mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
33 lines
970 B
Python
33 lines
970 B
Python
|
$input a_position, a_texcoord0
|
||
|
$output v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4
|
||
|
|
||
|
/*
|
||
|
* Copyright 2013 Dario Manesku. All rights reserved.
|
||
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
||
|
*/
|
||
|
|
||
|
#include "../common/common.sh"
|
||
|
|
||
|
uniform vec4 u_smSamplingParams;
|
||
|
#define u_yOffset u_smSamplingParams.w
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
float offset = u_viewTexel.y*u_yOffset;
|
||
|
|
||
|
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
|
||
|
v_texcoord0 = a_texcoord0;
|
||
|
v_texcoord1 = vec4(a_texcoord0.x, a_texcoord0.y - offset*1.0,
|
||
|
a_texcoord0.x, a_texcoord0.y + offset*1.0
|
||
|
);
|
||
|
v_texcoord2 = vec4(a_texcoord0.x, a_texcoord0.y - offset*2.0,
|
||
|
a_texcoord0.x, a_texcoord0.y + offset*2.0
|
||
|
);
|
||
|
v_texcoord3 = vec4(a_texcoord0.x, a_texcoord0.y - offset*3.0,
|
||
|
a_texcoord0.x, a_texcoord0.y + offset*3.0
|
||
|
);
|
||
|
v_texcoord4 = vec4(a_texcoord0.x, a_texcoord0.y - offset*4.0,
|
||
|
a_texcoord0.x, a_texcoord0.y + offset*4.0
|
||
|
);
|
||
|
}
|