2012-10-07 23:41:18 -04:00
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void main ()
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{
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vec2 tmpvar_1;
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tmpvar_1 = gl_MultiTexCoord0.xy;
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vec4 tmpvar_2;
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vec4 tmpvar_3;
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tmpvar_3 = (gl_ModelViewProjectionMatrix * gl_Vertex);
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tmpvar_2.xy = ((tmpvar_3.xy + tmpvar_3.w) * 0.5);
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tmpvar_2.zw = tmpvar_3.zw;
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vec4 tmpvar_4;
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tmpvar_4.zw = vec2(0.0, 0.0);
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2014-02-11 02:06:13 -05:00
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tmpvar_4.xy = tmpvar_1;
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2012-10-07 23:41:18 -04:00
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vec4 tmpvar_5;
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tmpvar_5.zw = vec2(0.0, 0.0);
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2014-02-11 02:06:13 -05:00
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tmpvar_5.xy = tmpvar_1;
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2012-10-07 23:41:18 -04:00
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gl_Position = tmpvar_3;
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gl_TexCoord[0] = tmpvar_2;
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vec4 tmpvar_6;
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tmpvar_6.zw = vec2(0.0, 0.0);
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tmpvar_6.xy = (gl_TextureMatrix[1] * tmpvar_4).xy;
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gl_TexCoord[1] = tmpvar_6;
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vec4 tmpvar_7;
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tmpvar_7.zw = vec2(0.0, 0.0);
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tmpvar_7.xy = (gl_TextureMatrix[2] * tmpvar_5).xy;
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gl_TexCoord[2] = tmpvar_7;
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}
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2014-02-11 02:06:13 -05:00
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// inputs: 2, stats: 9 alu 0 tex 0 flow
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