mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
220 lines
4.8 KiB
Text
220 lines
4.8 KiB
Text
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struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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vec2 uv_Illum;
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vec2 uv_BumpMap;
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};
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec4 hip_pack0;
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vec3 lightDir;
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vec4 _LightCoord;
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};
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varying vec4 xlv_FOG;
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uniform sampler2D _MainTex;
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uniform sampler2D _LightTextureB0;
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uniform sampler2D _LightTexture0;
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uniform vec4 _LightColor0;
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uniform sampler2D _Illum;
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uniform vec4 _Color;
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uniform sampler2D _BumpMap;
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vec4 UnpackNormal (
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in vec4 packednormal_1
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)
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{
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vec4 normal_2;
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vec2 tmpvar_3;
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tmpvar_3 = ((packednormal_1.wy * 2.0) - 1.0);
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normal_2.xy = tmpvar_3.xy.xy;
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float tmpvar_4;
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tmpvar_4 = sqrt (((1.0 - (normal_2.x * normal_2.x)) - (normal_2.y * normal_2.y)));
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float tmpvar_5;
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tmpvar_5 = tmpvar_4;
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normal_2.z = vec3(tmpvar_5).z;
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return normal_2;
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}
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void surf (
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in Input IN_6,
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inout SurfaceOutput o_7
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)
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{
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vec4 c_8;
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vec4 tex_9;
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vec4 tmpvar_10;
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tmpvar_10 = texture2D (_MainTex, IN_6.uv_MainTex);
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vec4 tmpvar_11;
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tmpvar_11 = tmpvar_10;
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tex_9 = tmpvar_11;
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vec4 tmpvar_12;
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tmpvar_12 = (tex_9 * _Color);
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c_8 = tmpvar_12;
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vec3 tmpvar_13;
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tmpvar_13 = c_8.xyz;
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o_7.Albedo = tmpvar_13;
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vec4 tmpvar_14;
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tmpvar_14 = texture2D (_Illum, IN_6.uv_Illum);
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vec3 tmpvar_15;
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tmpvar_15 = (c_8.xyz * tmpvar_14.w);
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o_7.Emission = tmpvar_15;
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float tmpvar_16;
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tmpvar_16 = c_8.w;
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o_7.Alpha = tmpvar_16;
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vec4 tmpvar_17;
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tmpvar_17 = texture2D (_BumpMap, IN_6.uv_BumpMap);
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vec4 tmpvar_18;
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tmpvar_18 = UnpackNormal (tmpvar_17);
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vec3 tmpvar_19;
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tmpvar_19 = tmpvar_18.xyz;
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vec3 tmpvar_20;
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tmpvar_20 = tmpvar_19;
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o_7.Normal = tmpvar_20;
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}
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float UnitySpotCookie (
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in vec4 LightCoord_21
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)
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{
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vec4 tmpvar_22;
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tmpvar_22 = texture2D (_LightTexture0, ((LightCoord_21.xy / LightCoord_21.w) + 0.5));
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return tmpvar_22.w;
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}
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float UnitySpotAttenuate (
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in vec3 LightCoord_23
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)
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{
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float tmpvar_24;
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tmpvar_24 = dot (LightCoord_23, LightCoord_23);
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vec2 tmpvar_25;
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tmpvar_25 = vec2(tmpvar_24);
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vec2 tmpvar_26;
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tmpvar_26 = tmpvar_25.xy;
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vec4 tmpvar_27;
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tmpvar_27 = texture2D (_LightTextureB0, tmpvar_26);
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return tmpvar_27.w;
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}
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vec4 LightingLambert (
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in SurfaceOutput s_28,
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in vec3 lightDir_29,
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in float atten_30
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)
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{
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vec4 c_31;
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float diff_32;
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float tmpvar_33;
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tmpvar_33 = dot (s_28.Normal, lightDir_29);
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float tmpvar_34;
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tmpvar_34 = max (0.0, tmpvar_33);
