mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
52 lines
1.2 KiB
Text
52 lines
1.2 KiB
Text
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struct v2f_vertex_lit {
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vec2 uv;
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vec4 diff;
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vec4 spec;
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};
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struct v2f_img {
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vec4 pos;
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vec2 uv;
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};
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struct appdata_img {
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vec4 vertex;
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vec2 texcoord;
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};
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struct v2f {
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vec4 vertex;
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vec4 color;
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vec2 texcoord;
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vec2 texgencoord;
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};
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struct appdata_t {
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vec4 vertex;
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vec4 color;
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vec2 texcoord;
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};
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uniform mat4 _GUIClipTextureMatrix;
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uniform vec4 _MainTex_ST;
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v2f vert( in appdata_t v );
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v2f vert( in appdata_t v ) {
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v2f o;
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vec4 texgen;
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o.vertex = ( gl_ModelViewProjectionMatrix * v.vertex );
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texgen = ( gl_ModelViewMatrix * v.vertex );
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o.texgencoord = vec2( ( _GUIClipTextureMatrix * texgen ));
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o.color = v.color;
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o.texcoord = ((v.texcoord.xy * _MainTex_ST.xy ) + _MainTex_ST.zw );
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return o;
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}
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void main() {
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v2f xl_retval;
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appdata_t xlt_v;
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xlt_v.vertex = vec4( gl_Vertex);
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xlt_v.color = vec4( gl_Color);
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xlt_v.texcoord = vec2( gl_MultiTexCoord0);
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xl_retval = vert( xlt_v);
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gl_Position = vec4( xl_retval.vertex);
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gl_FrontColor = vec4( xl_retval.color);
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gl_TexCoord[0] = vec4( xl_retval.texcoord, 0.0, 0.0);
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gl_TexCoord[1] = vec4( xl_retval.texgencoord, 0.0, 0.0);
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}
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