bgfx/3rdparty/glsl-optimizer/tests/fragment/basic-inES.txt

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mediump vec4 xlat_main( );
mediump vec4 xlat_main( ) {
return vec4( 1.00000);
}
void main() {
mediump vec4 xl_retval;
xl_retval = xlat_main( );
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gl_FragData[0] = vec4( xl_retval);
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}