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21 lines
514 B
Text
21 lines
514 B
Text
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#include <metal_stdlib>
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using namespace metal;
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struct xlatMtlShaderInput {
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};
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struct xlatMtlShaderOutput {
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float gl_FragDepth [[depth(any)]];
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half4 _fragData [[color(0)]];
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};
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struct xlatMtlShaderUniform {
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};
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fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
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{
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xlatMtlShaderOutput _mtl_o;
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_mtl_o._fragData = half4(float4(0.5, 0.5, 0.5, 0.5));
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_mtl_o.gl_FragDepth = 0.9;
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return _mtl_o;
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}
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// stats: 2 alu 0 tex 0 flow
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