bgfx/3rdparty/glsl-optimizer/tests/fragment/mrt-out.txt

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2014-03-29 19:26:01 -04:00
void main ()
{
gl_FragData[0] = vec4(0.0, 0.0, 0.0, 0.0);
gl_FragData[1] = vec4(0.1, 0.1, 0.1, 0.1);
gl_FragData[2] = vec4(0.2, 0.2, 0.2, 0.2);
gl_FragData[3] = vec4(0.3, 0.3, 0.3, 0.3);
}
// inputs: 0, stats: 4 alu 0 tex 0 flow