bgfx/examples/14-shadowvolumes/varying.def.sc

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vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);
vec3 v_view : TEXCOORD2 = vec3(0.0, 0.0, 0.0);
vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
float v_k : FOG = 1.0;
vec3 a_position : POSITION;
vec4 a_normal : NORMAL;
vec4 a_color0 : COLOR0;
vec2 a_texcoord0 : TEXCOORD0;
vec4 i_data0 : TEXCOORD3;
vec4 i_data1 : TEXCOORD4;
vec4 i_data2 : TEXCOORD5;
vec4 i_data3 : TEXCOORD6;
vec4 i_data4 : TEXCOORD7;