mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
384 lines
8.3 KiB
Text
384 lines
8.3 KiB
Text
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struct LeafSurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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vec3 Translucency;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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vec4 color;
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};
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struct v2f_surf {
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vec4 pos;
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vec3 _ShadowCoord0;
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vec3 _ShadowCoord1;
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vec3 _ShadowCoord2;
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vec3 _ShadowCoord3;
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vec2 _ShadowZFade;
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vec2 hip_pack0;
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vec4 lop_color;
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};
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uniform sampler2D _TranslucencyMap;
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uniform vec4 _TranslucencyColor;
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uniform float _Shininess;
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uniform sampler2D _ShadowMapTexture;
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uniform vec4 _ProjectionParams;
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uniform sampler2D _MainTex;
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uniform vec4 _LightSplitsNear;
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uniform vec4 _LightSplitsFar;
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uniform vec4 _LightShadowData;
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uniform sampler2D _GlossMap;
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uniform float _Cutoff;
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uniform sampler2D _BumpMap;
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void xll_clip (
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in float x_1
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)
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{
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if ((x_1 < 0.0)) {
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discard;
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};
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}
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float xll_saturate (
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in float x_2
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)
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{
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float tmpvar_3;
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tmpvar_3 = clamp (x_2, 0.0, 1.0);
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return tmpvar_3;
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}
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vec2 xll_saturate (
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in vec2 x_4
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)
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{
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vec2 tmpvar_5;
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tmpvar_5 = clamp (x_4, 0.0, 1.0);
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return tmpvar_5;
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}
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vec3 xll_saturate (
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in vec3 x_6
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)
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{
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vec3 tmpvar_7;
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tmpvar_7 = clamp (x_6, 0.0, 1.0);
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return tmpvar_7;
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}
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vec4 xll_saturate (
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in vec4 x_8
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)
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{
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vec4 tmpvar_9;
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tmpvar_9 = clamp (x_8, 0.0, 1.0);
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return tmpvar_9;
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}
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mat2 xll_saturate (
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in mat2 m_10
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)
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{
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vec2 tmpvar_11;
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tmpvar_11 = clamp (m_10[0], 0.0, 1.0);
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vec2 tmpvar_12;
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tmpvar_12 = clamp (m_10[1], 0.0, 1.0);
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mat2 tmpvar_13;
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vec2 tmpvar_14;
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tmpvar_14 = tmpvar_11;
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tmpvar_13[0] = tmpvar_14;
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vec2 tmpvar_15;
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tmpvar_15 = tmpvar_12;
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tmpvar_13[1] = tmpvar_15;
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return tmpvar_13;
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}
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mat3 xll_saturate (
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in mat3 m_16
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)
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{
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vec3 tmpvar_17;
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tmpvar_17 = clamp (m_16[0], 0.0, 1.0);
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vec3 tmpvar_18;
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tmpvar_18 = clamp (m_16[1], 0.0, 1.0);
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vec3 tmpvar_19;
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tmpvar_19 = clamp (m_16[2], 0.0, 1.0);
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mat3 tmpvar_20;
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vec3 tmpvar_21;
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tmpvar_21 = tmpvar_17;
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tmpvar_20[0] = tmpvar_21;
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vec3 tmpvar_22;
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tmpvar_22 = tmpvar_18;
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tmpvar_20[1] = tmpvar_22;
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vec3 tmpvar_23;
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tmpvar_23 = tmpvar_19;
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tmpvar_20[2] = tmpvar_23;
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return tmpvar_20;
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}
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mat4 xll_saturate (
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in mat4 m_24
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)
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{
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vec4 tmpvar_25;
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tmpvar_25 = clamp (m_24[0], 0.0, 1.0);
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vec4 tmpvar_26;
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tmpvar_26 = clamp (m_24[1], 0.0, 1.0);
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vec4 tmpvar_27;
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tmpvar_27 = clamp (m_24[2], 0.0, 1.0);
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vec4 tmpvar_28;
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tmpvar_28 = clamp (m_24[3], 0.0, 1.0);
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mat4 tmpvar_29;
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vec4 tmpvar_30;
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tmpvar_30 = tmpvar_25;
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tmpvar_29[0] = tmpvar_30;
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vec4 tmpvar_31;
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tmpvar_31 = tmpvar_26;
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tmpvar_29[1] = tmpvar_31;
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vec4 tmpvar_32;
