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14 lines
299 B
Text
14 lines
299 B
Text
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#version 300 es
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precision mediump float;
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uniform sampler2D tex;
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uniform samplerCube cub;
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in vec3 uv;
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out lowp vec4 _fragColor;
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void main ()
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{
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_fragColor = (textureGrad (tex, uv.xy, dFdx(uv.xy), dFdy(uv.xy)) + textureGrad (cub, uv, dFdx(uv), dFdy(uv)));
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}
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// inputs: 1, stats: 5 alu 2 tex 0 flow
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