mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
44 lines
884 B
Text
44 lines
884 B
Text
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struct v2f_vertex_lit {
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vec2 uv;
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vec4 diff;
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vec4 spec;
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};
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struct v2f_img {
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vec4 pos;
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vec2 uv;
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};
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struct appdata_img {
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vec4 vertex;
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vec2 texcoord;
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};
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struct v2f {
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vec4 pos;
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vec2 texcoord;
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vec3 cubenormal;
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};
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struct appdata {
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vec4 vertex;
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vec2 texcoord;
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vec3 normal;
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};
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uniform vec4 _Color;
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uniform sampler2D _MainTex;
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uniform samplerCube _ToonShade;
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vec4 frag( in v2f i );
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vec4 frag( in v2f i ) {
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vec4 col;
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vec4 cube;
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col = (_Color * texture2D( _MainTex, i.texcoord));
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cube = textureCube( _ToonShade, i.cubenormal);
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return vec4( ((2.00000 * cube.xyz ) * col.xyz ), col.w );
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}
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void main() {
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vec4 xl_retval;
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v2f xlt_i;
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xlt_i.pos = vec4(0.0);
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xlt_i.texcoord = vec2( gl_TexCoord[0]);
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xlt_i.cubenormal = vec3( gl_TexCoord[1]);
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xl_retval = frag( xlt_i);
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gl_FragData[0] = vec4( xl_retval);
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}
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