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tmpvar_32 = tmpvar_27;
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tmpvar_29[2] = tmpvar_32;
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vec4 tmpvar_33;
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tmpvar_33 = tmpvar_28;
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tmpvar_29[3] = tmpvar_33;
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return tmpvar_29;
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}
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vec4 UnpackNormal (
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in vec4 packednormal_34
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)
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{
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vec4 normal_35;
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vec2 tmpvar_36;
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tmpvar_36 = ((packednormal_34.wy * 2.0) - 1.0);
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normal_35.xy = tmpvar_36.xy.xy;
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float tmpvar_37;
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tmpvar_37 = sqrt (((1.0 - (normal_35.x * normal_35.x)) - (normal_35.y * normal_35.y)));
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float tmpvar_38;
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tmpvar_38 = tmpvar_37;
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normal_35.z = vec3(tmpvar_38).z;
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return normal_35;
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}
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void surf (
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in Input IN_39,
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inout LeafSurfaceOutput o_40
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)
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{
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vec4 c_41;
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vec4 tmpvar_42;
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tmpvar_42 = texture2D (_MainTex, IN_39.uv_MainTex);
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vec4 tmpvar_43;
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tmpvar_43 = tmpvar_42;
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c_41 = tmpvar_43;
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vec3 tmpvar_44;
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tmpvar_44 = (c_41.xyz * IN_39.color.xyz);
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o_40.Albedo = tmpvar_44;
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vec4 tmpvar_45;
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tmpvar_45 = texture2D (_TranslucencyMap, IN_39.uv_MainTex);
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vec3 tmpvar_46;
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tmpvar_46 = _TranslucencyColor.xyz;
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vec3 tmpvar_47;
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tmpvar_47 = (tmpvar_45.xyz * tmpvar_46);
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o_40.Translucency = tmpvar_47;
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vec4 tmpvar_48;
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tmpvar_48 = texture2D (_GlossMap, IN_39.uv_MainTex);
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float tmpvar_49;
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tmpvar_49 = tmpvar_48.w;
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o_40.Gloss = tmpvar_49;
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float tmpvar_50;
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tmpvar_50 = (c_41.w * IN_39.color.w);
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o_40.Alpha = tmpvar_50;
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float tmpvar_51;
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tmpvar_51 = _Shininess;
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o_40.Specular = tmpvar_51;
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vec4 tmpvar_52;
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tmpvar_52 = texture2D (_BumpMap, IN_39.uv_MainTex);
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vec4 tmpvar_53;
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tmpvar_53 = UnpackNormal (tmpvar_52);
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vec3 tmpvar_54;
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tmpvar_54 = tmpvar_53.xyz;
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vec3 tmpvar_55;
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tmpvar_55 = tmpvar_54;
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o_40.Normal = tmpvar_55;
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}
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vec2 EncodeFloatRG (
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in float v_56
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)
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{
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vec2 enc_57;
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float kEncodeBit_58;
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vec2 kEncodeMul_59;
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vec2 tmpvar_60;
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tmpvar_60 = vec2(1.0, 255.0);
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kEncodeMul_59 = tmpvar_60;
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float tmpvar_61;
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tmpvar_61 = 0.00392157;
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kEncodeBit_58 = tmpvar_61;
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vec2 tmpvar_62;
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tmpvar_62 = (kEncodeMul_59 * v_56);
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enc_57 = tmpvar_62;
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vec2 tmpvar_63;
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tmpvar_63 = fract (enc_57);
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vec2 tmpvar_64;
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tmpvar_64 = tmpvar_63;
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enc_57 = tmpvar_64;
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float tmpvar_65;
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tmpvar_65 = (enc_57.x - (enc_57.y * kEncodeBit_58));
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enc_57.x = tmpvar_65;
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return enc_57;
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}
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vec4 frag_surf (
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in v2f_surf IN_66
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)
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{
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vec4 res_67;
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float faded_68;
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float shadow_69;
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vec4 coord_70;
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vec4 weights_71;
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vec4 far_72;
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vec4 near_73;
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vec4 z_74;
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LeafSurfaceOutput o_75;
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Input surfIN_76;
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vec2 tmpvar_77;
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tmpvar_77 = IN_66.hip_pack0.xy;
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surfIN_76.uv_MainTex = tmpvar_77;
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vec4 tmpvar_78;
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tmpvar_78 = IN_66.lop_color;
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surfIN_76.color = tmpvar_78;
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vec3 tmpvar_79;
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tmpvar_79 = vec3(0.0, 0.0, 0.0);
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o_75.Albedo = tmpvar_79;
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vec3 tmpvar_80;
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tmpvar_80 = vec3(0.0, 0.0, 0.0);
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o_75.Emission = tmpvar_80;
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float tmpvar_81;
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tmpvar_81 = 0.0;
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o_75.Specular = tmpvar_81;
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float tmpvar_82;
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tmpvar_82 = 0.0;
