat4 _Object2World;
uniform vec4 _WorldSpaceLightPos0;
uniform vec4 unity_Scale;
varying vec4 xlv_FOG;
2012-04-03 23:30:07 -04:00
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex);
mat3 tmpvar_2;
tmpvar_2[0] = _Object2World[0].xyz;
tmpvar_2[1] = _Object2World[1].xyz;
tmpvar_2[2] = _Object2World[2].xyz;
gl_Position = tmpvar_1;
vec4 tmpvar_3;
tmpvar_3.yzw = vec3(0.0, 0.0, 0.0);
tmpvar_3.x = tmpvar_1.z;
xlv_FOG = tmpvar_3;
vec4 tmpvar_4;
tmpvar_4.zw = vec2(0.0, 0.0);
tmpvar_4.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
gl_TexCoord[0] = tmpvar_4;
vec4 tmpvar_5;
tmpvar_5.w = 0.0;
2014-02-11 02:06:13 -05:00
vec4 cse_6;
cse_6 = (_Object2World * gl_Vertex);
tmpvar_5.xyz = cse_6.xyz;
2012-04-03 23:30:07 -04:00
gl_TexCoord[1] = tmpvar_5;
vec4 tmpvar_7;
tmpvar_7.w = 0.0;
2014-02-11 02:06:13 -05:00
tmpvar_7.xyz = (tmpvar_2 * (gl_Normal * unity_Scale.w));
gl_TexCoord[2] = tmpvar_7;
vec4 tmpvar_8;
tmpvar_8.w = 0.0;
tmpvar_8.xyz = (_WorldSpaceLightPos0.xyz - cse_6.xyz);
gl_TexCoord[3] = tmpvar_8;
gl_TexCoord[4] = (_LightMatrix0 * cse_6);
2012-04-03 23:30:07 -04:00
}
2014-02-11 02:06:13 -05:00
// inputs: 3, stats: 13 alu 0 tex 0 flow