bgfx/3rdparty/glsl-optimizer/tests/fragment/z-fxaa3-11-pc39-outES.txt

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#extension GL_EXT_shader_texture_lod : enable
uniform sampler2D _MainTex;
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uniform highp vec4 _MainTex_TexelSize;
varying highp vec2 xlv_TEXCOORD0;
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void main ()
{
highp vec2 fxaaQualityRcpFrame_1;
fxaaQualityRcpFrame_1 = _MainTex_TexelSize.xy;
highp vec4 tmpvar_2;
highp float dstP_3;
highp float dstN_4;
highp float lumaEndP_5;
highp float lumaEndN_6;
highp vec2 posP_7;
highp vec2 posN_8;
highp vec2 posB_9;
highp float lumaNN_10;
highp float lengthSign_11;
highp float lumaN_12;
highp float lumaS_13;
highp vec4 rgbyM_14;
highp vec2 posM_15;
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posM_15 = xlv_TEXCOORD0;
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lowp vec4 tmpvar_16;
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tmpvar_16 = texture2DLodEXT (_MainTex, xlv_TEXCOORD0, 0.0);
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rgbyM_14 = tmpvar_16;
highp vec4 tmpvar_17;
tmpvar_17.zw = vec2(0.0, 0.0);
tmpvar_17.xy = (xlv_TEXCOORD0 + (vec2(0.0, 1.0) * _MainTex_TexelSize.xy));
lowp vec4 tmpvar_18;
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tmpvar_18 = texture2DLodEXT (_MainTex, tmpvar_17.xy, 0.0);
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highp vec4 rgba_19;
rgba_19 = tmpvar_18;
lumaS_13 = rgba_19.w;
highp vec4 tmpvar_20;
tmpvar_20.zw = vec2(0.0, 0.0);
tmpvar_20.xy = (xlv_TEXCOORD0 + (vec2(1.0, 0.0) * _MainTex_TexelSize.xy));
lowp vec4 tmpvar_21;
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tmpvar_21 = texture2DLodEXT (_MainTex, tmpvar_20.xy, 0.0);
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highp float tmpvar_22;
highp vec4 rgba_23;
rgba_23 = tmpvar_21;
tmpvar_22 = rgba_23.w;
highp vec4 tmpvar_24;
tmpvar_24.zw = vec2(0.0, 0.0);
tmpvar_24.xy = (xlv_TEXCOORD0 + (vec2(0.0, -1.0) * _MainTex_TexelSize.xy));
lowp vec4 tmpvar_25;
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tmpvar_25 = texture2DLodEXT (_MainTex, tmpvar_24.xy, 0.0);
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highp vec4 rgba_26;
rgba_26 = tmpvar_25;
lumaN_12 = rgba_26.w;
highp vec4 tmpvar_27;
tmpvar_27.zw = vec2(0.0, 0.0);
tmpvar_27.xy = (xlv_TEXCOORD0 + (vec2(-1.0, 0.0) * _MainTex_TexelSize.xy));
lowp vec4 tmpvar_28;
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tmpvar_28 = texture2DLodEXT (_MainTex, tmpvar_27.xy, 0.0);
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highp float tmpvar_29;
highp vec4 rgba_30;
rgba_30 = tmpvar_28;
tmpvar_29 = rgba_30.w;
highp float tmpvar_31;
tmpvar_31 = max (max (rgba_26.w, rgba_30.w), max (rgba_23.w, max (rgba_19.w, rgbyM_14.w)));
highp float tmpvar_32;
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tmpvar_32 = (tmpvar_31 - min (min (rgba_26.w, rgba_30.w), min (rgba_23.w,
min (rgba_19.w, rgbyM_14.w)
)));
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if ((tmpvar_32 < max (0.0833, (tmpvar_31 * 0.166)))) {
tmpvar_2 = rgbyM_14;
} else {
highp vec4 tmpvar_33;
tmpvar_33.zw = vec2(0.0, 0.0);
