2012-04-03 23:30:07 -04:00
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attribute highp vec4 _glesVertex;
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2014-02-11 02:06:13 -05:00
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attribute highp vec4 _glesMultiTexCoord0;
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attribute lowp vec4 _glesColor;
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uniform highp vec4 _MainTex_ST;
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uniform highp mat4 glstate_matrix_mvp;
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varying lowp vec4 xlv_COLOR;
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varying mediump vec2 xlv_TEXCOORD0;
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2012-04-03 23:30:07 -04:00
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void main ()
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{
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mediump vec2 tmpvar_1;
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2014-10-11 15:32:43 -04:00
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tmpvar_1 = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
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2012-04-03 23:30:07 -04:00
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gl_Position = (glstate_matrix_mvp * _glesVertex);
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xlv_COLOR = _glesColor;
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xlv_TEXCOORD0 = tmpvar_1;
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}
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2014-02-11 02:06:13 -05:00
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2014-10-11 15:32:43 -04:00
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// stats: 3 alu 0 tex 0 flow
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// inputs: 3
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// #0: _glesVertex (high float) 4x1 [-1]
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// #1: _glesMultiTexCoord0 (high float) 4x1 [-1]
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// #2: _glesColor (low float) 4x1 [-1]
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// uniforms: 2 (total size: 0)
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// #0: _MainTex_ST (high float) 4x1 [-1]
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// #1: glstate_matrix_mvp (high float) 4x4 [-1]
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