mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
39 lines
1.2 KiB
Text
39 lines
1.2 KiB
Text
|
uniform vec4 _SpecColor;
|
||
|
uniform float _Shininess;
|
||
|
uniform sampler2D _MainTex;
|
||
|
uniform sampler2D _LightTextureB0;
|
||
|
uniform samplerCube _LightTexture0;
|
||
|
uniform vec4 _LightColor0;
|
||
|
uniform float _Cutoff;
|
||
|
uniform vec4 _Color;
|
||
|
void main ()
|
||
|
{
|
||
|
vec3 tmpvar_1;
|
||
|
tmpvar_1 = gl_TexCoord[1].xyz;
|
||
|
vec3 tmpvar_2;
|
||
|
tmpvar_2 = gl_TexCoord[4].xyz;
|
||
|
vec4 c_3;
|
||
|
vec4 tmpvar_4;
|
||
|
tmpvar_4 = texture2D (_MainTex, gl_TexCoord[0].xy);
|
||
|
float tmpvar_5;
|
||
|
tmpvar_5 = (tmpvar_4.w * _Color.w);
|
||
|
float x_6;
|
||
|
x_6 = (tmpvar_5 - _Cutoff);
|
||
|
if ((x_6 < 0.0)) {
|
||
|
discard;
|
||
|
};
|
||
|
vec3 tmpvar_7;
|
||
|
tmpvar_7 = normalize(gl_TexCoord[2].xyz);
|
||
|
float atten_8;
|
||
|
atten_8 = (texture2D (_LightTextureB0, vec2(dot (tmpvar_2, tmpvar_2))).w * textureCube (_LightTexture0, tmpvar_2).w);
|
||
|
vec4 c_9;
|
||
|
float tmpvar_10;
|
||
|
tmpvar_10 = (pow (max (0.0, dot (tmpvar_1, normalize((tmpvar_7 + normalize(gl_TexCoord[3].xyz))))), (_Shininess * 128.0)) * tmpvar_4.w);
|
||
|
c_9.xyz = (((((tmpvar_4.xyz * _Color.xyz) * _LightColor0.xyz) * max (0.0, dot (tmpvar_1, tmpvar_7))) + ((_LightColor0.xyz * _SpecColor.xyz) * tmpvar_10)) * (atten_8 * 2.0));
|
||
|
c_9.w = (tmpvar_5 + (((_LightColor0.w * _SpecColor.w) * tmpvar_10) * atten_8));
|
||
|
c_3.xyz = c_9.xyz;
|
||
|
c_3.w = tmpvar_5;
|
||
|
gl_FragData[0] = c_3;
|
||
|
}
|
||
|
|