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tmpvar_33.xy = (xlv_TEXCOORD0 - _MainTex_TexelSize.xy);
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lowp vec4 tmpvar_34;
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tmpvar_34 = texture2DLodEXT (_MainTex, tmpvar_33.xy, 0.0);
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highp vec4 rgba_35;
rgba_35 = tmpvar_34;
highp vec4 tmpvar_36;
tmpvar_36.zw = vec2(0.0, 0.0);
tmpvar_36.xy = (xlv_TEXCOORD0 + _MainTex_TexelSize.xy);
lowp vec4 tmpvar_37;
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tmpvar_37 = texture2DLodEXT (_MainTex, tmpvar_36.xy, 0.0);
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highp vec4 rgba_38;
rgba_38 = tmpvar_37;
highp vec4 tmpvar_39;
tmpvar_39.zw = vec2(0.0, 0.0);
tmpvar_39.xy = (xlv_TEXCOORD0 + (vec2(1.0, -1.0) * _MainTex_TexelSize.xy));
lowp vec4 tmpvar_40;
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tmpvar_40 = texture2DLodEXT (_MainTex, tmpvar_39.xy, 0.0);
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highp vec4 rgba_41;
rgba_41 = tmpvar_40;
highp vec4 tmpvar_42;
tmpvar_42.zw = vec2(0.0, 0.0);
tmpvar_42.xy = (xlv_TEXCOORD0 + (vec2(-1.0, 1.0) * _MainTex_TexelSize.xy));
lowp vec4 tmpvar_43;
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tmpvar_43 = texture2DLodEXT (_MainTex, tmpvar_42.xy, 0.0);
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highp vec4 rgba_44;
rgba_44 = tmpvar_43;
highp float tmpvar_45;
tmpvar_45 = (rgba_26.w + rgba_19.w);
highp float tmpvar_46;
tmpvar_46 = (rgba_30.w + rgba_23.w);
highp float tmpvar_47;
tmpvar_47 = (1.0/(tmpvar_32));
highp float tmpvar_48;
tmpvar_48 = (rgba_41.w + rgba_38.w);
highp float tmpvar_49;
tmpvar_49 = (rgba_35.w + rgba_44.w);
lengthSign_11 = fxaaQualityRcpFrame_1.x;
bool tmpvar_50;
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tmpvar_50 = ((abs(
((-2.0 * rgba_30.w) + tmpvar_49)
) + (
(abs(((-2.0 * rgbyM_14.w) + tmpvar_45)) * 2.0)
+
abs(((-2.0 * rgba_23.w) + tmpvar_48))
)) >= (abs(
((-2.0 * rgba_19.w) + (rgba_44.w + rgba_38.w))
) + (
(abs(((-2.0 * rgbyM_14.w) + tmpvar_46)) * 2.0)
+
abs(((-2.0 * rgba_26.w) + (rgba_35.w + rgba_41.w)))
)));
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highp float tmpvar_51;
tmpvar_51 = (((tmpvar_45 + tmpvar_46) * 2.0) + (tmpvar_49 + tmpvar_48));
if (!(tmpvar_50)) {
lumaN_12 = tmpvar_29;
};
if (!(tmpvar_50)) {
lumaS_13 = tmpvar_22;
};
if (tmpvar_50) {
lengthSign_11 = fxaaQualityRcpFrame_1.y;
};
highp float tmpvar_52;
tmpvar_52 = ((tmpvar_51 * 0.0833333) - rgbyM_14.w);
highp float tmpvar_53;
tmpvar_53 = (lumaN_12 - rgbyM_14.w);
highp float tmpvar_54;
tmpvar_54 = (lumaS_13 - rgbyM_14.w);
lumaNN_10 = (lumaN_12 + rgbyM_14.w);
highp float tmpvar_55;
tmpvar_55 = (lumaS_13 + rgbyM_14.w);
bool tmpvar_56;
tmpvar_56 = (abs(tmpvar_53) >= abs(tmpvar_54));
highp float tmpvar_57;
tmpvar_57 = max (abs(tmpvar_53), abs(tmpvar_54));
if (tmpvar_56) {
lengthSign_11 = -(lengthSign_11);
};
highp float tmpvar_58;
tmpvar_58 = clamp ((abs(tmpvar_52) * tmpvar_47), 0.0, 1.0);
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posB_9 = xlv_TEXCOORD0;
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highp float tmpvar_59;
if (!(tmpvar_50)) {
tmpvar_59 = 0.0;
