mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
225 lines
5.3 KiB
Text
225 lines
5.3 KiB
Text
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec2 hip_pack0;
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vec3 viewDir;
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vec4 hip_screen;
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vec3 normal;
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vec3 hip_lmapFade;
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};
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struct appdata_full {
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vec4 vertex;
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vec4 tangent;
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vec3 normal;
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vec4 texcoord;
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vec4 texcoord1;
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vec4 color;
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};
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varying vec4 xlv_FOG;
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attribute vec4 TANGENT;
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uniform vec4 unity_Scale;
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uniform vec4 unity_LightmapST;
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uniform vec4 unity_LightmapFade;
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uniform vec3 _WorldSpaceCameraPos;
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uniform mat4 _World2Object;
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uniform vec4 _ProjectionParams;
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uniform vec4 _MainTex_ST;
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void PositionFog (
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in vec4 v_1,
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out vec4 pos_2,
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out float fog_3
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)
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{
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vec4 tmpvar_4;
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tmpvar_4 = (gl_ModelViewProjectionMatrix * v_1);
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pos_2 = tmpvar_4;
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float tmpvar_5;
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tmpvar_5 = pos_2.z;
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fog_3 = tmpvar_5;
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}
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vec3 ObjSpaceViewDir (
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in vec4 v_6
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)
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{
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vec3 objSpaceCameraPos_7;
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vec4 tmpvar_8;
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tmpvar_8.w = 1.0;
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tmpvar_8.xyz = _WorldSpaceCameraPos.xyz.xyz;
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vec3 tmpvar_9;
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tmpvar_9 = ((_World2Object * tmpvar_8).xyz * unity_Scale.w);
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objSpaceCameraPos_7 = tmpvar_9;
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return (objSpaceCameraPos_7 - v_6.xyz);
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}
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vec4 ComputeScreenPos (
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in vec4 pos_10
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)
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{
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vec4 o_11;
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vec4 tmpvar_12;
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tmpvar_12 = (pos_10 * 0.5);
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o_11 = tmpvar_12;
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vec2 tmpvar_13;
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tmpvar_13.x = o_11.x;
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tmpvar_13.y = (o_11.y * _ProjectionParams.x);
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vec2 tmpvar_14;
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tmpvar_14 = (tmpvar_13 + o_11.w);
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o_11.xy = tmpvar_14.xy.xy;
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vec2 tmpvar_15;
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tmpvar_15 = pos_10.zw;
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o_11.zw = tmpvar_15.xxxy.zw;
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return o_11;
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}
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v2f_surf vert_surf (
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in appdata_full v_16
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)
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{
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mat3 rotation_17;
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vec3 binormal_18;
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v2f_surf o_19;
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PositionFog (v_16.vertex, o_19.pos, o_19.fog);
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vec2 tmpvar_20;
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tmpvar_20 = ((v_16.texcoord.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
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o_19.hip_pack0 = tmpvar_20.xy.xy;
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vec4 tmpvar_21;
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tmpvar_21 = ComputeScreenPos (o_19.pos);
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vec4 tmpvar_22;
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tmpvar_22 = tmpvar_21;
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o_19.hip_screen = tmpvar_22;
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vec2 tmpvar_23;
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tmpvar_23 = ((v_16.texcoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw);
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o_19.hip_lmapFade.xy = tmpvar_23.xy.xy;
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float tmpvar_24;
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tmpvar_24 = ((-((gl_ModelViewMatrix * v_16.vertex).z) * unity_LightmapFade.z) + unity_LightmapFade.w);
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o_19.hip_lmapFade.z = vec3(tmpvar_24).z;
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vec3 tmpvar_25;
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tmpvar_25 = cross (v_16.normal, v_16.tangent.xyz);
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vec3 tmpvar_26;
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tmpvar_26 = (tmpvar_25 * v_16.tangent.w);
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binormal_18 = tmpvar_26;
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mat3 tmpvar_27;
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float tmpvar_28;
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tmpvar_28 = v_16.tangent.x;
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tmpvar_27[0].x = tmpvar_28;
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float tmpvar_29;
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tmpvar_29 = binormal_18.x;
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tmpvar_27[0].y = tmpvar_29;
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float tmpvar_30;
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tmpvar_30 = v_16.normal.x;
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tmpvar_27[0].z = tmpvar_30;
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float tmpvar_31;
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tmpvar_31 = v_16.tangent.y;
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tmpvar_27[1].x = tmpvar_31;
