2012-10-07 23:41:18 -04:00
|
|
|
struct SurfaceOutput {
|
|
|
|
vec3 Albedo;
|
|
|
|
vec3 Normal;
|
|
|
|
vec3 Emission;
|
|
|
|
float Specular;
|
|
|
|
float Gloss;
|
|
|
|
float Alpha;
|
|
|
|
};
|
|
|
|
struct Input {
|
|
|
|
vec2 uv_MainTex;
|
|
|
|
vec2 uv_Illum;
|
|
|
|
};
|
|
|
|
struct v2f_surf {
|
|
|
|
vec4 pos;
|
|
|
|
float fog;
|
|
|
|
vec2 hip_pack0;
|
|
|
|
vec3 normal;
|
|
|
|
vec3 lightDir;
|
|
|
|
vec2 _LightCoord;
|
|
|
|
};
|
|
|
|
uniform vec4 _Color;
|
2014-02-11 02:06:13 -05:00
|
|
|
uniform sampler2D _Illum;
|
|
|
|
uniform vec4 _LightColor0;
|
|
|
|
uniform sampler2D _LightTexture0;
|
|
|
|
uniform sampler2D _MainTex;
|
|
|
|
varying vec4 xlv_FOG;
|
2012-10-07 23:41:18 -04:00
|
|
|
void surf (
|
|
|
|
in Input IN_1,
|
|
|
|
inout SurfaceOutput o_2
|
|
|
|
)
|
|
|
|
{
|
|
|
|
vec4 c_3;
|
|
|
|
vec4 tex_4;
|
|
|
|
vec4 tmpvar_5;
|
|
|
|
tmpvar_5 = texture2D (_MainTex, IN_1.uv_MainTex);
|
|
|
|
vec4 tmpvar_6;
|
|
|
|
tmpvar_6 = tmpvar_5;
|
|
|
|
tex_4 = tmpvar_6;
|
|
|
|
vec4 tmpvar_7;
|
|
|
|
tmpvar_7 = (tex_4 * _Color);
|
|
|
|
c_3 = tmpvar_7;
|
|
|
|
vec3 tmpvar_8;
|
|
|
|
tmpvar_8 = c_3.xyz;
|
|
|
|
o_2.Albedo = tmpvar_8;
|
|
|
|
vec4 tmpvar_9;
|
|
|
|
tmpvar_9 = texture2D (_Illum, IN_1.uv_Illum);
|
|
|
|
vec3 tmpvar_10;
|
|
|
|
tmpvar_10 = (c_3.xyz * tmpvar_9.w);
|
|
|
|
o_2.Emission = tmpvar_10;
|
|
|
|
float tmpvar_11;
|
|
|
|
tmpvar_11 = c_3.w;
|
|
|
|
o_2.Alpha = tmpvar_11;
|
|
|
|
}
|
|
|
|
|
|
|
|
vec4 LightingLambert (
|
|
|
|
in SurfaceOutput s_12,
|
|
|
|
in vec3 lightDir_13,
|
|
|
|
in float atten_14
|
|
|
|
)
|
|
|
|
{
|
|
|
|
vec4 c_15;
|
|
|
|
float diff_16;
|
|
|
|
float tmpvar_17;
|
|
|
|
tmpvar_17 = dot (s_12.Normal, lightDir_13);
|
|
|
|
float tmpvar_18;
|
|
|
|
tmpvar_18 = max (0.0, tmpvar_17);
|
|
|
|
float tmpvar_19;
|
|
|
|
tmpvar_19 = tmpvar_18;
|
|
|
|
diff_16 = tmpvar_19;
|
|
|
|
vec3 tmpvar_20;
|
|
|
|
tmpvar_20 = ((s_12.Albedo * _LightColor0.xyz) * ((diff_16 * atten_14) * 2.0));
|
|
|
|
c_15.xyz = tmpvar_20.xyz.xyz;
|
|
|
|
float tmpvar_21;
|
|
|
|
tmpvar_21 = s_12.Alpha;
|
|
|
|
c_15.w = vec4(tmpvar_21).w;
|
|
|
|
return c_15;
|
|
|
|
}
|
|
|
|
|
|
|
|
vec4 frag_surf (
|
|
|
|
in v2f_surf IN_22
|
|
|
|
)
|
|
|
|
{
|
|
|
|
vec4 c_23;
|
|
|
|
vec3 lightDir_24;
|
|
|
|
SurfaceOutput o_25;
|
|
|
|
Input surfIN_26;
|
|
|
|
vec2 tmpvar_27;
|
|
|
|
tmpvar_27 = IN_22.hip_pack0.xy;