} else {
tmpvar_59 = fxaaQualityRcpFrame_1.x;
};
highp float tmpvar_60;
if (tmpvar_50) {
tmpvar_60 = 0.0;
} else {
tmpvar_60 = fxaaQualityRcpFrame_1.y;
};
if (!(tmpvar_50)) {
posB_9.x = (xlv_TEXCOORD0.x + (lengthSign_11 * 0.5));
};
if (tmpvar_50) {
posB_9.y = (xlv_TEXCOORD0.y + (lengthSign_11 * 0.5));
};
posN_8.x = (posB_9.x - tmpvar_59);
posN_8.y = (posB_9.y - tmpvar_60);
posP_7.x = (posB_9.x + tmpvar_59);
posP_7.y = (posB_9.y + tmpvar_60);
highp float tmpvar_61;
tmpvar_61 = ((-2.0 * tmpvar_58) + 3.0);
lowp vec4 tmpvar_62;
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tmpvar_62 = texture2DLodEXT (_MainTex, posN_8, 0.0);
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highp vec4 rgba_63;
rgba_63 = tmpvar_62;
lumaEndN_6 = rgba_63.w;
highp float tmpvar_64;
tmpvar_64 = (tmpvar_58 * tmpvar_58);
lowp vec4 tmpvar_65;
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tmpvar_65 = texture2DLodEXT (_MainTex, posP_7, 0.0);
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highp vec4 rgba_66;
rgba_66 = tmpvar_65;
lumaEndP_5 = rgba_66.w;
if (!(tmpvar_56)) {
lumaNN_10 = tmpvar_55;
};
highp float tmpvar_67;
tmpvar_67 = (tmpvar_57 / 4.0);
highp float tmpvar_68;
tmpvar_68 = (tmpvar_61 * tmpvar_64);
bool tmpvar_69;
tmpvar_69 = ((rgbyM_14.w - (lumaNN_10 * 0.5)) < 0.0);
highp float tmpvar_70;
tmpvar_70 = (rgba_63.w - (lumaNN_10 * 0.5));
lumaEndN_6 = tmpvar_70;
highp float tmpvar_71;
tmpvar_71 = (rgba_66.w - (lumaNN_10 * 0.5));
lumaEndP_5 = tmpvar_71;
bool tmpvar_72;
tmpvar_72 = (abs(tmpvar_70) >= tmpvar_67);
bool tmpvar_73;
tmpvar_73 = (abs(tmpvar_71) >= tmpvar_67);
if (!(tmpvar_72)) {
posN_8.x = (posN_8.x - tmpvar_59);
};
if (!(tmpvar_72)) {
posN_8.y = (posN_8.y - tmpvar_60);
};
bool tmpvar_74;
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tmpvar_74 = !((tmpvar_72 && tmpvar_73));
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if (!(tmpvar_73)) {
posP_7.x = (posP_7.x + tmpvar_59);
};
if (!(tmpvar_73)) {
posP_7.y = (posP_7.y + tmpvar_60);
};
if (tmpvar_74) {
if (!(tmpvar_72)) {
lowp vec4 tmpvar_75;
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tmpvar_75 = texture2DLodEXT (_MainTex, posN_8, 0.0);
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highp vec4 rgba_76;
rgba_76 = tmpvar_75;
lumaEndN_6 = rgba_76.w;
};
if (!(tmpvar_73)) {
lowp vec4 tmpvar_77;
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tmpvar_77 = texture2DLodEXT (_MainTex, posP_7, 0.0);
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highp vec4 rgba_78;
rgba_78 = tmpvar_77;
lumaEndP_5 = rgba_78.w;
};
if (!(tmpvar_72)) {
lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
};
if (!(tmpvar_73)) {
lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
};
bool tmpvar_79;
tmpvar_79 = (abs(lumaEndN_6) >= tmpvar_67);
bool tmpvar_80;
tmpvar_80 = (abs(lumaEndP_5) >= tmpvar_67);
if (!(tmpvar_79)) {
posN_8.x = (posN_8.x - tmpvar_59);
};
if (!(tmpvar_79)) {
posN_8.y = (posN_8.y - tmpvar_60);
};
bool tmpvar_81;
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tmpvar_81 = !((tmpvar_79 && tmpvar_80));
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if (!(tmpvar_80)) {
posP_7.x = (posP_7.x + tmpvar_59);
};
if (!(tmpvar_80)) {
