mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
25 lines
862 B
Text
25 lines
862 B
Text
|
uniform sampler2D unity_LightmapInd;
|
||
|
uniform sampler2D unity_Lightmap;
|
||
|
uniform float _RimPower;
|
||
|
uniform vec4 _RimColor;
|
||
|
uniform sampler2D _MainTex;
|
||
|
uniform sampler2D _LightBuffer;
|
||
|
void main ()
|
||
|
{
|
||
|
vec3 tmpvar_1;
|
||
|
tmpvar_1 = gl_TexCoord[4].xyz;
|
||
|
vec4 col_2;
|
||
|
vec4 light_3;
|
||
|
vec4 tmpvar_4;
|
||
|
tmpvar_4 = -(log2(texture2DProj (_LightBuffer, gl_TexCoord[2])));
|
||
|
light_3.w = tmpvar_4.w;
|
||
|
light_3.xyz = (tmpvar_4.xyz + mix ((2.0 * texture2D (unity_LightmapInd, tmpvar_1.xy).xyz), (2.0 * texture2D (unity_Lightmap, tmpvar_1.xy).xyz), vec3(clamp (tmpvar_1.z, 0.0, 1.0))));
|
||
|
vec4 c_5;
|
||
|
c_5.xyz = (texture2D (_MainTex, gl_TexCoord[0].xy).xyz * light_3.xyz);
|
||
|
c_5.w = 0.0;
|
||
|
col_2.w = c_5.w;
|
||
|
col_2.xyz = (c_5.xyz + (_RimColor.xyz * pow ((1.0 - clamp (dot (normalize(gl_TexCoord[1].xyz), gl_TexCoord[3].xyz), 0.0, 1.0)), _RimPower)));
|
||
|
gl_FragData[0] = col_2;
|
||
|
}
|
||
|
|