2012-10-07 23:41:18 -04:00
|
|
|
uniform vec4 _MainTex_ST;
|
2014-02-11 02:06:13 -05:00
|
|
|
uniform mat4 _Object2World;
|
|
|
|
uniform vec4 _ProjectionParams;
|
|
|
|
uniform mat4 _World2Object;
|
|
|
|
uniform vec3 _WorldSpaceCameraPos;
|
|
|
|
uniform vec4 unity_Scale;
|
|
|
|
varying vec4 xlv_FOG;
|
2012-10-07 23:41:18 -04:00
|
|
|
void main ()
|
|
|
|
{
|
2014-10-11 15:32:43 -04:00
|
|
|
vec3 viewDir_1;
|
|
|
|
vec4 pos_2;
|
|
|
|
pos_2 = (gl_ModelViewProjectionMatrix * gl_Vertex);
|
|
|
|
vec4 tmpvar_3;
|
|
|
|
tmpvar_3.w = 1.0;
|
|
|
|
tmpvar_3.xyz = _WorldSpaceCameraPos;
|
|
|
|
viewDir_1 = (gl_Vertex.xyz - ((_World2Object * tmpvar_3).xyz * unity_Scale.w));
|
2012-10-07 23:41:18 -04:00
|
|
|
mat3 tmpvar_4;
|
|
|
|
tmpvar_4[0] = _Object2World[0].xyz;
|
|
|
|
tmpvar_4[1] = _Object2World[1].xyz;
|
|
|
|
tmpvar_4[2] = _Object2World[2].xyz;
|
|
|
|
vec4 o_5;
|
2014-10-11 15:32:43 -04:00
|
|
|
o_5 = (pos_2 * 0.5);
|
|
|
|
vec2 tmpvar_6;
|
|
|
|
tmpvar_6.x = o_5.x;
|
|
|
|
tmpvar_6.y = (o_5.y * _ProjectionParams.x);
|
|
|
|
o_5.xy = (tmpvar_6 + o_5.w);
|
|
|
|
o_5.zw = pos_2.zw;
|
|
|
|
gl_Position = pos_2;
|
|
|
|
vec4 tmpvar_7;
|
|
|
|
tmpvar_7.yzw = vec3(0.0, 0.0, 0.0);
|
|
|
|
tmpvar_7.x = pos_2.z;
|
|
|
|
xlv_FOG = tmpvar_7;
|
2012-10-07 23:41:18 -04:00
|
|
|
vec4 tmpvar_8;
|
2014-10-11 15:32:43 -04:00
|
|
|
tmpvar_8.zw = vec2(0.0, 0.0);
|
|
|
|
tmpvar_8.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
|
|
|
|
gl_TexCoord[0] = tmpvar_8;
|
2012-10-07 23:41:18 -04:00
|
|
|
vec4 tmpvar_9;
|
2014-10-11 15:32:43 -04:00
|
|
|
tmpvar_9.w = 0.0;
|
|
|
|
tmpvar_9.xyz = (tmpvar_4 * (viewDir_1 - (2.0 *
|
|
|
|
(dot (gl_Normal, viewDir_1) * gl_Normal)
|
2014-02-11 02:06:13 -05:00
|
|
|
)));
|
2014-10-11 15:32:43 -04:00
|
|
|
gl_TexCoord[1] = tmpvar_9;
|
2012-10-07 23:41:18 -04:00
|
|
|
gl_TexCoord[2] = o_5;
|
|
|
|
}
|
|
|
|
|
2014-02-11 02:06:13 -05:00
|
|
|
|
2014-10-11 15:32:43 -04:00
|
|
|
// stats: 18 alu 0 tex 0 flow
|
|
|
|
// inputs: 3
|
|
|
|
// #0: gl_MultiTexCoord0 (high float) 4x1 [-1] loc 8
|
|
|
|
// #1: gl_Normal (high float) 3x1 [-1] loc 2
|
|
|
|
// #2: gl_Vertex (high float) 4x1 [-1] loc 0
|
|
|
|
// uniforms: 7 (total size: 0)
|
|
|
|
// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
|
|
|
|
// #1: _MainTex_ST (high float) 4x1 [-1]
|
|
|
|
// #2: _Object2World (high float) 4x4 [-1]
|
|
|
|
// #3: _ProjectionParams (high float) 4x1 [-1]
|
|
|
|
// #4: _World2Object (high float) 4x4 [-1]
|
|
|
|
// #5: _WorldSpaceCameraPos (high float) 3x1 [-1]
|
|
|
|
// #6: unity_Scale (high float) 4x1 [-1]
|