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19 lines
396 B
Python
19 lines
396 B
Python
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$input v_texcoord0
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/*
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* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "common.sh"
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SAMPLERCUBE(u_texCube, 0);
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uniform mat4 u_mtx;
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void main()
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{
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vec3 dir = vec3(v_texcoord0*2.0 - 1.0, 1.0);
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dir = normalize(mul(u_mtx, vec4(dir, 0.0) ).xyz);
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gl_FragColor = encodeRGBE8(textureCube(u_texCube, dir).xyz);
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}
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