mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
27 lines
564 B
Text
27 lines
564 B
Text
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struct v2f {
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vec4 pos;
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vec2 uv0;
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vec2 uv1;
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};
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uniform vec4 _Color;
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uniform sampler2D _Detail;
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uniform sampler2D _MainTex;
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vec4 frag( in v2f i );
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vec4 frag( in v2f i ) {
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vec4 c;
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c = (_Color * texture2D( _MainTex, i.uv0));
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c = ((c * texture2D( _Detail, i.uv1)) * 2.00000);
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return c;
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}
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varying vec4 xlv_TEXCOORD0;
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varying vec4 xlv_TEXCOORD1;
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void main() {
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vec4 xl_retval;
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v2f xlt_i;
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xlt_i.uv0 = vec2( xlv_TEXCOORD0);
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xlt_i.uv1 = vec2( xlv_TEXCOORD1);
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xl_retval = frag( xlt_i);
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gl_FragData[0] = vec4( xl_retval);
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}
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