posP_7.y = (posP_7.y + tmpvar_60);
};
if (tmpvar_81) {
if (!(tmpvar_79)) {
lowp vec4 tmpvar_82;
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tmpvar_82 = texture2DLodEXT (_MainTex, posN_8, 0.0);
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highp vec4 rgba_83;
rgba_83 = tmpvar_82;
lumaEndN_6 = rgba_83.w;
};
if (!(tmpvar_80)) {
lowp vec4 tmpvar_84;
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tmpvar_84 = texture2DLodEXT (_MainTex, posP_7, 0.0);
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highp vec4 rgba_85;
rgba_85 = tmpvar_84;
lumaEndP_5 = rgba_85.w;
};
if (!(tmpvar_79)) {
lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
};
if (!(tmpvar_80)) {
lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
};
bool tmpvar_86;
tmpvar_86 = (abs(lumaEndN_6) >= tmpvar_67);
bool tmpvar_87;
tmpvar_87 = (abs(lumaEndP_5) >= tmpvar_67);
if (!(tmpvar_86)) {
posN_8.x = (posN_8.x - tmpvar_59);
};
if (!(tmpvar_86)) {
posN_8.y = (posN_8.y - tmpvar_60);
};
bool tmpvar_88;
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tmpvar_88 = !((tmpvar_86 && tmpvar_87));
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if (!(tmpvar_87)) {
posP_7.x = (posP_7.x + tmpvar_59);
};
if (!(tmpvar_87)) {
posP_7.y = (posP_7.y + tmpvar_60);
};
if (tmpvar_88) {
if (!(tmpvar_86)) {
lowp vec4 tmpvar_89;
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tmpvar_89 = texture2DLodEXT (_MainTex, posN_8, 0.0);
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highp vec4 rgba_90;
rgba_90 = tmpvar_89;
lumaEndN_6 = rgba_90.w;
};
if (!(tmpvar_87)) {
lowp vec4 tmpvar_91;
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tmpvar_91 = texture2DLodEXT (_MainTex, posP_7, 0.0);
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highp vec4 rgba_92;
rgba_92 = tmpvar_91;
lumaEndP_5 = rgba_92.w;
};
if (!(tmpvar_86)) {
lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
};
if (!(tmpvar_87)) {
lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
};
bool tmpvar_93;
tmpvar_93 = (abs(lumaEndN_6) >= tmpvar_67);
bool tmpvar_94;
tmpvar_94 = (abs(lumaEndP_5) >= tmpvar_67);
if (!(tmpvar_93)) {
posN_8.x = (posN_8.x - tmpvar_59);
};
if (!(tmpvar_93)) {
posN_8.y = (posN_8.y - tmpvar_60);
};
bool tmpvar_95;
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tmpvar_95 = !((tmpvar_93 && tmpvar_94));
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if (!(tmpvar_94)) {
posP_7.x = (posP_7.x + tmpvar_59);
};
if (!(tmpvar_94)) {
posP_7.y = (posP_7.y + tmpvar_60);
};
if (tmpvar_95) {
if (!(tmpvar_93)) {
lowp vec4 tmpvar_96;
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tmpvar_96 = texture2DLodEXT (_MainTex, posN_8, 0.0);
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highp vec4 rgba_97;
rgba_97 = tmpvar_96;
lumaEndN_6 = rgba_97.w;
};
if (!(tmpvar_94)) {
lowp vec4 tmpvar_98;
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tmpvar_98 = texture2DLodEXT (_MainTex, posP_7, 0.0);
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highp vec4 rgba_99;
rgba_99 = tmpvar_98;
lumaEndP_5 = rgba_99.w;
};
if (!(tmpvar_93)) {
lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
};
if (!(tmpvar_94)) {
lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
};
