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/*
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* Copyright 2011 - 2013 Branimir Karadzic . All rights reserved .
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* License : http : //www.opensource.org/licenses/BSD-2-Clause
*/
# include <bgfx.h>
# include <bx/bx.h>
# include <bx/timer.h>
# include <bx/readerwriter.h>
# include <bx/string.h>
# include "../common/dbg.h"
# include "../common/math.h"
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# include "../common/aviwriter.h"
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# include <inttypes.h>
# include <stdio.h>
# include <string.h>
struct PosColorVertex
{
float m_x ;
float m_y ;
float m_z ;
uint32_t m_abgr ;
} ;
static bgfx : : VertexDecl s_PosColorDecl ;
static PosColorVertex s_cubeVertices [ 8 ] =
{
{ - 1.0f , 1.0f , 1.0f , 0xff000000 } ,
{ 1.0f , 1.0f , 1.0f , 0xff0000ff } ,
{ - 1.0f , - 1.0f , 1.0f , 0xff00ff00 } ,
{ 1.0f , - 1.0f , 1.0f , 0xff00ffff } ,
{ - 1.0f , 1.0f , - 1.0f , 0xffff0000 } ,
{ 1.0f , 1.0f , - 1.0f , 0xffff00ff } ,
{ - 1.0f , - 1.0f , - 1.0f , 0xffffff00 } ,
{ 1.0f , - 1.0f , - 1.0f , 0xffffffff } ,
} ;
static const uint16_t s_cubeIndices [ 36 ] =
{
0 , 2 , 1 , // 0
1 , 2 , 3 ,
4 , 5 , 6 , // 2
5 , 7 , 6 ,
0 , 4 , 2 , // 4
4 , 6 , 2 ,
1 , 3 , 5 , // 6
5 , 3 , 7 ,
0 , 1 , 4 , // 8
4 , 1 , 5 ,
2 , 6 , 3 , // 10
6 , 7 , 3 ,
} ;
static const char * s_shaderPath = NULL ;
static void shaderFilePath ( char * _out , const char * _name )
{
strcpy ( _out , s_shaderPath ) ;
strcat ( _out , _name ) ;
strcat ( _out , " .bin " ) ;
}
long int fsize ( FILE * _file )
{
long int pos = ftell ( _file ) ;
fseek ( _file , 0L , SEEK_END ) ;
long int size = ftell ( _file ) ;
fseek ( _file , pos , SEEK_SET ) ;
return size ;
}
static const bgfx : : Memory * load ( const char * _filePath )
{
FILE * file = fopen ( _filePath , " rb " ) ;
if ( NULL ! = file )
{
uint32_t size = ( uint32_t ) fsize ( file ) ;
const bgfx : : Memory * mem = bgfx : : alloc ( size + 1 ) ;
size_t ignore = fread ( mem - > data , 1 , size , file ) ;
BX_UNUSED ( ignore ) ;
fclose ( file ) ;
mem - > data [ mem - > size - 1 ] = ' \0 ' ;
return mem ;
}
return NULL ;
}
static const bgfx : : Memory * loadShader ( const char * _name )
{
char filePath [ 512 ] ;
shaderFilePath ( filePath , _name ) ;
return load ( filePath ) ;
}
void saveTga ( const char * _filePath , uint32_t _width , uint32_t _height , uint32_t _srcPitch , const void * _src , bool _grayscale , bool _yflip )
{
FILE * file = fopen ( _filePath , " wb " ) ;
if ( NULL ! = file )
{
uint8_t type = _grayscale ? 3 : 2 ;
uint8_t bpp = _grayscale ? 8 : 32 ;
putc ( 0 , file ) ;
putc ( 0 , file ) ;
putc ( type , file ) ;
putc ( 0 , file ) ;
putc ( 0 , file ) ;
putc ( 0 , file ) ;
putc ( 0 , file ) ;
putc ( 0 , file ) ;
putc ( 0 , file ) ;
putc ( 0 , file ) ;
putc ( 0 , file ) ;
putc ( 0 , file ) ;
putc ( _width & 0xff , file ) ;
putc ( ( _width > > 8 ) & 0xff , file ) ;
putc ( _height & 0xff , file ) ;
putc ( ( _height > > 8 ) & 0xff , file ) ;
putc ( bpp , file ) ;
putc ( 32 , file ) ;
uint32_t dstPitch = _width * bpp / 8 ;
if ( _yflip )
{
uint8_t * data = ( uint8_t * ) _src + _srcPitch * _height - _srcPitch ;
for ( uint32_t yy = 0 ; yy < _height ; + + yy )
{
fwrite ( data , dstPitch , 1 , file ) ;
data - = _srcPitch ;
}
}
else
{
uint8_t * data = ( uint8_t * ) _src ;
for ( uint32_t yy = 0 ; yy < _height ; + + yy )
{
fwrite ( data , dstPitch , 1 , file ) ;
data + = _srcPitch ;
}
}
fclose ( file ) ;
}
}
struct BgfxCallback : public bgfx : : CallbackI
{
virtual ~ BgfxCallback ( )
{
}
virtual void fatal ( bgfx : : Fatal : : Enum _code , const char * _str ) BX_OVERRIDE
{
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// Something unexpected happened, inform user and bail out.