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float tmpvar_35;
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tmpvar_35 = tmpvar_34;
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diff_32 = tmpvar_35;
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vec3 tmpvar_36;
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tmpvar_36 = ((s_28.Albedo * _LightColor0.xyz) * ((diff_32 * atten_30) * 2.0));
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c_31.xyz = tmpvar_36.xyz.xyz;
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float tmpvar_37;
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tmpvar_37 = s_28.Alpha;
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c_31.w = vec4(tmpvar_37).w;
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return c_31;
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}
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vec4 frag_surf (
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in v2f_surf IN_38
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)
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{
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vec4 c_39;
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vec3 lightDir_40;
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SurfaceOutput o_41;
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Input surfIN_42;
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vec2 tmpvar_43;
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tmpvar_43 = IN_38.hip_pack0.xy;
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surfIN_42.uv_MainTex = tmpvar_43;
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vec2 tmpvar_44;
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tmpvar_44 = IN_38.hip_pack0.zw;
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surfIN_42.uv_BumpMap = tmpvar_44;
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vec3 tmpvar_45;
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tmpvar_45 = vec3(0.0, 0.0, 0.0);
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o_41.Albedo = tmpvar_45;
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vec3 tmpvar_46;
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tmpvar_46 = vec3(0.0, 0.0, 0.0);
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o_41.Emission = tmpvar_46;
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float tmpvar_47;
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tmpvar_47 = 0.0;
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o_41.Specular = tmpvar_47;
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float tmpvar_48;
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tmpvar_48 = 0.0;
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o_41.Alpha = tmpvar_48;
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float tmpvar_49;
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tmpvar_49 = 0.0;
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o_41.Gloss = tmpvar_49;
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surf (surfIN_42, o_41);
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vec3 tmpvar_50;
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tmpvar_50 = IN_38.lightDir;
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lightDir_40 = tmpvar_50;
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vec3 tmpvar_51;
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tmpvar_51 = normalize (lightDir_40);
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vec3 tmpvar_52;
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tmpvar_52 = tmpvar_51;
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lightDir_40 = tmpvar_52;
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float tmpvar_53;
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tmpvar_53 = UnitySpotCookie (IN_38._LightCoord);
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float tmpvar_54;
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tmpvar_54 = UnitySpotAttenuate (IN_38._LightCoord.xyz);
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vec4 tmpvar_55;
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tmpvar_55 = LightingLambert (o_41, lightDir_40, ((float((IN_38._LightCoord.z > 0.0)) * tmpvar_53) * tmpvar_54));
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vec4 tmpvar_56;
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tmpvar_56 = tmpvar_55;
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c_39 = tmpvar_56;
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float tmpvar_57;
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tmpvar_57 = 0.0;
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c_39.w = vec4(tmpvar_57).w;
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return c_39;
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}
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void main ()
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{
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v2f_surf xlt_IN_58;
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vec4 xl_retval_59;
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vec4 tmpvar_60;
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tmpvar_60 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_58.pos = tmpvar_60;
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float tmpvar_61;
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tmpvar_61 = xlv_FOG.x;
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xlt_IN_58.fog = tmpvar_61;
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vec4 tmpvar_62;
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tmpvar_62 = gl_TexCoord[0].xyzw;
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vec4 tmpvar_63;
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tmpvar_63 = tmpvar_62;
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xlt_IN_58.hip_pack0 = tmpvar_63;
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vec3 tmpvar_64;
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tmpvar_64 = gl_TexCoord[1].xyz;
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vec3 tmpvar_65;
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tmpvar_65 = tmpvar_64;
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xlt_IN_58.lightDir = tmpvar_65;
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vec4 tmpvar_66;
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tmpvar_66 = gl_TexCoord[2].xyzw;
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vec4 tmpvar_67;
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tmpvar_67 = tmpvar_66;
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xlt_IN_58._LightCoord = tmpvar_67;
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vec4 tmpvar_68;
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tmpvar_68 = frag_surf (xlt_IN_58);
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vec4 tmpvar_69;
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tmpvar_69 = tmpvar_68;
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xl_retval_59 = tmpvar_69;
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vec4 tmpvar_70;
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tmpvar_70 = xl_retval_59.xyzw;
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vec4 tmpvar_71;
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tmpvar_71 = tmpvar_70;
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gl_FragData[0] = tmpvar_71;
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}
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