mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
215 lines
5.1 KiB
C++
215 lines
5.1 KiB
C++
|
/* -----------------------------------------------------------------------------
|
||
|
|
||
|
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||
|
a copy of this software and associated documentation files (the
|
||
|
"Software"), to deal in the Software without restriction, including
|
||
|
without limitation the rights to use, copy, modify, merge, publish,
|
||
|
distribute, sublicense, and/or sell copies of the Software, and to
|
||
|
permit persons to whom the Software is furnished to do so, subject to
|
||
|
the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included
|
||
|
in all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||
|
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||
|
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||
|
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||
|
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||
|
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
|
||
|
-------------------------------------------------------------------------- */
|
||
|
|
||
|
#include "colourblock.h"
|
||
|
|
||
|
namespace squish {
|
||
|
|
||
|
static int FloatToInt( float a, int limit )
|
||
|
{
|
||
|
// use ANSI round-to-zero behaviour to get round-to-nearest
|
||
|
int i = ( int )( a + 0.5f );
|
||
|
|
||
|
// clamp to the limit
|
||
|
if( i < 0 )
|
||
|
i = 0;
|
||
|
else if( i > limit )
|
||
|
i = limit;
|
||
|
|
||
|
// done
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
static int FloatTo565( Vec3::Arg colour )
|
||
|
{
|
||
|
// get the components in the correct range
|
||
|
int r = FloatToInt( 31.0f*colour.X(), 31 );
|
||
|
int g = FloatToInt( 63.0f*colour.Y(), 63 );
|
||
|
int b = FloatToInt( 31.0f*colour.Z(), 31 );
|
||
|
|
||
|
// pack into a single value
|
||
|
return ( r << 11 ) | ( g << 5 ) | b;
|
||
|
}
|
||
|
|
||
|
static void WriteColourBlock( int a, int b, u8* indices, void* block )
|
||
|
{
|
||
|
// get the block as bytes
|
||
|
u8* bytes = ( u8* )block;
|
||
|
|
||
|
// write the endpoints
|
||
|
bytes[0] = ( u8 )( a & 0xff );
|
||
|
bytes[1] = ( u8 )( a >> 8 );
|
||
|
bytes[2] = ( u8 )( b & 0xff );
|
||
|
bytes[3] = ( u8 )( b >> 8 );
|
||
|
|
||
|
// write the indices
|
||
|
for( int i = 0; i < 4; ++i )
|
||
|
{
|
||
|
u8 const* ind = indices + 4*i;
|
||
|
bytes[4 + i] = ind[0] | ( ind[1] << 2 ) | ( ind[2] << 4 ) | ( ind[3] << 6 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void WriteColourBlock3( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block )
|
||
|
{
|
||
|
// get the packed values
|
||
|
int a = FloatTo565( start );
|
||
|
int b = FloatTo565( end );
|
||
|
|
||
|
// remap the indices
|
||
|
u8 remapped[16];
|
||
|
if( a <= b )
|
||
|
{
|
||
|
// use the indices directly
|
||
|
for( int i = 0; i < 16; ++i )
|
||
|
remapped[i] = indices[i];
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// swap a and b
|
||
|
std::swap( a, b );
|
||
|
for( int i = 0; i < 16; ++i )
|
||
|
{
|
||
|
if( indices[i] == 0 )
|
||
|
remapped[i] = 1;
|
||
|
else if( indices[i] == 1 )
|
||
|
