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14 lines
379 B
Text
14 lines
379 B
Text
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void main ()
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{
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mat3 tmpvar_1;
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tmpvar_1[0] = gl_ModelViewMatrixInverseTranspose[0].xyz;
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tmpvar_1[1] = gl_ModelViewMatrixInverseTranspose[1].xyz;
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tmpvar_1[2] = gl_ModelViewMatrixInverseTranspose[2].xyz;
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gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
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vec4 tmpvar_2;
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tmpvar_2.w = 0.0;
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tmpvar_2.xyz = (tmpvar_1 * gl_Normal);
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gl_TexCoord[0] = tmpvar_2;
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}
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