mirror of
https://github.com/scratchfoundation/bgfx.git
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38 lines
937 B
Text
38 lines
937 B
Text
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#version 300 es
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uniform highp mat4 uniMat4F;
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uniform mediump mat4 uniMat4H;
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uniform mediump mat3 uniMat3H;
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uniform highp mat2 uniMat2F;
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uniform mediump mat2 uniMat2H;
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void main ()
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{
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highp mat2 htof2_1;
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highp mat3 htof3_2;
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highp mat4 htof4_3;
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mediump mat2 ftoh2_4;
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mediump mat4 ftoh4_5;
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highp vec4 r_6;
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r_6.yzw = vec3(0.0, 0.0, 0.0);
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ftoh4_5 = uniMat4F;
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r_6.x = ftoh4_5[0].x;
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r_6.x = (r_6.x + ftoh4_5[0].x);
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ftoh2_4 = uniMat2F;
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r_6.x = (r_6.x + ftoh2_4[0].x);
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htof4_3 = uniMat4H;
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r_6.x = (r_6.x + htof4_3[0].x);
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htof3_2 = uniMat3H;
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r_6.x = (r_6.x + htof3_2[0].x);
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htof2_1 = uniMat2H;
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r_6.x = (r_6.x + htof2_1[0].x);
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gl_Position = r_6;
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}
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// stats: 6 alu 0 tex 0 flow
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// uniforms: 5 (total size: 0)
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// #0: uniMat4F (high float) 4x4 [-1]
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// #1: uniMat4H (medium float) 4x4 [-1]
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// #2: uniMat3H (medium float) 3x3 [-1]
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// #3: uniMat2F (high float) 2x2 [-1]
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// #4: uniMat2H (medium float) 2x2 [-1]
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