|
|
|
|
surfIN_26.uv_MainTex = tmpvar_27;
|
|
|
|
vec3 tmpvar_28;
|
|
|
|
tmpvar_28 = vec3(0.0, 0.0, 0.0);
|
|
|
|
o_25.Albedo = tmpvar_28;
|
|
|
|
vec3 tmpvar_29;
|
|
|
|
tmpvar_29 = vec3(0.0, 0.0, 0.0);
|
|
|
|
o_25.Emission = tmpvar_29;
|
|
|
|
float tmpvar_30;
|
|
|
|
tmpvar_30 = 0.0;
|
|
|
|
o_25.Specular = tmpvar_30;
|
|
|
|
float tmpvar_31;
|
|
|
|
tmpvar_31 = 0.0;
|
|
|
|
o_25.Alpha = tmpvar_31;
|
|
|
|
float tmpvar_32;
|
|
|
|
tmpvar_32 = 0.0;
|
|
|
|
o_25.Gloss = tmpvar_32;
|
|
|
|
vec3 tmpvar_33;
|
|
|
|
tmpvar_33 = IN_22.normal;
|
|
|
|
o_25.Normal = tmpvar_33;
|
|
|
|
surf (surfIN_26, o_25);
|
|
|
|
vec3 tmpvar_34;
|
|
|
|
tmpvar_34 = IN_22.lightDir;
|
|
|
|
lightDir_24 = tmpvar_34;
|
|
|
|
vec4 tmpvar_35;
|
|
|
|
tmpvar_35 = texture2D (_LightTexture0, IN_22._LightCoord);
|
|
|
|
vec4 tmpvar_36;
|
|
|
|
tmpvar_36 = LightingLambert (o_25, lightDir_24, (tmpvar_35.w * 1.0));
|
|
|
|
vec4 tmpvar_37;
|
|
|
|
tmpvar_37 = tmpvar_36;
|
|
|
|
c_23 = tmpvar_37;
|
|
|
|
float tmpvar_38;
|
|
|
|
tmpvar_38 = 0.0;
|
|
|
|
c_23.w = vec4(tmpvar_38).w;
|
|
|
|
return c_23;
|
|
|
|
}
|
|
|
|
|
|
|
|
void main ()
|
|
|
|
{
|
|
|
|
v2f_surf xlt_IN_39;
|
|
|
|
vec4 xl_retval_40;
|
|
|
|
vec4 tmpvar_41;
|
|
|
|
tmpvar_41 = vec4(0.0, 0.0, 0.0, 0.0);
|
|
|
|
xlt_IN_39.pos = tmpvar_41;
|
|
|
|
float tmpvar_42;
|
|
|
|
tmpvar_42 = xlv_FOG.x;
|
|
|
|
xlt_IN_39.fog = tmpvar_42;
|
|
|
|
vec2 tmpvar_43;
|
|
|
|
tmpvar_43 = gl_TexCoord[0].xy;
|
|
|
|
vec2 tmpvar_44;
|
|
|
|
tmpvar_44 = tmpvar_43;
|
|
|
|
xlt_IN_39.hip_pack0 = tmpvar_44;
|
|
|
|
vec3 tmpvar_45;
|
|
|
|
tmpvar_45 = gl_TexCoord[1].xyz;
|
|
|
|
vec3 tmpvar_46;
|
|
|
|
tmpvar_46 = tmpvar_45;
|
|
|
|
xlt_IN_39.normal = tmpvar_46;
|
|
|
|
vec3 tmpvar_47;
|
|
|
|
tmpvar_47 = gl_TexCoord[2].xyz;
|
|
|
|
vec3 tmpvar_48;
|
|
|
|
tmpvar_48 = tmpvar_47;
|
|
|
|
xlt_IN_39.lightDir = tmpvar_48;
|
|
|
|
vec2 tmpvar_49;
|
|
|
|
tmpvar_49 = gl_TexCoord[3].xy;
|
|
|
|
vec2 tmpvar_50;
|
|
|
|
tmpvar_50 = tmpvar_49;
|
|
|
|
xlt_IN_39._LightCoord = tmpvar_50;
|
|
|
|
vec4 tmpvar_51;
|
|
|
|
tmpvar_51 = frag_surf (xlt_IN_39);
|
|
|
|
vec4 tmpvar_52;
|
|
|
|
tmpvar_52 = tmpvar_51;
|
|
|
|
xl_retval_40 = tmpvar_52;
|
|
|
|
vec4 tmpvar_53;
|
|
|
|
tmpvar_53 = xl_retval_40.xyzw;
|
|
|
|
vec4 tmpvar_54;
|
|
|
|
tmpvar_54 = tmpvar_53;
|
|
|
|
gl_FragData[0] = tmpvar_54;
|
|
|
|
}
|
|
|
|
|