mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
22 lines
973 B
Text
22 lines
973 B
Text
|
uniform vec3 _TerrainTreeLightDirections[4];
|
||
|
uniform vec4 _TerrainTreeLightColors[4];
|
||
|
void main ()
|
||
|
{
|
||
|
vec3 lightColor_1;
|
||
|
lightColor_1 = gl_LightModel.ambient.xyz;
|
||
|
lightColor_1 = (lightColor_1 + (_TerrainTreeLightColors[0] * max (0.0, dot (_TerrainTreeLightDirections[0], gl_Normal))).xyz);
|
||
|
lightColor_1 = (lightColor_1 + (_TerrainTreeLightColors[1] * max (0.0, dot (_TerrainTreeLightDirections[1], gl_Normal))).xyz);
|
||
|
lightColor_1 = (lightColor_1 + (_TerrainTreeLightColors[2] * max (0.0, dot (_TerrainTreeLightDirections[2], gl_Normal))).xyz);
|
||
|
lightColor_1 = (lightColor_1 + (_TerrainTreeLightColors[3] * max (0.0, dot (_TerrainTreeLightDirections[3], gl_Normal))).xyz);
|
||
|
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
|
||
|
vec4 tmpvar_2;
|
||
|
tmpvar_2.zw = vec2(0.0, 0.0);
|
||
|
tmpvar_2.xy = gl_MultiTexCoord0.xy;
|
||
|
gl_TexCoord[0] = tmpvar_2;
|
||
|
vec4 tmpvar_3;
|
||
|
tmpvar_3.w = 0.0;
|
||
|
tmpvar_3.xyz = (lightColor_1 * gl_Color.w);
|
||
|
gl_TexCoord[1] = tmpvar_3;
|
||
|
}
|
||
|
|