mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
25 lines
785 B
Text
25 lines
785 B
Text
|
uniform sampler2D _MainTex;
|
||
|
uniform sampler2D _LightTextureB0;
|
||
|
uniform sampler2D _LightTexture0;
|
||
|
uniform vec4 _LightColor0;
|
||
|
void main ()
|
||
|
{
|
||
|
vec3 tmpvar_1;
|
||
|
tmpvar_1 = gl_TexCoord[1].xyz;
|
||
|
vec4 tmpvar_2;
|
||
|
tmpvar_2 = gl_TexCoord[4];
|
||
|
vec4 c_3;
|
||
|
float x_4;
|
||
|
x_4 = (fract(((tmpvar_1.y + (tmpvar_1.z * 0.1)) * 5.0)) - 0.5);
|
||
|
if ((x_4 < 0.0)) {
|
||
|
discard;
|
||
|
};
|
||
|
vec4 c_5;
|
||
|
c_5.xyz = ((texture2D (_MainTex, gl_TexCoord[0].xy).xyz * _LightColor0.xyz) * ((max (0.0, dot (gl_TexCoord[2].xyz, normalize(gl_TexCoord[3].xyz))) * ((float((tmpvar_2.z > 0.0)) * texture2D (_LightTexture0, ((tmpvar_2.xy / tmpvar_2.w) + 0.5)).w) * texture2D (_LightTextureB0, vec2(dot (tmpvar_2.xyz, tmpvar_2.xyz))).w)) * 2.0));
|
||
|
c_5.w = 0.0;
|
||
|
c_3.xyz = c_5.xyz;
|
||
|
c_3.w = 0.0;
|
||
|
gl_FragData[0] = c_3;
|
||
|
}
|
||
|
|