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o_75.Alpha = tmpvar_82;
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surf (surfIN_76, o_75);
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xll_clip ((o_75.Alpha - _Cutoff));
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vec4 tmpvar_83;
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tmpvar_83 = vec4(IN_66._ShadowZFade.x);
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vec4 tmpvar_84;
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tmpvar_84 = tmpvar_83;
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z_74 = tmpvar_84;
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bvec4 tmpvar_85;
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tmpvar_85 = greaterThanEqual (z_74, _LightSplitsNear);
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vec4 tmpvar_86;
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tmpvar_86 = vec4(tmpvar_85).xyzw;
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vec4 tmpvar_87;
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tmpvar_87 = tmpvar_86;
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near_73 = tmpvar_87;
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bvec4 tmpvar_88;
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tmpvar_88 = lessThan (z_74, _LightSplitsFar);
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vec4 tmpvar_89;
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tmpvar_89 = vec4(tmpvar_88).xyzw;
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vec4 tmpvar_90;
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tmpvar_90 = tmpvar_89;
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far_72 = tmpvar_90;
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vec4 tmpvar_91;
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tmpvar_91 = (near_73 * far_72);
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weights_71 = tmpvar_91;
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vec4 tmpvar_92;
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tmpvar_92.w = 1.0;
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tmpvar_92.xyz = ((((IN_66._ShadowCoord0 * weights_71.x) + (IN_66._ShadowCoord1 * weights_71.y)) + (IN_66._ShadowCoord2 * weights_71.z)) + (IN_66._ShadowCoord3 * weights_71.w)).xyz;
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vec4 tmpvar_93;
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tmpvar_93 = tmpvar_92;
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coord_70 = tmpvar_93;
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vec4 tmpvar_94;
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tmpvar_94 = texture2D (_ShadowMapTexture, coord_70.xy);
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float tmpvar_95;
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if ((tmpvar_94.x < coord_70.z)) {
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tmpvar_95 = _LightShadowData.x;
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} else {
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tmpvar_95 = 1.0;
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};
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float tmpvar_96;
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tmpvar_96 = tmpvar_95;
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shadow_69 = tmpvar_96;
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float tmpvar_97;
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tmpvar_97 = xll_saturate (IN_66._ShadowZFade.y);
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float tmpvar_98;
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tmpvar_98 = xll_saturate ((shadow_69 + tmpvar_97));
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float tmpvar_99;
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tmpvar_99 = tmpvar_98;
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faded_68 = tmpvar_99;
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float tmpvar_100;
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tmpvar_100 = faded_68;
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res_67.x = tmpvar_100;
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float tmpvar_101;
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tmpvar_101 = 1.0;
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res_67.y = vec2(tmpvar_101).y;
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vec2 tmpvar_102;
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tmpvar_102 = EncodeFloatRG ((1.0 - (z_74 * _ProjectionParams.w)).x);
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vec2 tmpvar_103;
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tmpvar_103 = tmpvar_102;
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res_67.zw = tmpvar_103.xxxy.zw;
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return res_67;
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}
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void main ()
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{
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v2f_surf xlt_IN_104;
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vec4 xl_retval_105;
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vec4 tmpvar_106;
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tmpvar_106 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_104.pos = tmpvar_106;
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vec3 tmpvar_107;
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tmpvar_107 = gl_TexCoord[0].xyz;
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vec3 tmpvar_108;
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tmpvar_108 = tmpvar_107;
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xlt_IN_104._ShadowCoord0 = tmpvar_108;
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vec3 tmpvar_109;
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tmpvar_109 = gl_TexCoord[1].xyz;
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vec3 tmpvar_110;
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tmpvar_110 = tmpvar_109;
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xlt_IN_104._ShadowCoord1 = tmpvar_110;
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vec3 tmpvar_111;
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tmpvar_111 = gl_TexCoord[2].xyz;
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vec3 tmpvar_112;
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tmpvar_112 = tmpvar_111;
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xlt_IN_104._ShadowCoord2 = tmpvar_112;
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vec3 tmpvar_113;
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tmpvar_113 = gl_TexCoord[3].xyz;
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vec3 tmpvar_114;
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tmpvar_114 = tmpvar_113;
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xlt_IN_104._ShadowCoord3 = tmpvar_114;
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vec2 tmpvar_115;
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tmpvar_115 = gl_TexCoord[4].xy;
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vec2 tmpvar_116;
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tmpvar_116 = tmpvar_115;
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xlt_IN_104._ShadowZFade = tmpvar_116;
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vec2 tmpvar_117;
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tmpvar_117 = gl_TexCoord[5].xy;
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vec2 tmpvar_118;
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tmpvar_118 = tmpvar_117;
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xlt_IN_104.hip_pack0 = tmpvar_118;
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vec4 tmpvar_119;
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tmpvar_119 = gl_Color.xyzw;
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vec4 tmpvar_120;
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tmpvar_120 = tmpvar_119;
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xlt_IN_104.lop_color = tmpvar_120;
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vec4 tmpvar_121;
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tmpvar_121 = frag_surf (xlt_IN_104);
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vec4 tmpvar_122;
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tmpvar_122 = tmpvar_121;
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xl_retval_105 = tmpvar_122;
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vec4 tmpvar_123;
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tmpvar_123 = xl_retval_105.xyzw;
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vec4 tmpvar_124;
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tmpvar_124 = tmpvar_123;
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gl_FragData[0] = tmpvar_124;
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}
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