remapped[i] = 0;
|
||
|
else
|
||
|
remapped[i] = indices[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// write the block
|
||
|
WriteColourBlock( a, b, remapped, block );
|
||
|
}
|
||
|
|
||
|
void WriteColourBlock4( Vec3::Arg start, Vec3::Arg end, u8 const* indices, void* block )
|
||
|
{
|
||
|
// get the packed values
|
||
|
int a = FloatTo565( start );
|
||
|
int b = FloatTo565( end );
|
||
|
|
||
|
// remap the indices
|
||
|
u8 remapped[16];
|
||
|
if( a < b )
|
||
|
{
|
||
|
// swap a and b
|
||
|
std::swap( a, b );
|
||
|
for( int i = 0; i < 16; ++i )
|
||
|
remapped[i] = ( indices[i] ^ 0x1 ) & 0x3;
|
||
|
}
|
||
|
else if( a == b )
|
||
|
{
|
||
|
// use index 0
|
||
|
for( int i = 0; i < 16; ++i )
|
||
|
remapped[i] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// use the indices directly
|
||
|
for( int i = 0; i < 16; ++i )
|
||
|
remapped[i] = indices[i];
|
||
|
}
|
||
|
|
||
|
// write the block
|
||
|
WriteColourBlock( a, b, remapped, block );
|
||
|
}
|
||
|
|
||
|
static int Unpack565( u8 const* packed, u8* colour )
|
||
|
{
|
||
|
// build the packed value
|
||
|
int value = ( int )packed[0] | ( ( int )packed[1] << 8 );
|
||
|
|
||
|
// get the components in the stored range
|
||
|
u8 red = ( u8 )( ( value >> 11 ) & 0x1f );
|
||
|
u8 green = ( u8 )( ( value >> 5 ) & 0x3f );
|
||
|
u8 blue = ( u8 )( value & 0x1f );
|
||
|
|
||
|
// scale up to 8 bits
|
||
|
colour[0] = ( red << 3 ) | ( red >> 2 );
|
||
|
colour[1] = ( green << 2 ) | ( green >> 4 );
|
||
|
colour[2] = ( blue << 3 ) | ( blue >> 2 );
|
||
|
colour[3] = 255;
|
||
|
|
||
|
// return the value
|
||
|
return value;
|
||
|
}
|
||
|
|
||
|
void DecompressColour( u8* rgba, void const* block, bool isDxt1 )
|
||
|
{
|
||
|
// get the block bytes
|
||
|
u8 const* bytes = reinterpret_cast< u8 const* >( block );
|
||
|
|
||
|
// unpack the endpoints
|
||
|
u8 codes[16];
|
||
|
int a = Unpack565( bytes, codes );
|
||
|
int b = Unpack565( bytes + 2, codes + 4 );
|
||
|
|
||
|
// generate the midpoints
|
||
|
for( int i = 0; i < 3; ++i )
|
||
|
{
|
||
|
int c = codes[i];
|
||
|
int d = codes[4 + i];
|
||
|
|
||
|
if( isDxt1 && a <= b )
|
||
|
{
|
||
|
codes[8 + i] = ( u8 )( ( c + d )/2 );
|
||
|
codes[12 + i] = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
codes[8 + i] = ( u8 )( ( 2*c + d )/3 );
|
||
|
codes[12 + i] = ( u8 )( ( c + 2*d )/3 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// fill in alpha for the intermediate values
|
||
|
codes[8 + 3] = 255;
|
||
|
codes[12 + 3] = ( isDxt1 && a <= b ) ? 0 : 255;
|
||
|
|
||
|
// unpack the indices
|
||
|
u8 indices[16];
|
||
|
for( int i = 0; i < 4; ++i )
|
||
|
{
|
||
|
u8* ind = indices + 4*i;
|
||
|
u8 packed = bytes[4 + i];
|
||
|
|
||
|
ind[0] = packed & 0x3;
|
||
|
ind[1] = ( packed >> 2 ) & 0x3;
|
||
|
ind[2] = ( packed >> 4 ) & 0x3;
|
||
|
ind[3] = ( packed >> 6 ) & 0x3;
|
||
|
}
|
||
|
|
||
|
// store out the colours
|
||
|
for( int i = 0; i < 16; ++i )
|
||
|
{
|
||
|
u8 offset = 4*indices[i];
|
||
|
for( int j = 0; j < 4; ++j )
|
||
|
rgba[4*i + j] = codes[offset + j];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} // namespace squish
|