bool tmpvar_100;
tmpvar_100 = (abs(lumaEndN_6) >= tmpvar_67);
bool tmpvar_101;
tmpvar_101 = (abs(lumaEndP_5) >= tmpvar_67);
if (!(tmpvar_100)) {
posN_8.x = (posN_8.x - (tmpvar_59 * 1.5));
};
if (!(tmpvar_100)) {
posN_8.y = (posN_8.y - (tmpvar_60 * 1.5));
};
bool tmpvar_102;
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tmpvar_102 = !((tmpvar_100 && tmpvar_101));
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if (!(tmpvar_101)) {
posP_7.x = (posP_7.x + (tmpvar_59 * 1.5));
};
if (!(tmpvar_101)) {
posP_7.y = (posP_7.y + (tmpvar_60 * 1.5));
};
if (tmpvar_102) {
if (!(tmpvar_100)) {
lowp vec4 tmpvar_103;
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tmpvar_103 = texture2DLodEXT (_MainTex, posN_8, 0.0);
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highp vec4 rgba_104;
rgba_104 = tmpvar_103;
lumaEndN_6 = rgba_104.w;
};
if (!(tmpvar_101)) {
lowp vec4 tmpvar_105;
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tmpvar_105 = texture2DLodEXT (_MainTex, posP_7, 0.0);
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highp vec4 rgba_106;
rgba_106 = tmpvar_105;
lumaEndP_5 = rgba_106.w;
};
if (!(tmpvar_100)) {
lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
};
if (!(tmpvar_101)) {
lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
};
bool tmpvar_107;
tmpvar_107 = (abs(lumaEndN_6) >= tmpvar_67);
bool tmpvar_108;
tmpvar_108 = (abs(lumaEndP_5) >= tmpvar_67);
if (!(tmpvar_107)) {
posN_8.x = (posN_8.x - (tmpvar_59 * 2.0));
};
if (!(tmpvar_107)) {
posN_8.y = (posN_8.y - (tmpvar_60 * 2.0));
};
bool tmpvar_109;
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tmpvar_109 = !((tmpvar_107 && tmpvar_108));
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if (!(tmpvar_108)) {
posP_7.x = (posP_7.x + (tmpvar_59 * 2.0));
};
if (!(tmpvar_108)) {
posP_7.y = (posP_7.y + (tmpvar_60 * 2.0));
};
if (tmpvar_109) {
if (!(tmpvar_107)) {
lowp vec4 tmpvar_110;
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tmpvar_110 = texture2DLodEXT (_MainTex, posN_8, 0.0);
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highp vec4 rgba_111;
rgba_111 = tmpvar_110;
lumaEndN_6 = rgba_111.w;
};
if (!(tmpvar_108)) {
lowp vec4 tmpvar_112;
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tmpvar_112 = texture2DLodEXT (_MainTex, posP_7, 0.0);
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highp vec4 rgba_113;
rgba_113 = tmpvar_112;
lumaEndP_5 = rgba_113.w;
};
if (!(tmpvar_107)) {
lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
};
if (!(tmpvar_108)) {
lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
};
bool tmpvar_114;
tmpvar_114 = (abs(lumaEndN_6) >= tmpvar_67);
bool tmpvar_115;
tmpvar_115 = (abs(lumaEndP_5) >= tmpvar_67);
if (!(tmpvar_114)) {
posN_8.x = (posN_8.x - (tmpvar_59 * 2.0));
};
if (!(tmpvar_114)) {
posN_8.y = (posN_8.y - (tmpvar_60 * 2.0));
};
bool tmpvar_116;
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tmpvar_116 = !((tmpvar_114 && tmpvar_115));
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if (!(tmpvar_115)) {
posP_7.x = (posP_7.x + (tmpvar_59 * 2.0));
};
if (!(tmpvar_115)) {
posP_7.y = (posP_7.y + (tmpvar_60 * 2.0));
};
if (tmpvar_116) {
if (!(tmpvar_114)) {
lowp vec4 tmpvar_117;