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float tmpvar_32;
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tmpvar_32 = binormal_18.y;
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tmpvar_27[1].y = tmpvar_32;
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float tmpvar_33;
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tmpvar_33 = v_16.normal.y;
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tmpvar_27[1].z = tmpvar_33;
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float tmpvar_34;
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tmpvar_34 = v_16.tangent.z;
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tmpvar_27[2].x = tmpvar_34;
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float tmpvar_35;
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tmpvar_35 = binormal_18.z;
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tmpvar_27[2].y = tmpvar_35;
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float tmpvar_36;
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tmpvar_36 = v_16.normal.z;
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tmpvar_27[2].z = tmpvar_36;
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mat3 tmpvar_37;
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tmpvar_37 = (tmpvar_27);
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rotation_17 = (tmpvar_37);
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vec3 tmpvar_38;
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tmpvar_38 = (rotation_17 * (v_16.normal * unity_Scale.w));
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o_19.normal = tmpvar_38;
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vec3 tmpvar_39;
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tmpvar_39 = ObjSpaceViewDir (v_16.vertex);
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vec3 tmpvar_40;
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tmpvar_40 = (rotation_17 * tmpvar_39);
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o_19.viewDir = tmpvar_40;
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return o_19;
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}
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void main ()
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{
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appdata_full xlt_v_41;
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v2f_surf xl_retval_42;
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vec4 tmpvar_43;
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tmpvar_43 = gl_Vertex.xyzw;
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vec4 tmpvar_44;
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tmpvar_44 = tmpvar_43;
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xlt_v_41.vertex = tmpvar_44;
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vec4 tmpvar_45;
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tmpvar_45 = TANGENT.xyzw;
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vec4 tmpvar_46;
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tmpvar_46 = tmpvar_45;
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xlt_v_41.tangent = tmpvar_46;
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vec3 tmpvar_47;
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tmpvar_47 = gl_Normal.xyz;
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vec3 tmpvar_48;
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tmpvar_48 = tmpvar_47;
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xlt_v_41.normal = tmpvar_48;
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vec4 tmpvar_49;
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tmpvar_49 = gl_MultiTexCoord0.xyzw;
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vec4 tmpvar_50;
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tmpvar_50 = tmpvar_49;
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xlt_v_41.texcoord = tmpvar_50;
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vec4 tmpvar_51;
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tmpvar_51 = gl_MultiTexCoord1.xyzw;
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vec4 tmpvar_52;
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tmpvar_52 = tmpvar_51;
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xlt_v_41.texcoord1 = tmpvar_52;
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vec4 tmpvar_53;
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tmpvar_53 = gl_Color.xyzw;
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vec4 tmpvar_54;
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tmpvar_54 = tmpvar_53;
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xlt_v_41.color = tmpvar_54;
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v2f_surf tmpvar_55;
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tmpvar_55 = vert_surf (xlt_v_41);
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v2f_surf tmpvar_56;
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tmpvar_56 = tmpvar_55;
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xl_retval_42 = tmpvar_56;
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vec4 tmpvar_57;
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tmpvar_57 = xl_retval_42.pos.xyzw;
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vec4 tmpvar_58;
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tmpvar_58 = tmpvar_57;
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gl_Position = tmpvar_58;
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vec4 tmpvar_59;
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tmpvar_59.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_59.x = xl_retval_42.fog;
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vec4 tmpvar_60;
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tmpvar_60 = tmpvar_59;
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xlv_FOG = tmpvar_60;
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vec4 tmpvar_61;
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tmpvar_61.zw = vec2(0.0, 0.0);
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tmpvar_61.xy = xl_retval_42.hip_pack0.xy;
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vec4 tmpvar_62;
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tmpvar_62 = tmpvar_61;
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gl_TexCoord[0] = tmpvar_62;
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vec4 tmpvar_63;
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tmpvar_63.w = 0.0;
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tmpvar_63.xyz = xl_retval_42.viewDir.xyz;
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vec4 tmpvar_64;
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tmpvar_64 = tmpvar_63;
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gl_TexCoord[1] = tmpvar_64;
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vec4 tmpvar_65;
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tmpvar_65 = xl_retval_42.hip_screen.xyzw;
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vec4 tmpvar_66;
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tmpvar_66 = tmpvar_65;
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gl_TexCoord[2] = tmpvar_66;
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vec4 tmpvar_67;
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tmpvar_67.w = 0.0;
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tmpvar_67.xyz = xl_retval_42.normal.xyz;
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vec4 tmpvar_68;
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tmpvar_68 = tmpvar_67;
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gl_TexCoord[3] = tmpvar_68;
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vec4 tmpvar_69;
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tmpvar_69.w = 0.0;
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tmpvar_69.xyz = xl_retval_42.hip_lmapFade.xyz;
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vec4 tmpvar_70;
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tmpvar_70 = tmpvar_69;
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gl_TexCoord[4] = tmpvar_70;
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}
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