bgfx/examples/common/imgui/fs_ocornut_imgui.sc

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$input v_color0, v_texcoord0
#include "../common.sh"
SAMPLER2D(s_tex, 0);
void main()
{
vec4 texel = texture2D(s_tex, v_texcoord0);
gl_FragColor = texel * v_color0;
}