bgfx/tools/shaderc/shaderc.h

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/*
2015-01-01 18:04:46 -05:00
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef SHADERC_H_HEADER_GUARD
#define SHADERC_H_HEADER_GUARD
#define _BX_TRACE(_format, ...) \
BX_MACRO_BLOCK_BEGIN \
if (g_verbose) \
{ \
fprintf(stderr, BX_FILE_LINE_LITERAL "" _format "\n", ##__VA_ARGS__); \
} \
BX_MACRO_BLOCK_END
#define _BX_WARN(_condition, _format, ...) \
BX_MACRO_BLOCK_BEGIN \
if (!(_condition) ) \
{ \
BX_TRACE("WARN " _format, ##__VA_ARGS__); \
} \
BX_MACRO_BLOCK_END
#define _BX_CHECK(_condition, _format, ...) \
BX_MACRO_BLOCK_BEGIN \
if (!(_condition) ) \
{ \
BX_TRACE("CHECK " _format, ##__VA_ARGS__); \
bx::debugBreak(); \
} \
BX_MACRO_BLOCK_END
#define BX_TRACE _BX_TRACE
#define BX_WARN _BX_WARN
#define BX_CHECK _BX_CHECK
#ifndef SHADERC_CONFIG_HLSL
# define SHADERC_CONFIG_HLSL BX_PLATFORM_WINDOWS
#endif // SHADERC_CONFIG_HLSL
extern bool g_verbose;
#include <alloca.h>
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <algorithm>
#include <string>
#include <vector>
#include <unordered_map>
#include <bx/bx.h>
#include <bx/debug.h>
#include <bx/commandline.h>
#include <bx/endian.h>
#include <bx/uint32_t.h>
#include <bx/readerwriter.h>
#include <bx/string.h>
#include <bx/hash.h>
#include "../../src/vertexdecl.h"
struct UniformType
{
enum Enum
{
Uniform1i,
Uniform1f,
End,
Uniform1iv,
Uniform1fv,
Uniform2fv,
Uniform3fv,
Uniform4fv,
Uniform3x3fv,
Uniform4x4fv,
Count
};
};
#define BGFX_UNIFORM_FRAGMENTBIT UINT8_C(0x10)
const char* getUniformTypeName(UniformType::Enum _enum);
UniformType::Enum nameToUniformTypeEnum(const char* _name);
struct Uniform
{
std::string name;
UniformType::Enum type;
uint8_t num;
uint16_t regIndex;
uint16_t regCount;
};
typedef std::vector<Uniform> UniformArray;
void printCode(const char* _code, int32_t _line = 0, int32_t _start = 0, int32_t _end = INT32_MAX);
void strreplace(char* _str, const char* _find, const char* _replace);
int32_t writef(bx::WriterI* _writer, const char* _format, ...);
void writeFile(const char* _filePath, const void* _data, int32_t _size);
bool compileHLSLShader(bx::CommandLine& _cmdLine, uint32_t _d3d, const std::string& _code, bx::WriterI* _writer);
bool compileGLSLShader(bx::CommandLine& _cmdLine, uint32_t _gles, const std::string& _code, bx::WriterI* _writer);
#endif // SHADERC_H_HEADER_GUARD