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tmpvar_117 = texture2DLodEXT (_MainTex, posN_8, 0.0);
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highp vec4 rgba_118;
rgba_118 = tmpvar_117;
lumaEndN_6 = rgba_118.w;
};
if (!(tmpvar_115)) {
lowp vec4 tmpvar_119;
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tmpvar_119 = texture2DLodEXT (_MainTex, posP_7, 0.0);
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highp vec4 rgba_120;
rgba_120 = tmpvar_119;
lumaEndP_5 = rgba_120.w;
};
if (!(tmpvar_114)) {
lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
};
if (!(tmpvar_115)) {
lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
};
bool tmpvar_121;
tmpvar_121 = (abs(lumaEndN_6) >= tmpvar_67);
bool tmpvar_122;
tmpvar_122 = (abs(lumaEndP_5) >= tmpvar_67);
if (!(tmpvar_121)) {
posN_8.x = (posN_8.x - (tmpvar_59 * 2.0));
};
if (!(tmpvar_121)) {
posN_8.y = (posN_8.y - (tmpvar_60 * 2.0));
};
bool tmpvar_123;
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tmpvar_123 = !((tmpvar_121 && tmpvar_122));
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if (!(tmpvar_122)) {
posP_7.x = (posP_7.x + (tmpvar_59 * 2.0));
};
if (!(tmpvar_122)) {
posP_7.y = (posP_7.y + (tmpvar_60 * 2.0));
};
if (tmpvar_123) {
if (!(tmpvar_121)) {
lowp vec4 tmpvar_124;
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tmpvar_124 = texture2DLodEXT (_MainTex, posN_8, 0.0);
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highp vec4 rgba_125;
rgba_125 = tmpvar_124;
lumaEndN_6 = rgba_125.w;
};
if (!(tmpvar_122)) {
lowp vec4 tmpvar_126;
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tmpvar_126 = texture2DLodEXT (_MainTex, posP_7, 0.0);
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highp vec4 rgba_127;
rgba_127 = tmpvar_126;
lumaEndP_5 = rgba_127.w;
};
if (!(tmpvar_121)) {
lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
};
if (!(tmpvar_122)) {
lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
};
bool tmpvar_128;
tmpvar_128 = (abs(lumaEndN_6) >= tmpvar_67);
bool tmpvar_129;
tmpvar_129 = (abs(lumaEndP_5) >= tmpvar_67);
if (!(tmpvar_128)) {
posN_8.x = (posN_8.x - (tmpvar_59 * 2.0));
};
if (!(tmpvar_128)) {
posN_8.y = (posN_8.y - (tmpvar_60 * 2.0));
};
bool tmpvar_130;
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tmpvar_130 = !((tmpvar_128 && tmpvar_129));
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if (!(tmpvar_129)) {
posP_7.x = (posP_7.x + (tmpvar_59 * 2.0));
};
if (!(tmpvar_129)) {
posP_7.y = (posP_7.y + (tmpvar_60 * 2.0));
};
if (tmpvar_130) {
if (!(tmpvar_128)) {
lowp vec4 tmpvar_131;
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tmpvar_131 = texture2DLodEXT (_MainTex, posN_8, 0.0);
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highp vec4 rgba_132;
rgba_132 = tmpvar_131;
lumaEndN_6 = rgba_132.w;
};
if (!(tmpvar_129)) {
lowp vec4 tmpvar_133;
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tmpvar_133 = texture2DLodEXT (_MainTex, posP_7, 0.0);
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highp vec4 rgba_134;
rgba_134 = tmpvar_133;
lumaEndP_5 = rgba_134.w;
};
if (!(tmpvar_128)) {
lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
};
if (!(tmpvar_129)) {
lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
};
bool tmpvar_135;
tmpvar_135 = (abs(lumaEndN_6) >= tmpvar_67);
bool tmpvar_136;
tmpvar_136 = (abs(lumaEndP_5) >= tmpvar_67);
if (!(tmpvar_135)) {
posN_8.x = (posN_8.x - (tmpvar_59 * 4.0));
};
if (!(tmpvar_135)) {
posN_8.y = (posN_8.y - (tmpvar_60 * 4.0));
};
bool tmpvar_137;
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tmpvar_137 = !((tmpvar_135 && tmpvar_136));
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if (!(tmpvar_136)) {
posP_7.x = (posP_7.x + (tmpvar_59 * 4.0));
};
if (!(tmpvar_136)) {
posP_7.y = (posP_7.y + (tmpvar_60 * 4.0));
};
if (tmpvar_137) {
if (!(tmpvar_135)) {
lowp vec4 tmpvar_138;
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tmpvar_138 = texture2DLodEXT (_MainTex, posN_8, 0.0);
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highp vec4 rgba_139;
rgba_139 = tmpvar_138;
lumaEndN_6 = rgba_139.w;
};
if (!(tmpvar_136)) {
lowp vec4 tmpvar_140;
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tmpvar_140 = texture2DLodEXT (_MainTex, posP_7, 0.0);
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highp vec4 rgba_141;
rgba_141 = tmpvar_140;
lumaEndP_5 = rgba_141.w;
};
if (!(tmpvar_135)) {
lumaEndN_6 = (lumaEndN_6 - (lumaNN_10 * 0.5));
};
if (!(tmpvar_136)) {
lumaEndP_5 = (lumaEndP_5 - (lumaNN_10 * 0.5));
};
bool tmpvar_142;
tmpvar_142 = (abs(lumaEndN_6) >= tmpvar_67);
bool tmpvar_143;
tmpvar_143 = (abs(lumaEndP_5) >= tmpvar_67);
if (!(tmpvar_142)) {
posN_8.x = (posN_8.x - (tmpvar_59 * 8.0));
};
if (!(tmpvar_142)) {
posN_8.y = (posN_8.y - (tmpvar_60 * 8.0));
};
if (!(tmpvar_143)) {
posP_7.x = (posP_7.x + (tmpvar_59 * 8.0));
};
if (!(tmpvar_143)) {
posP_7.y = (posP_7.y + (tmpvar_60 * 8.0));
};
};
};
};
};
};
};
};
};
};
};
dstN_4 = (xlv_TEXCOORD0.x - posN_8.x);
dstP_3 = (posP_7.x - xlv_TEXCOORD0.x);
if (!(tmpvar_50)) {
dstN_4 = (xlv_TEXCOORD0.y - posN_8.y);
};
if (!(tmpvar_50)) {
dstP_3 = (posP_7.y - xlv_TEXCOORD0.y);
};
bool tmpvar_144;
tmpvar_144 = ((lumaEndN_6 < 0.0) != tmpvar_69);
bool tmpvar_145;
tmpvar_145 = ((lumaEndP_5 < 0.0) != tmpvar_69);
highp float tmpvar_146;
tmpvar_146 = (1.0/((dstP_3 + dstN_4)));
highp float tmpvar_147;
tmpvar_147 = min (dstN_4, dstP_3);
bool tmpvar_148;
if ((dstN_4 < dstP_3)) {
tmpvar_148 = tmpvar_144;
} else {
tmpvar_148 = tmpvar_145;
};
highp float tmpvar_149;
tmpvar_149 = ((tmpvar_147 * -(tmpvar_146)) + 0.5);
highp float tmpvar_150;
tmpvar_150 = ((tmpvar_68 * tmpvar_68) * 0.75);
highp float tmpvar_151;
if (tmpvar_148) {
tmpvar_151 = tmpvar_149;
} else {
tmpvar_151 = 0.0;
};
highp float tmpvar_152;
tmpvar_152 = max (tmpvar_151, tmpvar_150);
if (!(tmpvar_50)) {
posM_15.x = (xlv_TEXCOORD0.x + (tmpvar_152 * lengthSign_11));
};
if (tmpvar_50) {
posM_15.y = (xlv_TEXCOORD0.y + (tmpvar_152 * lengthSign_11));
};
lowp vec4 tmpvar_153;
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tmpvar_153 = texture2DLodEXT (_MainTex, posM_15, 0.0);
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highp vec4 tmpvar_154;
tmpvar_154.xyz = tmpvar_153.xyz;
tmpvar_154.w = rgbyM_14.w;
tmpvar_2 = tmpvar_154;
};
gl_FragData[0] = tmpvar_2;
}
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// inputs: 1, stats: 399 alu 32 tex 110 flow