mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
110 lines
3.5 KiB
Text
110 lines
3.5 KiB
Text
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uniform mat4 _Object2World;
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uniform vec2 _DynLampInfo_bufferSize;
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uniform sampler2D _DynLampInfo;
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varying vec3 xlv_TEXCOORD2;
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void main ()
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{
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vec3 tmpvar_1;
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tmpvar_1 = (_Object2World * gl_Vertex).xyz;
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vec3 hybridCol_2;
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ivec4 tmpvar_3;
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tmpvar_3.xyz = ivec3(tmpvar_1);
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tmpvar_3.w = int(-(tmpvar_1.x));
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vec4 tmpvar_4;
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vec4 tmpvar_5;
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vec4 tmpvar_6;
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vec4 tmpvar_7;
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vec2 tmpvar_8;
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tmpvar_8.y = 1.0;
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tmpvar_8.x = float(tmpvar_3.x);
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vec4 tmpvar_9;
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tmpvar_9.zw = vec2(0.0, 0.0);
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tmpvar_9.xy = (tmpvar_8 / _DynLampInfo_bufferSize);
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tmpvar_4 = texture2DLod (_DynLampInfo, tmpvar_9.xy, 0.0);
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vec2 tmpvar_10;
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tmpvar_10.y = 2.0;
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tmpvar_10.x = float(tmpvar_3.x);
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vec4 tmpvar_11;
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tmpvar_11.zw = vec2(0.0, 0.0);
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tmpvar_11.xy = (tmpvar_10 / _DynLampInfo_bufferSize);
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vec2 tmpvar_12;
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tmpvar_12.y = 1.0;
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tmpvar_12.x = float(tmpvar_3.y);
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vec4 tmpvar_13;
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tmpvar_13.zw = vec2(0.0, 0.0);
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tmpvar_13.xy = (tmpvar_12 / _DynLampInfo_bufferSize);
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tmpvar_5 = texture2DLod (_DynLampInfo, tmpvar_13.xy, 0.0);
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vec2 tmpvar_14;
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tmpvar_14.y = 2.0;
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tmpvar_14.x = float(tmpvar_3.y);
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vec4 tmpvar_15;
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tmpvar_15.zw = vec2(0.0, 0.0);
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tmpvar_15.xy = (tmpvar_14 / _DynLampInfo_bufferSize);
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vec2 tmpvar_16;
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tmpvar_16.y = 1.0;
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tmpvar_16.x = float(tmpvar_3.z);
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vec4 tmpvar_17;
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tmpvar_17.zw = vec2(0.0, 0.0);
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tmpvar_17.xy = (tmpvar_16 / _DynLampInfo_bufferSize);
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tmpvar_6 = texture2DLod (_DynLampInfo, tmpvar_17.xy, 0.0);
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vec2 tmpvar_18;
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tmpvar_18.y = 2.0;
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tmpvar_18.x = float(tmpvar_3.z);
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vec4 tmpvar_19;
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tmpvar_19.zw = vec2(0.0, 0.0);
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tmpvar_19.xy = (tmpvar_18 / _DynLampInfo_bufferSize);
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vec2 tmpvar_20;
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tmpvar_20.y = 1.0;
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tmpvar_20.x = float(tmpvar_3.w);
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vec4 tmpvar_21;
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tmpvar_21.zw = vec2(0.0, 0.0);
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tmpvar_21.xy = (tmpvar_20 / _DynLampInfo_bufferSize);
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tmpvar_7 = texture2DLod (_DynLampInfo, tmpvar_21.xy, 0.0);
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vec2 tmpvar_22;
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tmpvar_22.y = 2.0;
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tmpvar_22.x = float(tmpvar_3.w);
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vec4 tmpvar_23;
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tmpvar_23.zw = vec2(0.0, 0.0);
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tmpvar_23.xy = (tmpvar_22 / _DynLampInfo_bufferSize);
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vec3 hybridCol_24;
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vec4 atten_25;
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vec3 tmpvar_26;
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tmpvar_26 = (tmpvar_4.xyz - tmpvar_1);
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vec4 tmpvar_27;
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tmpvar_27.yzw = atten_25.yzw;
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tmpvar_27.x = (dot (tmpvar_26, tmpvar_26) * tmpvar_4.w);
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vec3 tmpvar_28;
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tmpvar_28 = (tmpvar_5.xyz - tmpvar_1);
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vec4 tmpvar_29;
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tmpvar_29.xzw = tmpvar_27.xzw;
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tmpvar_29.y = (dot (tmpvar_28, tmpvar_28) * tmpvar_5.w);
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vec3 tmpvar_30;
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tmpvar_30 = (tmpvar_6.xyz - tmpvar_1);
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vec4 tmpvar_31;
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tmpvar_31.xyw = tmpvar_29.xyw;
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tmpvar_31.z = (dot (tmpvar_30, tmpvar_30) * tmpvar_6.w);
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vec3 tmpvar_32;
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tmpvar_32 = (tmpvar_7.xyz - tmpvar_1);
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vec4 tmpvar_33;
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tmpvar_33.xyz = tmpvar_31.xyz;
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tmpvar_33.w = (dot (tmpvar_32, tmpvar_32) * tmpvar_7.w);
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atten_25 = tmpvar_33;
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hybridCol_24 = (hybridCol_2 + (texture2DLod (_DynLampInfo, tmpvar_11.xy, 0.0).xyz * tmpvar_27.x));
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hybridCol_24 = (hybridCol_24 + (texture2DLod (_DynLampInfo, tmpvar_15.xy, 0.0).xyz * tmpvar_29.y));
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hybridCol_24 = (hybridCol_24 + (texture2DLod (_DynLampInfo, tmpvar_19.xy, 0.0).xyz * tmpvar_31.z));
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hybridCol_24 = (hybridCol_24 + (texture2DLod (_DynLampInfo, tmpvar_23.xy, 0.0).xyz * tmpvar_33.w));
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gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
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xlv_TEXCOORD2 = hybridCol_24;
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}
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// stats: 57 alu 8 tex 0 flow
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// inputs: 1
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// #0: gl_Vertex (high float) 4x1 [-1] loc 0
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// uniforms: 3 (total size: 0)
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// #0: gl_ModelViewProjectionMatrix (high float) 4x4 [-1]
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// #1: _Object2World (high float) 4x4 [-1]
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// #2: _DynLampInfo_bufferSize (high float) 2x1 [-1]
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// textures: 1
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// #0: _DynLampInfo (high 2d) 0x0 [-1]
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