mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
30 lines
929 B
Text
30 lines
929 B
Text
|
uniform mat4 _TerrainEngineBendTree;
|
||
|
uniform vec4 _SquashPlaneNormal;
|
||
|
uniform float _SquashAmount;
|
||
|
uniform vec4 _Scale;
|
||
|
uniform mat4 _Object2World;
|
||
|
uniform vec4 _LightPositionRange;
|
||
|
void main ()
|
||
|
{
|
||
|
vec4 pos_1;
|
||
|
pos_1.w = gl_Vertex.w;
|
||
|
pos_1.xyz = (gl_Vertex.xyz * _Scale.xyz);
|
||
|
vec4 tmpvar_2;
|
||
|
tmpvar_2.w = 0.0;
|
||
|
tmpvar_2.xyz = pos_1.xyz;
|
||
|
pos_1.xyz = mix (pos_1.xyz, (_TerrainEngineBendTree * tmpvar_2).xyz, gl_Color.www);
|
||
|
vec3 tmpvar_3;
|
||
|
tmpvar_3.xz = vec2(0.0, 0.0);
|
||
|
tmpvar_3.y = _SquashPlaneNormal.w;
|
||
|
vec4 tmpvar_4;
|
||
|
tmpvar_4.w = 1.0;
|
||
|
tmpvar_4.xyz = mix ((pos_1.xyz + (dot (_SquashPlaneNormal.xyz, (tmpvar_3 - pos_1.xyz)) * _SquashPlaneNormal.xyz)), pos_1.xyz, vec3(_SquashAmount));
|
||
|
pos_1 = tmpvar_4;
|
||
|
gl_Position = (gl_ModelViewProjectionMatrix * tmpvar_4);
|
||
|
vec4 tmpvar_5;
|
||
|
tmpvar_5.w = 0.0;
|
||
|
tmpvar_5.xyz = ((_Object2World * tmpvar_4).xyz - _LightPositionRange.xyz);
|
||
|
gl_TexCoord[0] = tmpvar_5;
|
||
|
}
|
||
|
|