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dbgPrintf ( " Fatal error: 0x%08x: %s " , _code , _str ) ;
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// Must terminate, continuing will cause crash anyway.
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abort ( ) ;
}
virtual uint32_t cacheReadSize ( uint64_t _id ) BX_OVERRIDE
{
char filePath [ 256 ] ;
bx : : snprintf ( filePath , sizeof ( filePath ) , " %016 " PRIx64 , _id ) ;
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// Use cache id as filename.
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FILE * file = fopen ( filePath , " rb " ) ;
if ( NULL ! = file )
{
uint32_t size = fsize ( file ) ;
fclose ( file ) ;
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// Return size of shader file.
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return size ;
}
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// Return 0 if shader is not found.
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return 0 ;
}
virtual bool cacheRead ( uint64_t _id , void * _data , uint32_t _size ) BX_OVERRIDE
{
char filePath [ 256 ] ;
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bx : : snprintf ( filePath , sizeof ( filePath ) , " temp/%016 " PRIx64 , _id ) ;
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// Use cache id as filename.
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FILE * file = fopen ( filePath , " rb " ) ;
if ( NULL ! = file )
{
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// Read shader.
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size_t result = fread ( _data , 1 , _size , file ) ;
fclose ( file ) ;
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// Make sure that read size matches requested size.
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return result = = _size ;
}
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// Shader is not found in cache, needs to be rebuilt.
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return false ;
}
virtual void cacheWrite ( uint64_t _id , const void * _data , uint32_t _size ) BX_OVERRIDE
{
char filePath [ 256 ] ;
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bx : : snprintf ( filePath , sizeof ( filePath ) , " temp/%016 " PRIx64 , _id ) ;
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// Use cache id as filename.
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FILE * file = fopen ( filePath , " wb " ) ;
if ( NULL ! = file )
{
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// Write shader to cache location.
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fwrite ( _data , 1 , _size , file ) ;
fclose ( file ) ;
}
}
virtual void screenShot ( const char * _filePath , uint32_t _width , uint32_t _height , uint32_t _pitch , const void * _data , uint32_t /*_size*/ , bool _yflip ) BX_OVERRIDE
{
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// Save screen shot as TGA.
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saveTga ( _filePath , _width , _height , _pitch , _data , false , _yflip ) ;
}
virtual void captureBegin ( uint32_t _width , uint32_t _height , uint32_t _pitch , bgfx : : TextureFormat : : Enum /*_format*/ , bool _yflip ) BX_OVERRIDE
{
m_writer = new AviWriter ;
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if ( ! m_writer - > open ( " temp/capture.avi " , _width , _height , 60 , _yflip ) )
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{
delete m_writer ;
m_writer = NULL ;
}
}
virtual void captureEnd ( ) BX_OVERRIDE
{
if ( NULL ! = m_writer )
{
m_writer - > close ( ) ;
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delete m_writer ;
m_writer = NULL ;
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}
}
virtual void captureFrame ( const void * _data , uint32_t /*_size*/ ) BX_OVERRIDE
{
if ( NULL ! = m_writer )
{
m_writer - > frame ( _data ) ;
}
}
AviWriter * m_writer ;
} ;
int _main_ ( int _argc , char * * _argv )
{
BgfxCallback callback ;
bgfx : : init ( & callback ) ;
bgfx : : reset ( 1280 , 720 , BGFX_RESET_CAPTURE ) ;
// Enable debug text.
bgfx : : setDebug ( BGFX_DEBUG_TEXT ) ;
// Set view 0 default viewport.
bgfx : : setViewRect ( 0 , 0 , 0 , 1280 , 720 ) ;
// Set view 0 clear state.
bgfx : : setViewClear ( 0
, BGFX_CLEAR_COLOR_BIT | BGFX_CLEAR_DEPTH_BIT
, 0x303030ff
, 1.0f
, 0
) ;
// Setup root path for binary shaders. Shader binaries are different
// for each renderer.
switch ( bgfx : : getRendererType ( ) )
{
default :
case bgfx : : RendererType : : Direct3D9 :
s_shaderPath = " shaders/dx9/ " ;
break ;
case bgfx : : RendererType : : Direct3D11 :
s_shaderPath = " shaders/dx11/ " ;
break ;
case bgfx : : RendererType : : OpenGL :
s_shaderPath = " shaders/glsl/ " ;
break ;
case bgfx : : RendererType : : OpenGLES2 :
case bgfx : : RendererType : : OpenGLES3 :
s_shaderPath = " shaders/gles/ " ;
break ;
}
// Create vertex stream declaration.
