2013-10-18 01:55:43 -04:00
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$input a_position, a_normal, a_texcoord0
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$output v_normal, v_view, v_texcoord0, v_pos
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/*
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2014-01-13 17:45:18 -05:00
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* Copyright 2013-2014 Dario Manesku. All rights reserved.
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2013-10-18 01:55:43 -04:00
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "../common/common.sh"
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uniform float u_flipV;
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void main()
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{
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gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
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vec4 normal = a_normal * 2.0f - 1.0f;
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v_normal = mul(u_modelView, vec4(normal.xyz, 0.0)).xyz;
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v_view = mul(u_modelView, vec4(a_position, 1.0)).xyz;
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v_texcoord0 = a_texcoord0;
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v_pos = gl_Position;
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2014-02-14 02:14:49 -05:00
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v_pos.y *= u_flipV;
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2013-10-18 01:55:43 -04:00
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}
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