bgfx/3rdparty/glsl-optimizer/tests/vertex/zun-Surface_ScreenPosAlbedo-out.txt

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2012-04-03 23:30:07 -04:00
void main ()
{
mat3 tmpvar_1;
tmpvar_1[0] = gl_ModelViewMatrixInverseTranspose[0].xyz;
tmpvar_1[1] = gl_ModelViewMatrixInverseTranspose[1].xyz;
tmpvar_1[2] = gl_ModelViewMatrixInverseTranspose[2].xyz;
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
vec4 tmpvar_2;
tmpvar_2.w = 0.0;
tmpvar_2.xyz = (tmpvar_1 * gl_Normal);
gl_TexCoord[0] = tmpvar_2;
}
2014-02-11 02:06:13 -05:00
// inputs: 2, stats: 3 alu 0 tex 0 flow