s_PosColorDecl . begin ( ) ;
s_PosColorDecl . add ( bgfx : : Attrib : : Position , 3 , bgfx : : AttribType : : Float ) ;
s_PosColorDecl . add ( bgfx : : Attrib : : Color0 , 4 , bgfx : : AttribType : : Uint8 , true ) ;
s_PosColorDecl . end ( ) ;
const bgfx : : Memory * mem ;
// Create static vertex buffer.
mem = bgfx : : makeRef ( s_cubeVertices , sizeof ( s_cubeVertices ) ) ;
bgfx : : VertexBufferHandle vbh = bgfx : : createVertexBuffer ( mem , s_PosColorDecl ) ;
// Create static index buffer.
mem = bgfx : : makeRef ( s_cubeIndices , sizeof ( s_cubeIndices ) ) ;
bgfx : : IndexBufferHandle ibh = bgfx : : createIndexBuffer ( mem ) ;
// Load vertex shader.
mem = loadShader ( " vs_callback " ) ;
bgfx : : VertexShaderHandle vsh = bgfx : : createVertexShader ( mem ) ;
// Load fragment shader.
mem = loadShader ( " fs_callback " ) ;
bgfx : : FragmentShaderHandle fsh = bgfx : : createFragmentShader ( mem ) ;
// Create program from shaders.
bgfx : : ProgramHandle program = bgfx : : createProgram ( vsh , fsh ) ;
// We can destroy vertex and fragment shader here since
// their reference is kept inside bgfx after calling createProgram.
// Vertex and fragment shader will be destroyed once program is
// destroyed.
bgfx : : destroyVertexShader ( vsh ) ;
bgfx : : destroyFragmentShader ( fsh ) ;
float time = 0.0f ;
// 5 second 60Hz video
for ( uint32_t frame = 0 ; frame < 300 ; + + frame )
{
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx : : submit ( 0 ) ;
int64_t now = bx : : getHPCounter ( ) ;
static int64_t last = now ;
const int64_t frameTime = now - last ;
last = now ;
const double freq = double ( bx : : getHPFrequency ( ) ) ;
const double toMs = 1000.0 / freq ;
// Use debug font to print information about this example.
bgfx : : dbgTextClear ( ) ;
bgfx : : dbgTextPrintf ( 0 , 1 , 0x4f , " bgfx/examples/07-callback " ) ;
bgfx : : dbgTextPrintf ( 0 , 2 , 0x6f , " Description: Implementing application specific callbacks for taking screen shots, " ) ;
bgfx : : dbgTextPrintf ( 13 , 3 , 0x6f , " caching OpenGL binary shaders, and video capture. " ) ;
bgfx : : dbgTextPrintf ( 0 , 4 , 0x0f , " Frame: % 7.3f[ms] " , double ( frameTime ) * toMs ) ;
float at [ 3 ] = { 0.0f , 0.0f , 0.0f } ;
float eye [ 3 ] = { 0.0f , 0.0f , - 35.0f } ;
float view [ 16 ] ;
float proj [ 16 ] ;
mtxLookAt ( view , eye , at ) ;
mtxProj ( proj , 60.0f , 16.0f / 9.0f , 0.1f , 100.0f ) ;
// Set view and projection matrix for view 0.
bgfx : : setViewTransform ( 0 , view , proj ) ;
time + = 1.0f / 60.0f ;
// Submit 11x11 cubes.
for ( uint32_t yy = 0 ; yy < 11 ; + + yy )
{
for ( uint32_t xx = 0 ; xx < 11 - yy ; + + xx )
{
float mtx [ 16 ] ;
mtxRotateXY ( mtx , time + xx * 0.21f , time + yy * 0.37f ) ;
mtx [ 12 ] = - 15.0f + float ( xx ) * 3.0f ;
mtx [ 13 ] = - 15.0f + float ( yy ) * 3.0f ;
mtx [ 14 ] = 0.0f ;
// Set model matrix for rendering.
bgfx : : setTransform ( mtx ) ;
// Set vertex and fragment shaders.
bgfx : : setProgram ( program ) ;
// Set vertex and index buffer.
bgfx : : setVertexBuffer ( vbh ) ;
bgfx : : setIndexBuffer ( ibh ) ;
// Set render states.
bgfx : : setState ( BGFX_STATE_RGB_WRITE
| BGFX_STATE_DEPTH_WRITE
| BGFX_STATE_DEPTH_TEST_LESS
) ;
// Submit primitive for rendering to view 0.
bgfx : : submit ( 0 ) ;
}
}
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// Take screen shot at frame 150.
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if ( 150 = = frame )
{
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bgfx : : saveScreenShot ( " temp/frame150.tga " ) ;
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}
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx : : frame ( ) ;
}
// Cleanup.
bgfx : : destroyIndexBuffer ( ibh ) ;
bgfx : : destroyVertexBuffer ( vbh ) ;
bgfx : : destroyProgram ( program ) ;
// Shutdown bgfx.
bgfx : : shutdown ( ) ;
return 0 ;
}